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69 lines
1.7 KiB
69 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Core implementation of vgui |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef IMAGE_BORDER_H |
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#define IMAGE_BORDER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui/VGUI.h> |
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#include <vgui/IBorder.h> |
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#include <vgui/IScheme.h> |
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#include <vgui/IPanel.h> |
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#include <Color.h> |
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class KeyValues; |
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//----------------------------------------------------------------------------- |
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// Purpose: Custom border that renders itself with images |
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//----------------------------------------------------------------------------- |
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class ImageBorder : public vgui::IBorder |
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{ |
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public: |
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ImageBorder(); |
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~ImageBorder(); |
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virtual void Paint(vgui::VPANEL panel); |
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virtual void Paint(int x0, int y0, int x1, int y1); |
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virtual void Paint(int x0, int y0, int x1, int y1, int breakSide, int breakStart, int breakStop); |
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virtual void SetInset(int left, int top, int right, int bottom); |
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virtual void GetInset(int &left, int &top, int &right, int &bottom); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme, KeyValues *inResourceData); |
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virtual const char *GetName(); |
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virtual void SetName(const char *name); |
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virtual backgroundtype_e GetBackgroundType(); |
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virtual bool PaintFirst( void ) { return m_bPaintFirst; } |
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protected: |
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void SetImage(const char *imageName); |
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protected: |
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int _inset[4]; |
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private: |
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// protected copy constructor to prevent use |
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ImageBorder(ImageBorder&); |
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char *_name; |
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backgroundtype_e m_eBackgroundType; |
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friend class VPanel; |
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int m_iTextureID; |
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bool m_bTiled; |
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char *m_pszImageName; |
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bool m_bPaintFirst; |
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}; |
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#endif // IMAGE_BORDER_H
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