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46 lines
1.3 KiB
46 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef HISTORYGAMES_H |
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#define HISTORYGAMES_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: History of all the servers joined |
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//----------------------------------------------------------------------------- |
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class CHistoryGames : public CBaseGamesPage |
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{ |
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DECLARE_CLASS_SIMPLE( CHistoryGames, CBaseGamesPage ); |
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public: |
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CHistoryGames(vgui::Panel *parent); |
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~CHistoryGames(); |
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// favorites list, loads/saves into keyvalues |
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void LoadHistoryList(); |
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// IGameList handlers |
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// returns true if the game list supports the specified ui elements |
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virtual bool SupportsItem(InterfaceItem_e item); |
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// called when the current refresh list is complete |
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virtual void RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ); |
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void SetRefreshOnReload() { m_bRefreshOnListReload = true; } |
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private: |
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// context menu message handlers |
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MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID ); |
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MESSAGE_FUNC( OnRemoveFromHistory, "RemoveFromHistory" ); |
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bool m_bRefreshOnListReload; |
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}; |
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#endif // HISTORYGAMES_H
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