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276 lines
9.9 KiB
276 lines
9.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "dod_shareddefs.h" |
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#include "weapon_dodbase.h" |
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//Voice commands |
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DodVoiceCommand_t g_VoiceCommands[] = |
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{ |
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//Voice command // Command Name //HS //Allied subtitle //german subtitle //brit subtitle |
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// Menu A |
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{"voice_attack", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"}, |
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{"voice_hold", "Hold", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_hold" }, |
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{"voice_left", "FlankLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" }, |
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{"voice_right", "FlankRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" }, |
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{"voice_sticktogether", "StickTogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" }, |
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{"voice_cover", "CoveringFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" }, |
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{"voice_usesmoke", "UseSmoke", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usesmoke" }, |
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{"voice_usegrens", "UseGrenades", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usegrens" }, |
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{"voice_ceasefire", "CeaseFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_ceasefire" }, |
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// Menu B |
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{"voice_yessir", "YesSir", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" }, |
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{"voice_negative", "Negative", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" }, |
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{"voice_backup", "BackUp", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" }, |
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{"voice_fireinhole", "FireInHole", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireinhole" }, |
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{"voice_grenade", "Grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" }, |
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{"voice_sniper", "Sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" }, |
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{"voice_niceshot", "NiceShot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_niceshot" }, |
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{"voice_thanks", "Thanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_thanks" }, |
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{"voice_areaclear", "Clear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" }, |
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// Menu C |
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{"voice_dropweapons", "DropWeapons", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_dropyourweapons" }, |
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{"voice_displace", "Displace", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_displace" }, |
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{"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" }, |
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{"voice_enemybehind", "BehindUs", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemybehind" }, |
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{"voice_wegothim", "WeGotHim", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wegothim" }, |
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{"voice_moveupmg", "MoveUpMg", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_moveupmg_30cal", "#Voice_subtitle_moveupmg_mg", "#Voice_subtitle_moveupmg_bren"}, |
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{"voice_needammo", "NeedAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_needammo" }, |
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{"voice_usebazooka", "UseRocket", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usebazooka", "#Voice_subtitle_usepschreck", "#Voice_subtitle_usepiat"}, |
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{"voice_bazookaspotted","RocketSpotted", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_pschreckspotted", "#Voice_subtitle_bazookaspotted", "#Voice_subtitle_pschreckspotted"}, |
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// Voice commands that aren't in a menu |
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{"voice_gogogo", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"}, |
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{"voice_medic", "Medic", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_medic" }, |
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{"voice_coverflanks", "CoverFlanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_coverflanks" }, |
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{"voice_tank", "TankAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_tigerahead", "#Voice_subtitle_tankahead*" }, |
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{"voice_takeammo", "TakeAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_takeammo" }, |
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{"voice_movewithtank", "MoveWithTank", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_movewithtank" }, |
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{"voice_wtf", "WhiskeyTangoFoxtrot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wtf" }, |
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{"voice_fireleft", "TakingFireLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" }, |
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{"voice_fireright", "TakingFireRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" }, |
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{"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" }, |
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{"voice_enemyahead", "EnemyAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemyahead" }, |
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{"voice_fallback", "FallBack", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" }, |
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// Must be last in the list |
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{ NULL } |
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}; |
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// Hand Signals |
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DodHandSignal_t g_HandSignals[] = |
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{ |
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//command // anim event //subtitle |
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{"signal_sticktogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" }, |
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{"signal_fallback", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" }, |
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{"signal_no", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" }, |
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{"signal_yes", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" }, |
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{"signal_sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" }, |
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{"signal_backup", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" }, |
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{"signal_enemyleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" }, |
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{"signal_enemyright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" }, |
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{"signal_grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" }, |
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{"signal_flankleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" }, |
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{"signal_flankright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" }, |
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{"signal_moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack" }, |
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{"signal_areaclear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" }, |
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{"signal_coveringfire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" }, |
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// Must be last in the list |
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{ NULL } |
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}; |
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const char * s_WeaponAliasInfo[] = |
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{ |
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"none", // WEAPON_NONE = 0, |
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//Melee |
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"amerknife", //WEAPON_AMERKNIFE, |
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"spade", //WEAPON_SPADE, |
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//Pistols |
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"colt", //WEAPON_COLT, |
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"p38", //WEAPON_P38, |
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"c96", //WEAPON_C96 |
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//Rifles |
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"garand", //WEAPON_GARAND, |
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"m1carbine", //WEAPON_M1CARBINE, |
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"k98", //WEAPON_K98, |
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//Sniper Rifles |
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"spring", //WEAPON_SPRING, |
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"k98_scoped", //WEAPON_K98_SCOPED, |
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//SMG |
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"thompson", //WEAPON_THOMPSON, |
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"mp40", //WEAPON_MP40, |
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"mp44", //WEAPON_MP44, |
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"bar", //WEAPON_BAR, |
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//Machine guns |
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"30cal", //WEAPON_30CAL, |
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"mg42", //WEAPON_MG42, |
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//Rocket weapons |
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"bazooka", //WEAPON_BAZOOKA, |
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"pschreck", //WEAPON_PSCHRECK, |
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//Grenades |
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"frag_us", //WEAPON_FRAG_US, |
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"frag_ger", //WEAPON_FRAG_GER, |
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"frag_us_live", //WEAPON_FRAG_US_LIVE |
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"frag_ger_live", //WEAPON_FRAG_GER_LIVE |
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"smoke_us", //WEAPON_SMOKE_US |
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"smoke_ger", //WEAPON_SMOKE_GER |
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"riflegren_us", //WEAPON_RIFLEGREN_US |
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"riflegren_ger", //WEAPON_RIFLEGREN_GER |
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"riflegren_us_live", //WEAPON_RIFLEGREN_US_LIVE |
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"riflegren_ger_live", //WEAPON_RIFLEGREN_GER_LIVE |
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// not actually separate weapons, but defines used in stats recording |
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"thompson_punch", //WEAPON_THOMPSON_PUNCH |
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"mp40_punch", //WEAPON_MP40_PUNCH |
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"garand_zoomed", //WEAPON_GARAND_ZOOMED, |
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"k98_zoomed", //WEAPON_K98_ZOOMED |
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"spring_zoomed", //WEAPON_SPRING_ZOOMED |
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"k98s_zoomed", //WEAPON_K98_SCOPED_ZOOMED |
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"30cal_undeployed", //WEAPON_30CAL_UNDEPLOYED, |
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"mg42_undeployed", //WEAPON_MG42_UNDEPLOYED, |
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"bar_semiauto", //WEAPON_BAR_SEMIAUTO, |
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"mp44_semiauto", //WEAPON_MP44_SEMIAUTO, |
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NULL, // end of list marker |
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}; |
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const char *m_pszHelmetModels[NUM_HELMETS] = |
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{ |
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"models/helmets/helmet_american.mdl", |
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"models/helmets/helmet_german.mdl", |
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}; |
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const char *g_pszHintMessages[] = |
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{ |
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"#Hint_spotted_a_friend", |
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"#Hint_spotted_an_enemy", |
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"#Hint_try_not_to_injure_teammates", |
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"#Hint_careful_around_teammates", |
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"#Hint_killing_enemies_is_good", |
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"#Hint_touched_area_capture", |
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"#Hint_touched_control_point", |
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"#Hint_picked_up_object", |
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"#Hint_mgs_fire_better_deployed", |
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"#Hint_sandbag_area_touch", |
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"#Hint_rocket_weapon_pickup", |
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"#Hint_out_of_ammo", |
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"#Hint_prone", |
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"#Hint_low_stamina", |
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"#Hint_area_requires_object", |
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"#Hint_player_killed_wavetime", |
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"#Hint_mg_overheat", |
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"#game_shoulder_rpg", |
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"#Hint_pick_up_weapon", |
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"#Hint_pick_up_grenade", |
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"#Hint_death_cam", |
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"#Hint_class_menu", |
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"#Hint_use_2e_melee", |
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"#Hint_use_zoom", |
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"#Hint_use_iron_sights", |
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"#Hint_use_semi_auto", |
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"#Hint_use_sprint", |
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"#Hint_use_deploy", |
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"#Hint_use_prime", |
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"#Hint_mg_deploy_usage", |
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"#Dod_mg_reload", |
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"#Hint_garand_reload", |
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"#Hint_turn_off_hints", |
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"#Hint_need_bomb_to_plant", |
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"#Hint_bomb_planted", |
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"#Hint_defuse_bomb", |
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"#Hint_bomb_target", |
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"#Hint_bomb_pickup", |
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"#Hint_bomb_defuse_onground", |
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"#Hint_bomb_plant_map", |
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"#Hint_bomb_first_select", |
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}; |
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const char *pszTeamAlliesClasses[] = |
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{ |
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"us_garand", |
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"us_tommy", |
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"us_bar", |
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"us_spring", |
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"us_30cal", |
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"us_bazooka", |
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NULL |
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}; |
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const char *pszTeamAxisClasses[] = |
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{ |
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"axis_k98", |
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"axis_mp40", |
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"axis_mp44", |
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"axis_k98s", |
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"axis_mg42", |
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"axis_pschreck", |
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NULL |
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}; |
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const char *pszWinPanelCategoryHeaders[] = |
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{ |
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"", |
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"#winpanel_topbomb", |
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"#winpanel_topcappers", |
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"#winpanel_topdefenders", |
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"#winpanel_kills" |
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}; |
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const char *g_pszAchievementAwards[NUM_ACHIEVEMENT_AWARDS] = |
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{ |
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"", |
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"DOD_KILLS_AS_RIFLEMAN", |
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"DOD_KILLS_AS_ASSAULT", |
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"DOD_KILLS_AS_SUPPORT", |
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"DOD_KILLS_AS_SNIPER", |
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"DOD_KILLS_AS_MG", |
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"DOD_KILLS_AS_BAZOOKAGUY", |
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"DOD_ALL_PACK_1", |
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}; |
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const char *g_pszAchievementAwardMaterials_Allies[NUM_ACHIEVEMENT_AWARDS] = |
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{ |
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"sprites/player_icons/american", |
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"sprites/player_icons/american_rifleman", |
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"sprites/player_icons/american_assault", |
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"sprites/player_icons/american_support", |
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"sprites/player_icons/american_sniper", |
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"sprites/player_icons/american_mg", |
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"sprites/player_icons/american_rocket", |
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"sprites/player_icons/american_hero", |
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}; |
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const char *g_pszAchievementAwardMaterials_Axis[NUM_ACHIEVEMENT_AWARDS] = |
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{ |
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"sprites/player_icons/german", |
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"sprites/player_icons/german_rifleman", |
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"sprites/player_icons/german_assault", |
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"sprites/player_icons/german_support", |
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"sprites/player_icons/german_sniper", |
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"sprites/player_icons/german_mg", |
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"sprites/player_icons/german_rocket", |
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"sprites/player_icons/german_hero", |
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}; |