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103 lines
3.4 KiB
103 lines
3.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef BASERECORDINGSESSIONMANAGER_H |
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#define BASERECORDINGSESSIONMANAGER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "tier0/platform.h" |
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#include "utlstring.h" |
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#include "utllinkedlist.h" |
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#include "replay/replayhandle.h" |
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#include "replay/irecordingsessionmanager.h" |
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#include "genericpersistentmanager.h" |
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//---------------------------------------------------------------------------------------- |
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class CBaseRecordingSession; |
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class CBaseRecordingSessionBlock; |
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class KeyValues; |
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class IReplayContext; |
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//---------------------------------------------------------------------------------------- |
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// |
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// Manages and serializes all replay recording session data - instanced on both the client |
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// and server via CClientRecordingSessionManager and CServerRecordingSessionManager. |
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// |
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class CBaseRecordingSessionManager : public CGenericPersistentManager< CBaseRecordingSession >, |
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public IRecordingSessionManager |
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{ |
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typedef CGenericPersistentManager< CBaseRecordingSession > BaseClass; |
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public: |
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CBaseRecordingSessionManager( IReplayContext *pContext ); |
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virtual ~CBaseRecordingSessionManager(); |
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virtual bool Init(); |
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virtual CBaseRecordingSession *OnSessionStart( int nCurrentRecordingStartTick, const char *pSessionName ); |
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virtual void OnSessionEnd(); |
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void DeleteSession( ReplayHandle_t hSession, bool bForce ); |
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const char *GetCurrentSessionName() const; |
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int GetCurrentSessionBlockIndex() const; |
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CBaseRecordingSession *FindSessionByName( const char *pSessionName ); |
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// This is here so that server-side cleanup can be done for a ditched session. See calling code for details. |
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void DoSessionCleanup(); |
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// |
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// IRecordingSessionManager |
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// |
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virtual CBaseRecordingSession *FindSession( ReplayHandle_t hSession ); |
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virtual const CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) const; |
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virtual void FlagSessionForFlush( CBaseRecordingSession *pSession, bool bForceImmediate ); |
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virtual int GetServerStartTickForSession( ReplayHandle_t hSession ); |
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// Get the recording session in progress |
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CBaseRecordingSession *GetRecordingSessionInProgress() { return m_pRecordingSession; } |
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bool LastSessionDitched() const { return m_bLastSessionDitched; } |
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protected: |
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// |
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// CGenericPersistentManager |
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// |
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virtual const char *GetIndexFilename() const { return "sessions." GENERIC_FILE_EXTENSION; } |
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virtual const char *GetRelativeIndexPath() const; |
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virtual const char *GetDebugName() const { return "session manager"; } |
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virtual void Think(); |
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// |
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// CBaseThinker |
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// |
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virtual float GetNextThinkTime() const; |
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IReplayContext *m_pContext; |
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CBaseRecordingSession *m_pRecordingSession; // Currently recording session, or NULL if not recording |
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bool m_bLastSessionDitched; |
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virtual bool CanDeleteSession( ReplayHandle_t hSession ) const { return true; } |
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virtual bool ShouldUnloadSessions() const { return false; } |
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virtual void OnAllSessionsDeleted() {} |
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private: |
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void DeleteSessionThink(); |
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void MarkSessionForDelete( ReplayHandle_t hSession ); |
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CUtlLinkedList< ReplayHandle_t, int > m_lstSessionsToDelete; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // BASERECORDINGSESSIONMANAGER_H
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