Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef GAME_DLL
// this gets compiled in for HL2 + Ep(X) only
#if ( defined( HL2_DLL ) || defined( HL2_EPISODIC ) ) && ( !defined ( PORTAL ) )
#include "baseachievement.h"
#include "prop_combine_ball.h"
#include "combine_mine.h"
#include "basegrenade_shared.h"
#include "basehlcombatweapon_shared.h"
#include "ammodef.h"
class CAchievementHLXKillWithPhysicsObjects : public CBaseAchievement
{
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
SetInflictorFilter( "prop_physics" );
SetGoal( 30 );
if ( IsPC() )
{
// only in Ep2 for PC. (Shared across HLX for X360.)
SetGameDirFilter( "ep2" );
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
int iDamageBits = event->GetInt( "damagebits" );
// was victim killed with crushing damage?
if ( iDamageBits & DMG_CRUSH )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementHLXKillWithPhysicsObjects, ACHIEVEMENT_HLX_KILL_ENEMIES_WITHPHYSICS, "HLX_KILL_ENEMIES_WITHPHYSICS", 5 );
class CAchievementHLXKillWithHopper : public CBaseAchievement
{
void Init()
{
SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
SetAttackerFilter( "combine_mine" );
SetGoal( 1 );
if ( IsPC() )
{
// only in Ep2 for PC. (Shared across HLX for X360.)
SetGameDirFilter( "ep2" );
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// If we get here, a combine mine has killed a player enemy. Now check and see if the player planted it
CBounceBomb *pBounceBomb = dynamic_cast<CBounceBomb *>( pAttacker );
if ( pBounceBomb && pBounceBomb->IsPlayerPlaced() )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementHLXKillWithHopper, ACHIEVEMENT_HLX_KILL_ENEMY_WITHHOPPERMINE, "HLX_KILL_ENEMY_WITHHOPPERMINE", 5 );
class CAchievementHLXKillWithManhack : public CBaseAchievement
{
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
SetInflictorFilter( "npc_manhack" );
SetGoal( 5 );
if ( IsPC() )
{
// only in HL2 for PC. (Shared across HLX for X360.)
SetGameDirFilter( "hl2" );
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// We've already filtered to only get called when a player enemy gets killed with a manhack. Now just check for the
// case of player smashing manhack into something, in which case the manhack is both the victim and inflictor.
// If that's not the case, this is a player kill w/manhack.
if ( pVictim != pInflictor )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementHLXKillWithManhack, ACHIEVEMENT_HLX_KILL_ENEMIES_WITHMANHACK, "HLX_KILL_ENEMIES_WITHMANHACK", 5 );
class CAchievementHLXKillSoldierWithOwnGrenade : public CBaseAchievement
{
protected:
void Init()
{
SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
SetInflictorFilter( "npc_grenade_frag" );
SetVictimFilter( "npc_combine_s" );
SetGoal( 1 );
if ( IsPC() )
{
// only in Ep2 for PC. (Shared across HLX for X360.)
SetGameDirFilter( "ep2" );
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
CBaseGrenade *pGrenade = dynamic_cast<CBaseGrenade *>( pInflictor );
if ( pGrenade )
{
CBaseEntity *pThrower = pGrenade->GetThrower();
CBaseEntity *pOriginalThrower = pGrenade->GetOriginalThrower();
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
// check if player was most recent thrower, but the victim was the original thrower
if ( ( pPlayer == pThrower ) && ( pOriginalThrower == pVictim ) )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementHLXKillSoldierWithOwnGrenade, ACHIEVEMENT_HLX_KILL_SOLDIER_WITHHISGRENADE, "HLX_KILL_SOLDIER_WITHHISGRENADE", 10 );
class CAchievementHLXKillWithOneEnergyBall : public CBaseAchievement
{
protected:
virtual void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
SetInflictorFilter( "prop_combine_ball" );
SetGoal( 1 );
m_pLastInflictor = NULL;
m_iLocalCount = 0;
if ( IsPC() )
{
// only in Ep1 for PC. (Shared across HLX for X360.)
SetGameDirFilter( "episodic" );
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// to count # of kills with same energy ball, keep track of previous inflictor
if ( m_pLastInflictor != NULL && pInflictor != m_pLastInflictor )
{
// new inflictor, start the count over at 1
m_iLocalCount = 1;
}
else
{
// same inflictor, keep counting
m_iLocalCount++;
if ( 5 == m_iLocalCount )
{
IncrementCount();
}
}
// keep track of last inflictor
m_pLastInflictor = pInflictor;
}
CBaseEntity *m_pLastInflictor;
int m_iLocalCount;
};
DECLARE_ACHIEVEMENT( CAchievementHLXKillWithOneEnergyBall, ACHIEVEMENT_HLX_KILL_ENEMIES_WITHONEENERGYBALL, "HLX_KILL_ENEMIES_WITHONEENERGYBALL", 5 );
class CAchievementHLXKillEliteSoldierWithOwnEnergyBall : public CBaseAchievement
{
protected:
virtual void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
SetInflictorFilter( "prop_combine_ball" );
SetVictimFilter( "npc_combine_s" );
SetGoal( 1 );
if ( IsPC() )
{
// only in Ep2 for PC. (Shared across HLX for X360.)
SetGameDirFilter( "episodic" );
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
CPropCombineBall *pBall = dynamic_cast<CPropCombineBall *>( pInflictor );
if ( pBall )
{
// determine original owner of this ball
CBaseEntity *pOriginalOwner = pBall->GetOriginalOwner();
// see if original owner is the victim
if ( pOriginalOwner && ( pOriginalOwner == pVictim ) )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementHLXKillEliteSoldierWithOwnEnergyBall, ACHIEVEMENT_HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL, "HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL", 10 );
//-----------------------------------------------------------------------------
// Purpose: Counts the accumulated # of primary and secondary attacks from all
// weapons (except grav gun). If bBulletOnly is true, only counts
// attacks with ammo that does bullet damage.
//-----------------------------------------------------------------------------
int CalcPlayerAttacks( bool bBulletOnly )
{
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
CAmmoDef *pAmmoDef = GetAmmoDef();
if ( !pPlayer || !pAmmoDef )
return 0;
int iTotalAttacks = 0;
int iWeapons = pPlayer->WeaponCount();
for ( int i = 0; i < iWeapons; i++ )
{
CBaseHLCombatWeapon *pWeapon = dynamic_cast<CBaseHLCombatWeapon *>( pPlayer->GetWeapon( i ) );
if ( pWeapon )
{
// add primary attacks if we were asked for all attacks, or only if it uses bullet ammo if we were asked to count bullet attacks
if ( !bBulletOnly || ( pAmmoDef->m_AmmoType[pWeapon->GetPrimaryAmmoType()].nDamageType == DMG_BULLET ) )
{
iTotalAttacks += pWeapon->m_iPrimaryAttacks;
}
// add secondary attacks if we were asked for all attacks, or only if it uses bullet ammo if we were asked to count bullet attacks
if ( !bBulletOnly || ( pAmmoDef->m_AmmoType[pWeapon->GetSecondaryAmmoType()].nDamageType == DMG_BULLET ) )
{
iTotalAttacks += pWeapon->m_iSecondaryAttacks;
}
}
}
return iTotalAttacks;
}
#endif // ( defined( HL2_DLL ) || defined( HL2_EPISODIC ) ) && ( !defined ( PORTAL ) )
#endif // GAME_DLL