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140 lines
3.7 KiB
140 lines
3.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The manager that deals with menus |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef MENUMANAGER_H |
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#define MENUMANAGER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "gamemanager.h" |
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#include "tier1/utldict.h" |
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#include "tier1/utlstack.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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namespace vgui |
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{ |
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class Panel; |
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} |
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//----------------------------------------------------------------------------- |
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// Interface used to create menus |
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//----------------------------------------------------------------------------- |
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abstract_class IMenuFactory |
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{ |
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public: |
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// Returns the name of the menu it will create |
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virtual const char *GetMenuName() = 0; |
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// Creates the menu |
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virtual vgui::Panel *CreateMenu( vgui::Panel *pParent ) = 0; |
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// Used to build a list during construction |
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virtual IMenuFactory *GetNextFactory( ) = 0; |
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protected: |
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virtual ~IMenuFactory() {} |
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}; |
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//----------------------------------------------------------------------------- |
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// Menu managemer |
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//----------------------------------------------------------------------------- |
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class CMenuManager : public CGameManager<> |
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{ |
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public: |
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typedef vgui::Panel* (*MenuFactory_t)( vgui::Panel *pParent ); |
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// Inherited from IGameManager |
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virtual bool Init(); |
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virtual void Update( ); |
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virtual void Shutdown(); |
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// Push, pop menus |
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void PushMenu( const char *pMenuName ); |
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void PopMenu( ); |
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void PopAllMenus( ); |
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// Pop the top menu, push specified menu |
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void SwitchToMenu( const char *pMenuName ); |
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// Returns the name of the topmost panel |
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const char *GetTopmostPanelName(); |
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// Call to register methods which can construct menus w/ particular ids |
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// NOTE: This method is not expected to be called directly. Use the REGISTER_MENU macro instead |
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// It returns the previous head of the list of factories |
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static IMenuFactory* RegisterMenu( IMenuFactory *pMenuFactory ); |
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private: |
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void CleanUpAllMenus(); |
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typedef unsigned char MenuFactoryIndex_t; |
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CUtlDict< IMenuFactory *, MenuFactoryIndex_t > m_MenuFactories; |
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CUtlStack< vgui::Panel * > m_nActiveMenu; |
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bool m_bPopRequested; |
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bool m_bPopAllRequested; |
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IMenuFactory *m_pPushRequested; |
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static IMenuFactory *m_pFirstFactory; |
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}; |
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//----------------------------------------------------------------------------- |
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// Singleton accessor |
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//----------------------------------------------------------------------------- |
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extern CMenuManager *g_pMenuManager; |
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//----------------------------------------------------------------------------- |
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// Macro used to register menus with the menu manager |
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// For example, add the line REGISTER_MENU( "MainMenu", CMainMenu ); |
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// into the class defining the main menu |
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//----------------------------------------------------------------------------- |
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template < class T > |
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class CMenuFactory : public IMenuFactory |
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{ |
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public: |
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CMenuFactory( const char *pMenuName ) : m_pMenuName( pMenuName ) |
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{ |
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m_pNextFactory = CMenuManager::RegisterMenu( this ); |
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} |
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// Returns the name of the menu it will create |
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virtual const char *GetMenuName() |
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{ |
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return m_pMenuName; |
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} |
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// Creates the menu |
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virtual vgui::Panel *CreateMenu( vgui::Panel *pParent ) |
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{ |
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return new T( pParent, m_pMenuName ); |
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} |
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// Used to build a list during construction |
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virtual IMenuFactory *GetNextFactory( ) |
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{ |
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return m_pNextFactory; |
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} |
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private: |
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const char* m_pMenuName; |
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IMenuFactory *m_pNextFactory; |
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}; |
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#define REGISTER_MENU( _name, _className ) \ |
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static CMenuFactory< _className > s_Factory ## _className( _name ) |
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#endif // MENUMANAGER_H |
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