Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( CL_ENTITYREPORT_H )
#define CL_ENTITYREPORT_H
#ifdef _WIN32
#pragma once
#endif
// Bits needed for action
void CL_RecordEntityBits( int entnum, int bitcount );
// Special events to record
void CL_RecordAddEntity( int entnum );
void CL_RecordLeavePVS( int entnum );
void CL_RecordDeleteEntity( int entnum, ClientClass *pclass );
extern ConVar cl_entityreport;
#endif // CL_ENTITYREPORT_H