Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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UPDB_X360
fxctmp9
fxctmp9_360
vshtmp9
vshtmp9_360
xbox
AccumBuff4Sample.cpp
AccumBuff4Sample_ps2x.fxc
BaseVSShader.cpp
BaseVSShader.h
Bloom.cpp
Bloom_ps2x.fxc
BlurFilterX.cpp
BlurFilterX_dx80.cpp
BlurFilterY.cpp
BlurFilterY_dx80.cpp
BlurFilter_ps2x.fxc
BlurFilter_ps11.psh
BlurFilter_vs11.fxc
BlurFilter_vs20.fxc
BufferClearObeyStencil_dx6.cpp
BufferClearObeyStencil_dx8.cpp
BufferClearObeyStencil_dx9.cpp
BufferClearObeyStencil_ps11.psh
BufferClearObeyStencil_vs11.vsh
BumpmappedEnvmap.psh
BumpmappedEnvmap.vsh
BumpmappedLightmap.vsh
BumpmappedLightmap_LightingOnly_OverBright2.psh
BumpmappedLightmap_OverBright2.psh
Cable.psh
Cable.vsh
DebugDrawDepth_ps2x.fxc
DebugDrawDepth_vs20.fxc
DebugDrawEnvmapMask.cpp
DebugDrawEnvmapMask_ps2x.fxc
DebugDrawEnvmapMask_vs20.fxc
DebugTextureView.cpp
DebugTextureView_ps2x.fxc
DebugTextureView_vs20.fxc
DecalBaseTimesLightmapAlphaBlendSelfIllum1_ps11.psh
DecalBaseTimesLightmapAlphaBlendSelfIllum2_ps11.psh
DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp
DecalBaseTimesLightmapAlphaBlendSelfIllum_dx8.cpp
DecalBaseTimesLightmapAlphaBlendSelfIllum_dx9.cpp
DecalModulate_dx9.cpp
Downsample.cpp
Downsample_nohdr_ps2x.fxc
Downsample_nohdr_ps11.psh
Downsample_ps2x.fxc
Downsample_vs11.fxc
Downsample_vs20.fxc
Engine_Post_dx9.cpp
Engine_Post_ps2x.fxc
Eyes.psh
Eyes_Overbright2.psh
Eyes_vs20.fxc
HDRCombineTo16Bit.cpp
HDRCombineTo16Bit_ps2x.fxc
HDRCombineTo16Bit_vs20.fxc
HDRSelectRange.cpp
HDRSelectRange_ps2x.fxc
HDRSelectRange_vs20.fxc
IntroScreenSpaceEffect_ps2x.fxc
IntroScreenSpaceEffect_ps11.fxc
IntroScreenSpaceEffect_ps11_asm.psh
JellyFish.psh
JellyFish.vsh
LightingOnly.vsh
LightmappedGeneric.psh
LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
LightmappedGeneric_AddEnvMapMaskNoTexture.psh
LightmappedGeneric_AddEnvMapNoTexture.psh
LightmappedGeneric_BaseAlphaMaskedEnvMapV2.psh
LightmappedGeneric_BaseTexture.psh
LightmappedGeneric_BaseTexture.vsh
LightmappedGeneric_BaseTextureBlend.vsh
LightmappedGeneric_BumpmappedEnvmap.psh
LightmappedGeneric_BumpmappedEnvmap.vsh
LightmappedGeneric_BumpmappedEnvmap_ps14.psh
LightmappedGeneric_BumpmappedEnvmap_ps14.vsh
LightmappedGeneric_BumpmappedLightmap.psh
LightmappedGeneric_BumpmappedLightmap.vsh
LightmappedGeneric_BumpmappedLightmap_base_ps14.psh
LightmappedGeneric_BumpmappedLightmap_base_ps14.vsh
LightmappedGeneric_BumpmappedLightmap_blend_ps14.psh
LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh
LightmappedGeneric_Decal.psh
LightmappedGeneric_Decal.vsh
LightmappedGeneric_Detail.psh
LightmappedGeneric_DetailNoTexture.psh
LightmappedGeneric_DetailSelfIlluminated.psh
LightmappedGeneric_EnvMapNoTexture.psh
LightmappedGeneric_EnvMapV2.psh
LightmappedGeneric_LightingOnly.vsh
LightmappedGeneric_LightingOnly_Overbright2.psh
LightmappedGeneric_MaskedEnvMapNoTexture.psh
LightmappedGeneric_MaskedEnvMapV2.psh
LightmappedGeneric_MultiplyByLighting.psh
LightmappedGeneric_MultiplyByLightingNoTexture.psh
LightmappedGeneric_MultiplyByLightingSelfIllum.psh
LightmappedGeneric_NoTexture.psh
LightmappedGeneric_SSBumpmappedLightmap.psh
LightmappedGeneric_SelfIlluminated.psh
LightmappedGeneric_SelfIlluminatedEnvMapV2.psh
LightmappedGeneric_SelfIlluminatedMaskedEnvMapV2.psh
LightmappedGeneric_VertexColor.vsh
LightmappedTranslucentTexture.psh
LightmappedTranslucentTexture.vsh
Modulate_ps11.psh
MonitorScreen.psh
MonitorScreen_dx8.cpp
MonitorScreen_dx9.cpp
ParticleSphere.vsh
Refract_model_vs11.vsh
Refract_ps11.psh
Refract_vs20.fxc
Refract_world_vs11.vsh
ScreenSpaceEffect.vsh
SetZ.cpp
Shadow.psh
ShadowBuildTexture.psh
ShadowModel.psh
ShadowModel.vsh
ShatteredGlass.psh
ShatteredGlass.vsh
ShatteredGlass_EnvMap.psh
ShatteredGlass_EnvMap.vsh
ShatteredGlass_EnvMapSphere.vsh
ShatteredGlass_inc.vsh
ShatteredGlass_ps2x.fxc
ShatteredGlass_vs20.fxc
SpriteRenderNormal.psh
SpriteRenderTransAdd.psh
SpriteRenderTransColor.psh
Teeth.vsh
TreeLeaf.cpp
TreeLeaf_ps2x.fxc
TreeLeaf_vs20.fxc
UnlitGeneric.psh
UnlitGeneric_BaseAlphaMaskedEnvMap.psh
UnlitGeneric_Detail.psh
UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh
UnlitGeneric_DetailEnvMap.psh
UnlitGeneric_DetailEnvMapMask.psh
UnlitGeneric_DetailEnvMapMaskNoTexture.psh
UnlitGeneric_DetailEnvMapNoTexture.psh
UnlitGeneric_DetailNoTexture.psh
UnlitGeneric_EnvMap.psh
UnlitGeneric_EnvMapMask.psh
UnlitGeneric_EnvMapMaskNoTexture.psh
UnlitGeneric_EnvMapNoTexture.psh
UnlitGeneric_LightingOnly.vsh
UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc
UnlitGeneric_NoTexture.psh
UnlitTwoTexture.psh
UnlitTwoTexture.vsh
VertexLitGeneric.psh
VertexLitGeneric_BaseAlphaMaskedEnvMapV2.psh
VertexLitGeneric_BlendTint.psh
VertexLitGeneric_Detail.psh
VertexLitGeneric_DetailBaseAlphaMaskedEnvMapV2.psh
VertexLitGeneric_DetailEnvMapV2.psh
VertexLitGeneric_DetailMaskedEnvMapV2.psh
VertexLitGeneric_DetailNoTexture.psh
VertexLitGeneric_DetailSelfIlluminated.psh
VertexLitGeneric_DetailSelfIlluminatedEnvMapV2.psh
VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh
VertexLitGeneric_Detail_LerpBase.psh
VertexLitGeneric_Detail_additive.psh
VertexLitGeneric_Detail_additive_selfillum.psh
VertexLitGeneric_EnvMapNoTexture.psh
VertexLitGeneric_EnvMapV2.psh
VertexLitGeneric_EnvmappedBumpmapV2.psh
VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha.psh
VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha_ps14.psh
VertexLitGeneric_EnvmappedBumpmapV2_ps14.psh
VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
VertexLitGeneric_MaskedEnvMapNoTexture.psh
VertexLitGeneric_MaskedEnvMapV2.psh
VertexLitGeneric_NoTexture.psh
VertexLitGeneric_SelfIllumOnly.psh
VertexLitGeneric_SelfIllumOnly.vsh
VertexLitGeneric_SelfIlluminated.psh
VertexLitGeneric_SelfIlluminatedEnvMapV2.psh
VertexLitGeneric_SelfIlluminatedMaskedEnvMapV2.psh
VertexLitTexture.psh
VertexLitTexture_Overbright2.psh
VertexTextureTest.cpp
WaterCheapFresnelOpaque_ps14.psh
WaterCheapFresnel_ps14.psh
WaterCheapNoFresnelOpaque_ps11.psh
WaterCheapNoFresnel_ps11.psh
WaterCheapOpaque_ps11.psh
WaterCheapOpaque_ps14.psh
WaterCheapPerVertexFresnel_vs11.vsh
WaterCheap_ps2x.fxc
WaterCheap_ps11.psh
WaterCheap_ps14.psh
WaterCheap_vs11.vsh
WaterCheap_vs14.vsh
WaterCheap_vs20.fxc
WaterReflect_ps11.psh
WaterRefractFresnel_ps11.psh
WaterRefract_ps11.psh
Water_ps14.psh
Water_ps14.vsh
Water_vs11.vsh
Water_vs20.fxc
WorldTexture.psh
WorldTwoTextureBlend.psh
WorldTwoTextureBlend_DetailAlpha.psh
WorldTwoTextureBlend_SelfIlluminated.psh
WorldVertexAlpha.psh
WorldVertexAlpha.vsh
WorldVertexAlpha_ps2x.fxc
WorldVertexTransition.psh
WorldVertexTransition.vsh
WorldVertexTransition_BlendBase2.psh
WorldVertexTransition_Editor.psh
WorldVertexTransition_Seamless.psh
WorldVertexTransition_Seamless.vsh
WorldVertexTransition_dx8.cpp
WorldVertexTransition_ps2x.fxc
WorldVertexTransition_ps14.psh
WorldVertexTransition_vs14.vsh
WorldVertexTransition_vs20.fxc
accumbuff5sample.cpp
accumbuff5sample_ps2x.fxc
aftershock.cpp
aftershock_helper.cpp
aftershock_helper.h
aftershock_ps2x.fxc
aftershock_vs20.fxc
alphadist_ps11.fxc
appchooser360movie_ps2x.fxc
bik_dx80.cpp
bik_dx81.cpp
bik_dx90.cpp
bik_ps2x.fxc
bik_ps11.psh
bik_ps14.psh
bik_vs11.vsh
bik_vs20.fxc
bloomadd_ps2x.fxc
bloomadd_ps11.fxc
bufferclearobeystencil_ps2x.fxc
bufferclearobeystencil_vs20.fxc
buildallshaders.bat
builddynamic.bat
buildshaders.bat
bumpmappedlightmap_vs11.fxc
cable_dx6.cpp
cable_dx8.cpp
cable_dx9.cpp
cable_ps2x.fxc
cable_vs20.fxc
clean.bat
cleantemps.bat
cloak.cpp
cloak_blended_pass_dx8_helper.cpp
cloak_blended_pass_dx8_ps11.psh
cloak_blended_pass_dx8_vs11.vsh
cloak_blended_pass_helper.cpp
cloak_blended_pass_helper.h
cloak_blended_pass_ps2x.fxc
cloak_blended_pass_vs20.fxc
cloak_dx9_helper.cpp
cloak_dx9_helper.h
cloak_ps2x.fxc
cloak_vs20.fxc
cloud.cpp
cloud_dx8.cpp
cloud_dx9.cpp
cloud_ps11.psh
cloud_ps20.fxc
cloud_vs11.vsh
cloud_vs20.fxc
color_projection.cpp
color_projection_ps2x.fxc
color_projection_vs20.fxc
colorcorrection.cpp
colorcorrection_ps2x.fxc
commandbuilder.h
common_flashlight_fxc.h
common_fxc.h
common_fxc2.h
common_hlsl_cpp_consts.h
common_lightmappedgeneric_fxc.h
common_pragmas.h
common_ps_fxc.h
common_vertexlitgeneric_dx9.h
common_vertexlitgeneric_vs20.fxc
common_vs_fxc.h
compositor.cpp
compositor_ps2x.fxc
compositor_vs20.fxc
constant_color_ps2x.fxc
copy_fp_rt_ps2x.fxc
core_dx7.cpp
core_dx8.cpp
core_dx9.cpp
core_ps2x.fxc
core_ps11.psh
core_vs11.fxc
core_vs20.fxc
cpp_shader_constant_register_map.h
debugdepth.cpp
debugluxel.cpp
debugluxel_ps2x.fxc
debugluxel_vs20.fxc
debugmodifyvertex.cpp
debugmorphaccumulator_dx9.cpp
debugmorphaccumulator_ps30.fxc
debugmorphaccumulator_vs30.fxc
debugmrttexture.cpp
debugmrttexture_ps2x.fxc
debugmrttexture_vs20.fxc
debugnormalmap.cpp
debugsoftwarevertexshader.cpp
debugtangentspace.cpp
debugtangentspace.vsh
debugtangentspace_vs11.fxc
debugtangentspace_vs20.fxc
decal.cpp
decalbasetimeslightmapalphablendselfillum2_ps2x.fxc
decalmodulate.cpp
decalmodulate_dx8.cpp
decalmodulate_ps2x.fxc
decalmodulate_ps11.psh
decalmodulate_vs11.vsh
depthtodestalpha_ps20b.fxc
depthtodestalpha_vs20.fxc
depthwrite.cpp
depthwrite_ps2x.fxc
depthwrite_vs20.fxc
detail.cpp
detail_ps11.psh
detail_vs11.vsh
downsample_nohdr.cpp
downsample_nohdr_dx80.cpp
dx8fallbacks.cpp
emissive_scroll_blended_pass_dx8_helper.cpp
emissive_scroll_blended_pass_dx8_ps11.psh
emissive_scroll_blended_pass_dx8_vs11.vsh
emissive_scroll_blended_pass_helper.cpp
emissive_scroll_blended_pass_helper.h
emissive_scroll_blended_pass_ps2x.fxc
emissive_scroll_blended_pass_vs20.fxc
example_model_dx9.cpp
example_model_dx9_helper.cpp
example_model_dx9_helper.h
example_model_ps20b.fxc
example_model_vs20.fxc
eye_refract.cpp
eye_refract_helper.cpp
eye_refract_helper.h
eye_refract_ps2x.fxc
eye_refract_vs20.fxc
eyeball.cpp
eyeglint_dx9.cpp
eyeglint_ps2x.fxc
eyeglint_vs20.fxc
eyes.cpp
eyes.vsh
eyes_dx6.cpp
eyes_dx8_dx9_helper.cpp
eyes_dx8_dx9_helper.h
eyes_dx9.cpp
eyes_flashlight2_ps11.psh
eyes_flashlight_inc.fxc
eyes_flashlight_ps2x.fxc
eyes_flashlight_ps11.fxc
eyes_flashlight_vs11.vsh
eyes_flashlight_vs20.fxc
eyes_ps2x.fxc
fillrate.cpp
fillrate.psh
fillrate.vsh
fillrate_ps2x.fxc
fillrate_ps11.fxc
fillrate_vs11.fxc
fillrate_vs20.fxc
filmdust_dx7.cpp
filmdust_dx8_dx9.cpp
filmdust_ps11.fxc
filmdust_ps20.fxc
filmgrain_dx7.cpp
filmgrain_dx8_dx9.cpp
filmgrain_ps11.fxc
filmgrain_ps20.fxc
filmgrain_vs20.fxc
flashlight_ps2x.fxc
flashlight_ps11.fxc
flesh_interior_blended_pass_dx8_helper.cpp
flesh_interior_blended_pass_dx8_ps11.psh
flesh_interior_blended_pass_dx8_vs11.vsh
flesh_interior_blended_pass_helper.cpp
flesh_interior_blended_pass_helper.h
flesh_interior_blended_pass_ps2x.fxc
flesh_interior_blended_pass_vs20.fxc
floatcombine.cpp
floatcombine_autoexpose.cpp
floatcombine_autoexpose_ps2x.fxc
floatcombine_ps2x.fxc
floattoscreen.cpp
floattoscreen_notonemap_ps2x.fxc
floattoscreen_ps2x.fxc
floattoscreen_vanilla.cpp
floattoscreen_vanilla_ps2x.fxc
genwaterloop.pl
glowwarp.psh
gooinglass.cpp
haloadd1d_ps2x.fxc
haloadd_ps2x.fxc
haloaddoutline_ps2x.fxc
hsl_filmgrain_pass1.cpp
hsl_filmgrain_pass1_ps2x.fxc
hsl_filmgrain_pass2.cpp
hsl_filmgrain_pass2_ps2x.fxc
hsv.cpp
hsv_ps2x.fxc
introscreenspaceeffect.cpp
introscreenspaceeffect_dx60.cpp
introscreenspaceeffect_dx80.cpp
jellyfish.cpp
lightingonly_vs20.fxc
lightmappedenvmappedbumpmappedtexture.psh
lightmappedgeneric_basealphamaskedenvmap.psh
lightmappedgeneric_basetextureblend.psh
lightmappedgeneric_decal.cpp
lightmappedgeneric_decal_ps2x.fxc
lightmappedgeneric_decal_vs20.fxc
lightmappedgeneric_dx6.cpp
lightmappedgeneric_dx8.cpp
lightmappedgeneric_dx9.cpp
lightmappedgeneric_dx9_helper.cpp
lightmappedgeneric_dx9_helper.h
lightmappedgeneric_envmap.psh
lightmappedgeneric_flashlight_vs11.fxc
lightmappedgeneric_flashlight_vs20.fxc
lightmappedgeneric_inc.vsh
lightmappedgeneric_lightingonly_overbright2_ps11.fxc
lightmappedgeneric_lightingonly_vs11.fxc
lightmappedgeneric_maskedenvmap.psh
lightmappedgeneric_multiplybylightingbasealphamaskedselfillum.psh
lightmappedgeneric_multiplybylightingbasenotexture.psh
lightmappedgeneric_ps2_3_x.h
lightmappedgeneric_ps2x.fxc
lightmappedgeneric_ps11.fxc
lightmappedgeneric_selfilluminatedenvmap.psh
lightmappedgeneric_selfilluminatedmaskedenvmap.psh
lightmappedgeneric_vs11.vsh
lightmappedgeneric_vs20.fxc
lightmappedreflective.cpp
lightmappedreflective_ps2x.fxc
lightmappedreflective_vs20.fxc
lightmappedtexture.psh
lightmappedtwotexture.cpp
lpreview1_ps2x.fxc
lpreview_output_ps2x.fxc
luminance_compare_ps2x.fxc
macros.vsh
modeldiffusebump.psh
modeldiffusebump2.psh
modelenvmappedbumpmapv2.psh
modelenvmappedbumpmapv2_multbyalpha.psh
modulate_dx6.cpp
modulate_dx8.cpp
modulate_dx9.cpp
modulate_ps2x.fxc
modulate_vs11.vsh
monitorscreen_ps2x.fxc
morphaccumulate_dx9.cpp
morphaccumulate_ps30.fxc
morphaccumulate_vs30.fxc
morphweight_dx9.cpp
morphweight_ps30.fxc
morphweight_vs30.fxc
motion_blur_dx9.cpp
motion_blur_ps2x.fxc
motion_blur_vs20.fxc
occlusion_dx8.cpp
occlusion_dx9.cpp
overlay_fit.cpp
overlay_fit_ps11.psh
overlay_fit_vs11.vsh
particlelitgeneric_dx9.cpp
particlelitgeneric_dx9_helper.cpp
particlelitgeneric_dx9_helper.h
particlesphere.psh
particlesphere_dx8.cpp
particlesphere_dx9.cpp
particlesphere_ps2x.fxc
particlesphere_ps11.fxc
particlesphere_vs11.fxc
particlesphere_vs20.fxc
portal.cpp
portal_dx60.cpp
portal_dx80.cpp
portal_ps2x.fxc
portal_ps11.fxc
portal_refract.cpp
portal_refract_dx8.cpp
portal_refract_dx8_helper.cpp
portal_refract_dx8_helper.h
portal_refract_helper.cpp
portal_refract_helper.h
portal_refract_ps2x.fxc
portal_refract_ps11.fxc
portal_refract_vs11.fxc
portal_refract_vs20.fxc
portal_vs11.fxc
portal_vs20.fxc
portalstaticoverlay.cpp
portalstaticoverlay_dx60.cpp
portalstaticoverlay_dx80.cpp
portalstaticoverlay_ps2x.fxc
portalstaticoverlay_ps11.fxc
portalstaticoverlay_vs11.fxc
portalstaticoverlay_vs20.fxc
predator.cpp
predator.psh
predator.vsh
predator_envmap.psh
pyro_vision.cpp
pyro_vision_ps2x.fxc
pyro_vision_vs20.fxc
refract.cpp
refract_dx9_helper.cpp
refract_dx9_helper.h
refract_dx60.cpp
refract_dx80.cpp
refract_ps2x.fxc
rendertargetblit_ps2x.fxc
rendertargetblit_vs20.fxc
rendertargetblit_x360.cpp
rift_dx6.cpp
rift_dx8.cpp
rift_ps11.psh
rift_vs11.vsh
sample4x4.cpp
sample4x4_blend.cpp
sample4x4_blend_ps2x.fxc
sample4x4_ps2x.fxc
sample4x4delog_ps2x.fxc
sample4x4log_ps2x.fxc
sample4x4maxmin_ps2x.fxc
screenspace_general.cpp
screenspace_general_dx8.cpp
screenspaceeffect_vs11.fxc
screenspaceeffect_vs20.fxc
sfm_blurfilterx.cpp
sfm_blurfiltery.cpp
sfm_combine_vs20.fxc
sfm_downsample.cpp
sfm_integercombine.cpp
sfm_integercombine_ps2x.fxc
shader_constant_register_map.h
shadow.cpp
shadow_dx6.cpp
shadow_dx8.cpp
shadow_ps2x.fxc
shadow_ps14.psh
shadow_vs14.vsh
shadow_vs20.fxc
shadowbuild_dx6.cpp
shadowbuild_dx8.cpp
shadowbuild_dx9.cpp
shadowbuildtexture_ps2x.fxc
shadowmodel_dx8.cpp
shadowmodel_dx9.cpp
shadowmodel_ps20.fxc
shadowmodel_vs20.fxc
shatteredglass.cpp
shatteredglass_dx7.cpp
shatteredglass_dx8.cpp
showz.cpp
showz_ps2x.fxc
showz_vs20.fxc
skin_dx9_helper.cpp
skin_dx9_helper.h
skin_ps20b.fxc
skin_vs20.fxc
sky_dx6.cpp
sky_dx9.cpp
sky_hdr_compressed_ps2x.fxc
sky_hdr_compressed_rgbs_ps2x.fxc
sky_hdr_dx9.cpp
sky_ps2x.fxc
sky_vs20.fxc
splinecard_vsxx.fxc
sprite.cpp
sprite_dx6.cpp
sprite_dx9.cpp
sprite_ps2x.fxc
sprite_ps11.psh
sprite_vs11.vsh
sprite_vs20.fxc
spritecard.cpp
spritecard_ps2x.fxc
spritecard_ps11.fxc
spritecard_vsxx.fxc
stdshader_dbg.vpc
stdshader_dx6.vpc
stdshader_dx7.vpc
stdshader_dx8.vpc
stdshader_dx9.vpc
stdshader_dx9_20b.txt
stdshader_dx9_20b_new.txt
stdshader_dx9_30.txt
stdshader_dx10.txt
teeth.cpp
teeth_bump_ps2x.fxc
teeth_bump_vs20.fxc
teeth_dx6.cpp
teeth_dx8.cpp
teeth_flashlight_ps2x.fxc
teeth_flashlight_vs20.fxc
teeth_ps2x.fxc
teeth_vs20.fxc
unlitgeneric_basetimesdetail.psh
unlitgeneric_dx6.cpp
unlitgeneric_dx8.cpp
unlitgeneric_dx9.cpp
unlitgeneric_inc.vsh
unlitgeneric_lightingonly_vs11.fxc
unlitgeneric_notexture_ps2x.fxc
unlitgeneric_notexture_ps11.fxc
unlitgeneric_ps2x.fxc
unlitgeneric_ps11.fxc
unlitgeneric_vs11.vsh
unlitgeneric_vs20.fxc
unlittwotexture_dx6.cpp
unlittwotexture_dx8.cpp
unlittwotexture_dx9.cpp
unlittwotexture_inc.vsh
unlittwotexture_ps2x.fxc
unlittwotexture_vs20.fxc
vertexlit_and_unlit_generic_bump_ps2x.fxc
vertexlit_and_unlit_generic_bump_vs20.fxc
vertexlit_and_unlit_generic_ps2x.fxc
vertexlit_and_unlit_generic_vs20.fxc
vertexlit_lighting_only_ps2x.fxc
vertexlit_notexture.psh
vertexlitgeneric_basealphamaskedenvmap.psh
vertexlitgeneric_detailbasealphamaskedenvmap.psh
vertexlitgeneric_detailenvmap.psh
vertexlitgeneric_detailmaskedenvmap.psh
vertexlitgeneric_detailselfilluminatedenvmap.psh
vertexlitgeneric_detailselfilluminatedmaskedenvmap.psh
vertexlitgeneric_dx6.cpp
vertexlitgeneric_dx7.cpp
vertexlitgeneric_dx8.cpp
vertexlitgeneric_dx9.cpp
vertexlitgeneric_dx9_helper.cpp
vertexlitgeneric_dx9_helper.h
vertexlitgeneric_dx95_helper.h
vertexlitgeneric_envmap.psh
vertexlitgeneric_flashlight_vs11.vsh
vertexlitgeneric_inc.vsh
vertexlitgeneric_lightingonly_overbright2.psh
vertexlitgeneric_lightingonly_overbright2_ps11.fxc
vertexlitgeneric_maskedenvmap.psh
vertexlitgeneric_selfilluminatedenvmap.psh
vertexlitgeneric_selfilluminatedmaskedenvmap.psh
vertexlitgeneric_vs11.vsh
viewalpha.cpp
volume_clouds.cpp
volume_clouds_helper.cpp
volume_clouds_helper.h
volume_clouds_ps2x.fxc
volume_clouds_vs20.fxc
volumetricfog.cpp
vortwarp_dx7.cpp
vortwarp_dx8.cpp
vortwarp_dx9.cpp
vortwarp_ps2x.fxc
vortwarp_ps11.psh
vortwarp_vs11.vsh
vortwarp_vs20.fxc
vortwarp_vs20_helper.h
vr_distort_hud.cpp
vr_distort_hud_ps2x.fxc
vr_distort_hud_vs20.fxc
vr_distort_texture.cpp
vr_distort_texture_ps2x.fxc
vr_distort_texture_vs20.fxc
warp.cpp
warp_ps2x.fxc
warp_vs20.fxc
water.cpp
water_dudv.cpp
water_dx60.cpp
water_dx80.cpp
water_dx81.cpp
water_ps2x.fxc
water_ps2x_helper.h
waterreflect_ps14.psh
waterrefract_ps14.psh
weapon_sheen_pass_helper.cpp
weapon_sheen_pass_helper.h
weapon_sheen_pass_ps2x.fxc
weapon_sheen_pass_vs20.fxc
white.psh
white_ps2x.fxc
windowimposter_dx80.cpp
windowimposter_dx90.cpp
windowimposter_ps2x.fxc
windowimposter_ps11.fxc
windowimposter_vs11.fxc
windowimposter_vs20.fxc
wireframe_dx8.cpp
wireframe_dx9.cpp
worldtwotextureblend.cpp
worldtwotextureblend_dx6.cpp
worldtwotextureblend_dx8.cpp
worldtwotextureblend_ps2x.fxc
worldvertexalpha.cpp
worldvertexalpha_dx8.cpp
worldvertextransition.cpp
worldvertextransition_dx6.cpp
worldvertextransition_dx6_helper.cpp
worldvertextransition_dx6_helper.h
worldvertextransition_dx8_helper.cpp
worldvertextransition_dx8_helper.h
writestencil_dx8.cpp
writestencil_dx9.cpp
writevertexalphatodestalpha_ps11.fxc
writevertexalphatodestalpha_vs11.fxc
writez.vsh
writez_dx6.cpp
writez_dx8.cpp
writez_dx9.cpp
writez_vs20.fxc
wscript
yuv.cpp
yuv.psh