Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// SYS_UTILS.H
//
// System Utilities.
//=====================================================================================//
#pragma once
#include <windows.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#define MAX_SYSTOKENCHARS 1024
extern void Sys_NormalizePath( CHAR *path, bool forceToLower );
extern CHAR* Sys_PeekToken( CHAR *dataptr, BOOL bAllowLineBreaks );
extern CHAR *Sys_GetToken( CHAR **dataptr, BOOL crossline, int *numlines );
extern CHAR *Sys_SkipWhitespace( CHAR *data, BOOL *hasNewLines, int *numlines );
extern void Sys_SkipBracedSection( CHAR **dataptr, int *numlines );
extern void Sys_SkipRestOfLine( CHAR **dataptr, int *numlines );
extern void Sys_StripQuotesFromToken( CHAR *pToken );
extern BOOL Sys_SetRegistryString( const CHAR *key, const CHAR *value );
extern BOOL Sys_GetRegistryString( const CHAR *key, CHAR *value, const CHAR *defValue, int valueLen );
extern BOOL Sys_SetRegistryInteger( const CHAR *key, int value );
extern BOOL Sys_GetRegistryInteger( const CHAR *key, int defValue, int &value );