Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface of CScoreboard
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef SCOREBOARD_H
#define SCOREBOARD_H
#ifdef WIN32
#pragma once
#endif
#pragma warning (disable: 4786)
#include "report.h"
#include <map>
#include <vector>
#include <string>
using namespace std;
//------------------------------------------------------------------------------------------------------
// Purpose: CScoreboard is a report element that outputs a scoreboard that tallies
// up all the kills and deaths for each player. it also displays (and sorts by) a
// player's rank. Rank is defined by how many kills a player got minus how many
// times he died divided by the time he was in the game.
//------------------------------------------------------------------------------------------------------
class CScoreboard : public CReport
{
private:
void init();
public:
explicit CScoreboard(){init();}
void generate();
void writeHTML(CHTMLFile& html);
};
#endif // SCOREBOARD_H