Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "mathlib/mathlib.h"
#include "convar.h" // ConVar define
#include "view.h"
#include "gl_cvars.h" // mat_overbright
#include "cmd.h" // Cmd_*
#include "console.h" // ConMsg
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static bool s_bAllow3DNow = true;
static bool s_bAllowSSE2 = true;
void InitMathlib( void )
{
MathLib_Init( 2.2f, // v_gamma.GetFloat()
2.2f, // v_texgamma.GetFloat()
0.0f /*v_brightness.GetFloat() */,
2.0f /*mat_overbright.GetInt() */, s_bAllow3DNow, true, s_bAllowSSE2, true );
}
/*
===============
R_SSE2
===============
*/
CON_COMMAND( r_sse2, "Enable/disable SSE2 code" )
{
if (args.ArgC() == 1)
{
s_bAllowSSE2 = true;
}
else
{
s_bAllowSSE2 = atoi( args[1] ) ? true : false;
}
InitMathlib();
ConMsg( "SSE2 code is %s\n", MathLib_SSE2Enabled() ? "enabled" : "disabled" );
}
/*
===============
R_3DNow
===============
*/
CON_COMMAND( r_3dnow, "Enable/disable 3DNow code" )
{
if (args.ArgC() == 1)
{
s_bAllow3DNow = true;
}
else
{
s_bAllow3DNow = atoi( args[1] ) ? true : false;
}
InitMathlib();
ConMsg( "3DNow code is %s\n", MathLib_3DNowEnabled() ? "enabled" : "disabled" );
}