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103 lines
2.5 KiB
103 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef DOD_WEAPON_PARSE_H |
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#define DOD_WEAPON_PARSE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "weapon_parse.h" |
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#include "networkvar.h" |
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#define WPN_TYPE_MELEE (1<<0) |
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#define WPN_TYPE_GRENADE (1<<1) |
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//#define WPN_TYPE_GRENADE_LIVE (1<<2) //exploding grenades, unused |
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#define WPN_TYPE_PISTOL (1<<3) |
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#define WPN_TYPE_RIFLE (1<<4) |
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#define WPN_TYPE_SNIPER (1<<5) |
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#define WPN_TYPE_SUBMG (1<<6) |
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#define WPN_TYPE_MG (1<<7) //mg42, 30cal |
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#define WPN_TYPE_BAZOOKA (1<<8) |
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#define WPN_TYPE_BANDAGE (1<<9) |
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#define WPN_TYPE_SIDEARM (1<<10) //carbine - secondary weapons |
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#define WPN_TYPE_RIFLEGRENADE (1<<11) |
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#define WPN_TYPE_BOMB (1<<12) |
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#define WPN_TYPE_UNKNOWN (1<<13) |
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#define WPN_TYPE_CAMERA (1<<12) |
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#define WPN_MASK_GUN ( WPN_TYPE_PISTOL | WPN_TYPE_RIFLE | WPN_TYPE_SNIPER | WPN_TYPE_SUBMG | WPN_TYPE_MG | WPN_TYPE_SIDEARM ) |
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//-------------------------------------------------------------------------------------------------------- |
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class CDODWeaponInfo : public FileWeaponInfo_t |
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{ |
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public: |
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DECLARE_CLASS_GAMEROOT( CDODWeaponInfo, FileWeaponInfo_t ); |
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CDODWeaponInfo(); |
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virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName ); |
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int m_iDamage; |
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int m_flPenetration; |
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int m_iBulletsPerShot; |
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int m_iMuzzleFlashType; |
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float m_flMuzzleFlashScale; |
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bool m_bCanDrop; |
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float m_flRecoil; |
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float m_flRange; |
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float m_flRangeModifier; |
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float m_flAccuracy; |
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float m_flSecondaryAccuracy; |
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float m_flAccuracyMovePenalty; |
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float m_flFireDelay; |
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float m_flSecondaryFireDelay; |
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int m_iCrosshairMinDistance; |
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int m_iCrosshairDeltaDistance; |
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int m_WeaponType; |
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float m_flBotAudibleRange; |
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char m_szReloadModel[MAX_WEAPON_STRING]; |
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char m_szDeployedModel[MAX_WEAPON_STRING]; |
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char m_szDeployedReloadModel[MAX_WEAPON_STRING]; |
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char m_szProneDeployedReloadModel[MAX_WEAPON_STRING]; |
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//timers |
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float m_flTimeToIdleAfterFire; //wait this long until idling after fire |
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float m_flIdleInterval; //wait this long after idling to idle again |
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//ammo |
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int m_iDefaultAmmoClips; |
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int m_iAmmoPickupClips; |
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int m_iHudClipHeight; |
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int m_iHudClipBaseHeight; |
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int m_iHudClipBulletHeight; |
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int m_iTracerType; |
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float m_flViewModelFOV; |
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int m_iAltWpnCriteria; |
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Vector m_vecViewNormalOffset; |
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Vector m_vecViewProneOffset; |
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Vector m_vecIronSightOffset; |
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int m_iDefaultTeam; |
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}; |
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#endif // DOD_WEAPON_PARSE_H
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