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308 lines
6.0 KiB
308 lines
6.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// pingpong.cpp : Defines the entry point for the console application. |
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// |
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#include "stdafx.h" |
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#include <assert.h> |
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#include <stdlib.h> |
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#include "tcpsocket.h" |
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#include "tier0/fasttimer.h" |
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#include "vmpi.h" |
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#include "tcpsocket_helpers.h" |
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//#define USE_MPI |
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#if defined( USE_MPI ) |
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#include "mpi/mpi.h" |
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#include "vmpi.h" |
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#include "tier1/bitbuf.h" |
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int myProcId = -1; |
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#else |
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IChannel *g_pSocket = NULL; |
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int g_iPortNum = 27141; |
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#endif |
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int PrintUsage() |
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{ |
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printf( "pingpong <-server or -client ip>\n" ); |
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return 1; |
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} |
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void DoClientConnect( const char *pIP ) |
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{ |
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#if defined( USE_MPI ) |
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int argc = 1; |
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char *testargv[1] = { "-nounc" }; |
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char **argv = testargv; |
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if ( MPI_Init( &argc, &argv ) ) |
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{ |
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assert( false ); |
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} |
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MPI_Comm_rank( MPI_COMM_WORLD, &myProcId ); |
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int nProcs; |
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MPI_Comm_size( MPI_COMM_WORLD, &nProcs ); |
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if ( nProcs != 2 ) |
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{ |
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assert( false ); |
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} |
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#else |
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// Try to connect, or listen. |
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ITCPSocket *pTCPSocket = CreateTCPSocket(); |
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if ( !pTCPSocket->BindToAny( 0 ) ) |
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{ |
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assert( false ); |
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} |
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CIPAddr addr; |
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if ( !ConvertStringToIPAddr( pIP, &addr ) ) |
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{ |
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assert( false ); |
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} |
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addr.port = g_iPortNum; |
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printf( "Client connecting to %d.%d.%d.%d:%d\n", addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3], addr.port ); |
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if ( !TCPSocket_Connect( pTCPSocket, &addr, 50000 ) ) |
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{ |
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assert( false ); |
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} |
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printf( "Client connected...\n "); |
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g_pSocket = pTCPSocket; |
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#endif |
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} |
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void DoServerConnect() |
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{ |
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#if defined( USE_MPI ) |
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ISocket *pSocket = CreateIPSocket(); |
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if ( !pSocket ) |
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{ |
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printf( "Error creating a socket.\n" ); |
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assert( false ); |
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return; |
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} |
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else if ( !pSocket->BindToAny( VMPI_SERVICE_PORT ) ) |
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{ |
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printf( "Error binding a socket to port %d.\n", VMPI_SERVICE_PORT ); |
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assert( false ); |
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return; |
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} |
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printf( "Waiting for jobs...\n" ); |
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while ( 1 ) |
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{ |
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// Any incoming packets? |
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char data[2048]; |
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CIPAddr ipFrom; |
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int len = pSocket->RecvFrom( data, sizeof( data ), &ipFrom ); |
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if ( len > 3 ) |
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{ |
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bf_read buf( data, len ); |
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if ( buf.ReadByte() == VMPI_PROTOCOL_VERSION ) |
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{ |
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if ( buf.ReadByte() == VMPI_LOOKING_FOR_WORKERS ) |
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{ |
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// Read the listen port. |
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int iListenPort = buf.ReadLong(); |
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static char ipString[128]; |
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_snprintf( ipString, sizeof( ipString ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iListenPort ); |
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int argc = 3; |
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char *testargv[3]; |
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testargv[0] = "<supposedly the executable name!>"; |
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testargv[1] = "-mpi_worker"; |
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testargv[2] = ipString; |
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char **argv = testargv; |
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if ( MPI_Init( &argc, &argv ) ) |
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{ |
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assert( false ); |
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} |
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MPI_Comm_rank( MPI_COMM_WORLD, &myProcId ); |
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int nProcs; |
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MPI_Comm_size( MPI_COMM_WORLD, &nProcs ); |
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if ( nProcs != 2 ) |
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{ |
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assert( false ); |
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} |
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break; |
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} |
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} |
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} |
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Sleep( 100 ); |
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} |
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pSocket->Release(); |
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#else |
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// Try to connect, or listen. |
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ITCPListenSocket *pListen = CreateTCPListenSocket( g_iPortNum ); |
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if ( !pListen ) |
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{ |
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assert( false ); |
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} |
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printf( "Server listening...\n" ); |
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CIPAddr addr; |
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ITCPSocket *pTCPSocket = TCPSocket_ListenForOneConnection( pListen, &addr, 50000 ); |
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if ( !pTCPSocket ) |
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{ |
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assert( false ); |
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} |
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pListen->Release(); |
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printf( "Server connected...\n "); |
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g_pSocket = pTCPSocket; |
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#endif |
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} |
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void SendData( const void *pBuf, int size ) |
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{ |
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#if defined( USE_MPI ) |
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MPI_Send( (void*)pBuf, size, MPI_BYTE, !myProcId, 0, MPI_COMM_WORLD ); |
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#else |
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g_pSocket->Send( pBuf, size ); |
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#endif |
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} |
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void RecvData( CUtlVector<unsigned char> &recvBuf ) |
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{ |
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#if defined( USE_MPI ) |
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MPI_Status stat; |
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MPI_Probe(MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat); |
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recvBuf.SetCount( stat.count ); |
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MPI_Recv( recvBuf.Base(), stat.count, MPI_BYTE, MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat); |
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#else |
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if ( !g_pSocket->Recv( recvBuf, 50000 ) ) |
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{ |
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g_pSocket->Release(); |
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g_pSocket = NULL; |
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} |
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#endif |
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} |
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int main( int argc, char* argv[] ) |
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{ |
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if ( argc < 2 ) |
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{ |
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return PrintUsage(); |
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} |
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const char *pClientOrServer = argv[1]; |
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const char *pIP = NULL; |
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bool bClient = false; |
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if ( stricmp( pClientOrServer, "-client" ) == 0 ) |
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{ |
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if ( argc < 3 ) |
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{ |
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return PrintUsage(); |
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} |
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bClient = true; |
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pIP = argv[2]; |
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} |
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CUtlVector<unsigned char> recvBuf; |
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if ( bClient ) |
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{ |
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DoClientConnect( pIP ); |
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// Ok, now start blasting packets of different sizes and measure how long it takes to get an ack back. |
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int nIterations = 30; |
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for ( int size=350; size <= 350000; size += 512 ) |
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{ |
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CUtlVector<unsigned char> buf; |
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buf.SetCount( size ); |
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double flTotalRoundTripTime = 0; |
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CFastTimer throughputTimer; |
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throughputTimer.Start(); |
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for ( int i=0; i < nIterations; i++ ) |
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{ |
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for ( int z=0; z < size; z++ ) |
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buf[z] = (char)rand(); |
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SendData( buf.Base(), buf.Count() ); |
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CFastTimer timer; |
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timer.Start(); |
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RecvData( recvBuf ); |
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timer.End(); |
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// Make sure we got the same data back. |
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assert( recvBuf.Count() == buf.Count() ); |
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for ( z=0; z < size; z++ ) |
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{ |
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assert( recvBuf[z] == buf[z] ); |
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} |
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//if ( i % 100 == 0 ) |
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// printf( "%05d\n", i ); |
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printf( "%d\n", i ); |
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flTotalRoundTripTime += timer.GetDuration().GetMillisecondsF(); |
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} |
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throughputTimer.End(); |
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double flTotalSeconds = throughputTimer.GetDuration().GetSeconds(); |
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double flAvgRoundTripTime = flTotalRoundTripTime / nIterations; |
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printf( "%d: %.2f ms per roundtrip (%d bytes/sec) sec: %.2f megs: %.2f\n", |
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size, |
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flAvgRoundTripTime, |
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(int)((size*nIterations)/flTotalSeconds), |
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flTotalSeconds, |
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(double)(size*nIterations) / (1024*1024) ); |
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} |
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// Send an 'end' message to the server. |
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int val = -1; |
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SendData( &val, sizeof( val ) ); |
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} |
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else |
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{ |
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// Wait for a connection. |
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DoServerConnect(); |
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// Wait for packets and ack them. |
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while ( 1 ) |
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{ |
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RecvData( recvBuf ); |
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if ( !g_pSocket ) |
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break; |
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if ( recvBuf.Count() < 4 ) |
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{ |
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assert( false ); |
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} |
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SendData( recvBuf.Base(), recvBuf.Count() ); |
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} |
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} |
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return 0; |
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} |
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