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160 lines
4.9 KiB
160 lines
4.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "pch_serverbrowser.h" |
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using namespace vgui; |
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const float BROADCAST_LIST_TIMEOUT = 0.4f; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CLanGames::CLanGames(vgui::Panel *parent, bool bAutoRefresh, const char *pCustomResFilename ) : |
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CBaseGamesPage(parent, "LanGames", eLANServer, pCustomResFilename) |
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{ |
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m_iServerRefreshCount = 0; |
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m_bRequesting = false; |
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m_bAutoRefresh = bAutoRefresh; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CLanGames::~CLanGames() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Activates the page, starts refresh |
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//----------------------------------------------------------------------------- |
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void CLanGames::OnPageShow() |
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{ |
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if ( m_bAutoRefresh ) |
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StartRefresh(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called every frame |
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//----------------------------------------------------------------------------- |
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void CLanGames::OnTick() |
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{ |
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BaseClass::OnTick(); |
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CheckRetryRequest(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns true if the game list supports the specified ui elements |
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//----------------------------------------------------------------------------- |
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bool CLanGames::SupportsItem(InterfaceItem_e item) |
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{ |
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switch (item) |
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{ |
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case FILTERS: |
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return true; |
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case GETNEWLIST: |
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default: |
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return false; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: starts the servers refreshing |
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//----------------------------------------------------------------------------- |
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void CLanGames::StartRefresh() |
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{ |
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BaseClass::StartRefresh(); |
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m_fRequestTime = Plat_FloatTime(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Control which button are visible. |
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//----------------------------------------------------------------------------- |
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void CLanGames::ManualShowButtons( bool bShowConnect, bool bShowRefreshAll, bool bShowFilter ) |
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{ |
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m_pConnect->SetVisible( bShowConnect ); |
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m_pRefreshAll->SetVisible( bShowRefreshAll ); |
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m_pFilter->SetVisible( bShowFilter ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: stops current refresh/GetNewServerList() |
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//----------------------------------------------------------------------------- |
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void CLanGames::StopRefresh() |
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{ |
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BaseClass::StopRefresh(); |
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// clear update states |
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m_bRequesting = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Check to see if we've finished looking for local servers |
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//----------------------------------------------------------------------------- |
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void CLanGames::CheckRetryRequest() |
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{ |
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if (!m_bRequesting) |
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return; |
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double curtime = Plat_FloatTime(); |
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if (curtime - m_fRequestTime <= BROADCAST_LIST_TIMEOUT) |
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{ |
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return; |
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} |
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// time has elapsed, finish up |
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m_bRequesting = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: called when a server response has timed out, remove it |
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//----------------------------------------------------------------------------- |
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void CLanGames::ServerFailedToRespond( HServerListRequest hReq, int iServer ) |
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{ |
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int iServerMap = m_mapServers.Find( iServer ); |
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if ( iServerMap != m_mapServers.InvalidIndex() ) |
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RemoveServer( m_mapServers[ iServerMap ] ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: called when the current refresh list is complete |
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//----------------------------------------------------------------------------- |
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void CLanGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ) |
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{ |
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SetRefreshing( false ); |
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m_pGameList->SortList(); |
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m_iServerRefreshCount = 0; |
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m_pGameList->SetEmptyListText("#ServerBrowser_NoLanServers"); |
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SetEmptyListText(); |
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BaseClass::RefreshComplete( hReq, response ); |
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} |
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void CLanGames::SetEmptyListText() |
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{ |
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m_pGameList->SetEmptyListText("#ServerBrowser_NoLanServers"); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: opens context menu (user right clicked on a server) |
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//----------------------------------------------------------------------------- |
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void CLanGames::OnOpenContextMenu(int row) |
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{ |
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int serverID = GetSelectedServerID(); |
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if ( serverID == -1 ) |
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return; |
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// Activate context menu |
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CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList()); |
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menu->ShowMenu(this, serverID, true, true, true, false); |
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} |
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