Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

93 lines
3.3 KiB

#ifndef MAT_STUB_H
#define MAT_STUB_H
#include "materialsystem/itexture.h"
// ---------------------------------------------------------------------------------------- //
// ITexture dummy implementation.
// ---------------------------------------------------------------------------------------- //
class CDummyTexture : public ITexture
{
public:
// Various texture polling methods
virtual const char *GetName( void ) const { return "DummyTexture"; }
virtual int GetMappingWidth() const { return 512; }
virtual int GetMappingHeight() const { return 512; }
virtual int GetActualWidth() const { return 512; }
virtual int GetActualHeight() const { return 512; }
virtual int GetNumAnimationFrames() const { return 0; }
virtual bool IsTranslucent() const { return false; }
virtual bool IsMipmapped() const { return false; }
virtual void GetLowResColorSample( float s, float t, float *color ) const {}
// Gets texture resource data of the specified type.
// Params:
// eDataType type of resource to retrieve.
// pnumBytes on return is the number of bytes available in the read-only data buffer or is undefined
// Returns:
// pointer to the resource data, or NULL
virtual void *GetResourceData( uint32 eDataType, size_t *pNumBytes ) const
{
return NULL;
}
// Methods associated with reference count
virtual void IncrementReferenceCount( void ) {}
virtual void DecrementReferenceCount( void ) {}
// Used to modify the texture bits (procedural textures only)
virtual void SetTextureRegenerator( ITextureRegenerator *pTextureRegen ) {}
// Reconstruct the texture bits in HW memory
// If rect is not specified, reconstruct all bits, otherwise just
// reconstruct a subrect.
virtual void Download( Rect_t *pRect = 0, int nAdditionalCreationFlags = 0 ) {}
// Uses for stats. . .get the approximate size of the texture in it's current format.
virtual int GetApproximateVidMemBytes( void ) const { return 64; }
virtual bool IsError() const { return false; }
virtual ITexture *GetEmbeddedTexture( int nIndex ) { return NULL; }
// For volume textures
virtual bool IsVolumeTexture() const { return false; }
virtual int GetMappingDepth() const { return 1; }
virtual int GetActualDepth() const { return 1; }
virtual ImageFormat GetImageFormat() const { return IMAGE_FORMAT_RGBA8888; }
virtual NormalDecodeMode_t GetNormalDecodeMode() const { return NORMAL_DECODE_NONE; }
// Various information about the texture
virtual bool IsRenderTarget() const { return false; }
virtual bool IsCubeMap() const { return false; }
virtual bool IsNormalMap() const { return false; }
virtual bool IsProcedural() const { return false; }
virtual void DeleteIfUnreferenced() {}
virtual void SwapContents( ITexture *pOther ) {}
virtual unsigned int GetFlags( void ) const { return 0; }
virtual void ForceLODOverride( int iNumLodsOverrideUpOrDown ) { NULL; }
#if defined( _X360 )
virtual bool ClearTexture( int r, int g, int b, int a ) { return true; }
virtual bool CreateRenderTargetSurface( int width, int height, ImageFormat format, bool bSameAsTexture ) { return true; }
#endif
// Save texture to a file.
virtual bool SaveToFile( const char *fileName ) { return false; }
void CopyToStagingTexture( ITexture* pDstTex ) {}
virtual void SetErrorTexture( bool bIsErrorTexture ) { }
};
extern CDummyTexture g_DummyTexture;
#endif // MAT_STUB_H