Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef LOGOFILE_SHARED_H
#define LOGOFILE_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#include "checksum_crc.h"
// Turns a CRC value into a filename.
class CCustomFilename
{
public:
CCustomFilename( CRC32_t value )
{
char hex[16];
Q_binarytohex( (byte *)&value, sizeof( value ), hex, sizeof( hex ) );
Q_snprintf( m_Filename, sizeof( m_Filename ), "user_custom/%c%c/%s.dat", hex[0], hex[1], hex );
}
char m_Filename[MAX_OSPATH];
};
// Validate a VTF file.
bool LogoFile_IsValidVTFFile( const void *pData, int len );
// Read in and validate a logo file.
bool LogoFile_ReadFile( CRC32_t crcValue, CUtlVector<char> &fileData );
#endif // LOGOFILE_SHARED_H