Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

50 lines
1.3 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: baseclientstate.cpp: implementation of the CBaseClientState class.
//
//=============================================================================//
//-----------------------------------------------------------------------------
// Purpose: the plugin message handler
//-----------------------------------------------------------------------------
#include <vgui_controls/Panel.h>
#include "engine/iserverplugin.h"
#include "netmessages.h"
class CPluginGameUIDialog;
class CPluginHudMessage;
class CPluginUIManager : public vgui::Panel
{
private:
DECLARE_CLASS_SIMPLE( CPluginUIManager, vgui::Panel );
public:
CPluginUIManager();
~CPluginUIManager();
void Show( DIALOG_TYPE type, KeyValues *kv );
void OnPanelClosed();
void Shutdown();
void GetHudMessagePosition( int &x, int &y, int &wide, int &tall ); // Gets the position of the plugin HUD message. The askconnect dialog is placed here.
protected:
void OnTick();
int m_iCurPriority;
int m_iMessageDisplayUntil;
int m_iHudDisplayUntil;
bool m_bShutdown;
CPluginGameUIDialog *m_pGameUIDialog;
CPluginHudMessage *m_pHudMessage;
};
extern CPluginUIManager *g_PluginManager;
void PluginHelpers_Menu( SVC_Menu *msg );