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31 lines
1.3 KiB
31 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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//-------------------------------------------------------------------------------------------------------------- |
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// download.h |
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// |
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// Header file for optional HTTP asset downloading |
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// Author: Matthew D. Campbell (matt@turtlerockstudios.com), 2004 |
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//-------------------------------------------------------------------------------------------------------------- |
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#ifndef DOWNLOAD_H |
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#define DOWNLOAD_H |
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//-------------------------------------------------------------------------------------------------------------- |
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// Function Prototypes |
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//-------------------------------------------------------------------------------------------------------------- |
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void CL_HTTPStop_f(void); |
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bool CL_DownloadUpdate(void); |
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void CL_QueueDownload( const char *filename ); |
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bool CL_FileReceived( const char *filename, unsigned int requestID ); |
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bool CL_FileDenied( const char *filename, unsigned int requestID ); |
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int CL_GetDownloadQueueSize(void); |
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int CL_CanUseHTTPDownload(void); |
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void CL_MarkMapAsUsingHTTPDownload(void); |
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bool CL_IsGamePathValidAndSafeForDownload( const char *pGamePath ); |
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#endif // DOWNLOAD_H
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