Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VGUI_TEXTUREBUDGETPANEL_H
#define VGUI_TEXTUREBUDGETPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui/vgui_basebudgetpanel.h"
#include "tier0/vprof.h"
#ifdef VPROF_ENABLED
class CTextureBudgetPanel : public CBaseBudgetPanel
{
public:
typedef CBaseBudgetPanel BaseClass;
CTextureBudgetPanel( vgui::Panel *pParent, const char *pElementName );
~CTextureBudgetPanel();
void OnCVarStateChanged();
// CBaseBudgetPanel overrides.
public:
virtual void SetTimeLabelText();
virtual void SetHistoryLabelText();
virtual void ResetAll();
// VGUI overrides.
public:
virtual void OnTick( void );
virtual void Paint();
virtual void PerformLayout();
// Internal.
private:
void SnapshotTextureHistory();
void SendConfigDataToBase();
CounterGroup_t GetCurrentCounterGroup() const;
CON_COMMAND_MEMBER_F( CTextureBudgetPanel, "showbudget_texture_global_dumpstats", DumpGlobalTextureStats, "Dump all items in +showbudget_texture_global in a text form", 0 );
private:
vgui::Label *m_pModeLabel;
int m_LastCounterGroup;
int m_MaxValue;
int m_SumOfValues;
};
#endif // VPROF_ENABLED
#endif // VGUI_TEXTUREBUDGETPANEL_H