Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//===========================================================================//
#include "cbase.h"
#include "inputsystem/iinputsystem.h"
#include "input.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "hud_numericdisplay.h"
#include "iclientmode.h"
#include "clientmode_shared.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imesh.h"
#include "materialsystem/imaterialvar.h"
#include "con_nprint.h"
#include "hud_vote.h"
#include "menu.h"
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ILocalize.h>
#include <KeyValues.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/ImageList.h>
#include "vgui_avatarimage.h"
#ifdef TF_CLIENT_DLL
#include "ienginevgui.h"
#include "tf_gcmessages.h"
#include "c_tf_player.h"
#include "econ_notifications.h"
#include "confirm_dialog.h"
#include "gc_clientsystem.h"
#include "tf_gamerules.h"
#include "c_playerresource.h"
#include "c_tf_objective_resource.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar cl_vote_ui_active_after_voting( "cl_vote_ui_active_after_voting", "0" );
ConVar cl_vote_ui_show_notification( "cl_vote_ui_show_notification", "0" );
#ifdef TF_CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTFVoteNotification : public CEconNotification
{
public:
CTFVoteNotification( const char *pPlayerName ) : CEconNotification()
{
g_pVGuiLocalize->ConvertANSIToUnicode( pPlayerName, m_wszPlayerName, sizeof(m_wszPlayerName) );
SetLifetime( 7 );
SetText( "#GameUI_Vote_Notification_Text" );
AddStringToken( "initiator", m_wszPlayerName );
}
virtual EType NotificationType() { return eType_AcceptDecline; }
virtual void Trigger()
{
CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#GameUI_Vote_Notification_Title",
"#GameUI_Vote_Notification_Text",
"#GameUI_Vote_Notification_View",
"#cancel", &ConfirmShowVoteSetup );
pDialog->SetContext( this );
pDialog->AddStringToken( "initiator", m_wszPlayerName );
// so we aren't deleted
SetIsInUse( true );
}
virtual void Accept()
{
ConfirmShowVoteSetup( true, this );
}
virtual void Decline()
{
ConfirmShowVoteSetup( false, this );
}
static void ConfirmShowVoteSetup( bool bConfirmed, void *pContext )
{
CTFVoteNotification *pNotification = (CTFVoteNotification*)pContext;
if ( bConfirmed )
{
// Show vote
CHudVote *pHudVote = GET_HUDELEMENT( CHudVote );
if ( pHudVote )
{
pHudVote->ShowVoteUI( true );
}
}
pNotification->SetIsInUse( false );
pNotification->MarkForDeletion();
}
public:
wchar_t m_wszPlayerName[MAX_PLAYER_NAME_LENGTH];
};
#endif // TF_CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
VoteBarPanel::VoteBarPanel( vgui::Panel *parent, const char *panelName ) : vgui::Panel( parent, panelName )
{
for( int index = 0; index < MAX_VOTE_OPTIONS; index++ )
{
m_nVoteOptionCount[index] = 0;
}
m_nPotentialVotes = 0;
ListenForGameEvent( "vote_changed" );
}
void VoteBarPanel::Paint( void )
{
int wide, tall;
GetSize( wide, tall );
int x = 0;
// driller: this shouldn't ship - temp UI solution for playtesting
for ( int i = 0; i < 2; i++ )
{
// Draw an outlined box
vgui::surface()->DrawSetColor( 128, 128, 128, 128 );
vgui::surface()->DrawFilledRect( x, 0, x + m_iBoxSize, m_iBoxSize );
vgui::surface()->DrawSetColor( 0, 0, 0, 255 );
vgui::surface()->DrawFilledRect( x + m_iBoxInset, m_iBoxInset, x + m_iBoxSize - m_iBoxInset, m_iBoxSize - m_iBoxInset );
vgui::surface()->DrawSetColor( Color(255, 255, 255, 255) );
x += ( m_iBoxSize + 64 );
}
x = 0;
int iImageInset = 2 * m_iBoxInset;
// Yes image
vgui::surface()->DrawSetTexture( m_nYesTextureId );
vgui::surface()->DrawTexturedRect( x + iImageInset, iImageInset, x + m_iBoxSize - iImageInset, m_iBoxSize - iImageInset );
x += ( m_iBoxSize + 64 );
// No image
vgui::surface()->DrawSetTexture( m_nNoTextureId );
vgui::surface()->DrawTexturedRect( x + iImageInset, iImageInset, x + m_iBoxSize - iImageInset, m_iBoxSize - iImageInset );
}
void VoteBarPanel::FireGameEvent( IGameEvent *event )
{
const char *eventName = event->GetName();
if ( !eventName )
return;
if( FStrEq( eventName, "vote_changed" ) )
{
for ( int index = 0; index < MAX_VOTE_OPTIONS; index++ )
{
char szOption[2];
Q_snprintf( szOption, sizeof( szOption ), "%i", index + 1 );
char szVoteOption[13] = "vote_option";
Q_strncat( szVoteOption, szOption, sizeof( szVoteOption ), COPY_ALL_CHARACTERS );
m_nVoteOptionCount[index] = event->GetInt( szVoteOption );
}
m_nPotentialVotes = event->GetInt( "potentialVotes" );
}
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CVoteSetupDialog::CVoteSetupDialog( vgui::Panel *parent ) : BaseClass( parent, "VoteSetupDialog" )
{
SetMoveable( false );
SetSizeable( false );
m_pVoteSetupList = new SectionedListPanel( this, "VoteSetupList" );
m_pVoteParameterList = new SectionedListPanel( this, "VoteParameterList" );
m_pCallVoteButton = new Button( this, "CallVoteButton", "CallVote", this, "CallVote" );
m_pComboBox = new ComboBox( this, "ComboBox", 5, false );
m_pImageList = NULL;
#ifdef TF_CLIENT_DLL
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
SetScheme(scheme);
#else
SetScheme( "ClientScheme" );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CVoteSetupDialog::~CVoteSetupDialog()
{
if ( m_pImageList )
{
delete m_pImageList;
m_pImageList = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVoteSetupDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetProportional( true );
LoadControlSettings( "Resource/UI/VoteHud.res" );
m_pComboBox->GetComboButton()->SetFgColor( Color( 117,107,94,255 ) );
m_pComboBox->GetComboButton()->SetDefaultColor( Color( 117,107,94,255), Color( 0,0,0,0) );
m_pComboBox->GetComboButton()->SetArmedColor( Color( 117,107,94,255), Color( 0,0,0,0) );
m_pComboBox->GetComboButton()->SetDepressedColor( Color( 117,107,94,255), Color( 0,0,0,0) );
if ( m_pImageList )
{
delete m_pImageList;
}
m_pImageList = new ImageList( false );
}
//-----------------------------------------------------------------------------
// Purpose: Does dialog-specific customization after applying scheme settings.
//-----------------------------------------------------------------------------
void CVoteSetupDialog::PostApplySchemeSettings( vgui::IScheme *pScheme )
{
// resize the images to our resolution
for ( int i = 0; i < m_pImageList->GetImageCount(); i++ )
{
int wide, tall;
m_pImageList->GetImage( i )->GetSize( wide, tall );
m_pImageList->GetImage( i )->SetSize(scheme()->GetProportionalScaledValueEx( GetScheme(), wide ), scheme()->GetProportionalScaledValueEx( GetScheme(), tall ) );
}
m_pVoteParameterList->SetImageList( m_pImageList, false );
m_pVoteParameterList->SetVisible( true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVoteSetupDialog::ApplySettings(KeyValues *inResourceData)
{
BaseClass::ApplySettings( inResourceData );
IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
m_hIssueFont = INVALID_FONT;
const char *pszFont = inResourceData->GetString( "issue_font", NULL );
if ( pszFont && pszFont[0] )
{
m_hIssueFont = pScheme->GetFont( pszFont, true );
}
m_hHeaderFont = INVALID_FONT;
pszFont = inResourceData->GetString( "header_font", NULL );
if ( pszFont && pszFont[0] )
{
m_hHeaderFont = pScheme->GetFont( pszFont, true );
}
const char *pszColor = inResourceData->GetString( "issue_fgcolor", "Label.TextColor" );
m_IssueFGColor = pScheme->GetColor( pszColor, Color( 255, 255, 255, 255 ) );
pszColor = inResourceData->GetString( "issue_fgcolor_disabled", "Label.TextColor" );
m_IssueFGColorDisabled = pScheme->GetColor( pszColor, Color( 255, 255, 255, 255 ) );
pszColor = inResourceData->GetString( "header_fgcolor", "Label.TextColor" );
m_HeaderFGColor = pScheme->GetColor( pszColor, Color( 255, 255, 255, 255 ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVoteSetupDialog::InitializeIssueList( void )
{
m_pComboBox->RemoveAll();
m_pComboBox->SetVisible( false );
SetDialogVariable( "combo_label", "" );
for ( int index = 0; index < m_VoteIssues.Count(); index++ )
{
if ( !m_VoteIssues[index].szName || !m_VoteIssues[index].szName[0] )
continue;
bool bActive = m_VoteIssues[index].bIsActive;
char szIssueLocalized[k_MAX_VOTE_NAME_LENGTH] = { 0 };
g_pVGuiLocalize->ConvertUnicodeToANSI( g_pVGuiLocalize->Find( m_VoteIssues[index].szNameString ), szIssueLocalized, sizeof( szIssueLocalized ) );
if ( !bActive )
{
char szDisabled[k_MAX_VOTE_NAME_LENGTH] = { 0 };
g_pVGuiLocalize->ConvertUnicodeToANSI( g_pVGuiLocalize->Find( "#GameUI_Vote_Disabled" ), szDisabled, sizeof( szDisabled ) );
V_strcat_safe( szIssueLocalized, szDisabled );
}
KeyValues *pKeyValues = new KeyValues( "Issue" );
pKeyValues->SetString( "Issue", szIssueLocalized );
pKeyValues->SetString( "IssueRaw", m_VoteIssues[index].szName );
pKeyValues->SetBool( "Active", m_VoteIssues[index].bIsActive );
int iId = m_pVoteSetupList->AddItem( 0, pKeyValues );
pKeyValues->deleteThis();
// Setup the list entry style
if ( m_hIssueFont != INVALID_FONT )
{
m_pVoteSetupList->SetItemFont( iId, m_hIssueFont );
Color colFG = bActive ? m_IssueFGColor : m_IssueFGColorDisabled;
m_pVoteSetupList->SetItemFgColor( iId, colFG );
}
}
// Select the first item by default
if ( m_pVoteSetupList->GetItemCount() > 0 )
{
m_pVoteSetupList->SetSelectedItem( 0 );
}
else
{
// No active issues
char szIssueLocalized[k_MAX_VOTE_NAME_LENGTH] = { 0 };
g_pVGuiLocalize->ConvertUnicodeToANSI( g_pVGuiLocalize->Find( "#GameUI_Vote_System_Disabled" ), szIssueLocalized, sizeof( szIssueLocalized ) );
KeyValues *pKeyValues = new KeyValues( "Issue" );
pKeyValues->SetString( "Issue", szIssueLocalized );
pKeyValues->SetString( "IssueRaw", "Disabled" );
pKeyValues->SetBool( "Active", false );
int iId = m_pVoteSetupList->AddItem( 0, pKeyValues );
pKeyValues->deleteThis();
if ( m_hIssueFont != INVALID_FONT )
{
m_pVoteSetupList->SetItemFont( iId, m_hIssueFont );
m_pVoteSetupList->SetItemFgColor( iId, m_IssueFGColor );
}
}
UpdateCurrentMap();
}
//-----------------------------------------------------------------------------
// Purpose: Keep track of the current map
//-----------------------------------------------------------------------------
void CVoteSetupDialog::UpdateCurrentMap( void )
{
Q_FileBase( engine->GetLevelName(), m_szCurrentMap, sizeof(m_szCurrentMap) );
Q_strlower( m_szCurrentMap );
}
//-----------------------------------------------------------------------------
// Purpose: Feeds Issues from the server to this Dialog
//-----------------------------------------------------------------------------
void CVoteSetupDialog::AddVoteIssues( CUtlVector< VoteIssue_t > &m_VoteSetupIssues )
{
m_VoteIssues.RemoveAll();
for ( int index = 0; index < m_VoteSetupIssues.Count(); index++ )
{
m_VoteIssues.AddToTail( m_VoteSetupIssues[index] );
}
}
//-----------------------------------------------------------------------------
// Purpose: Feeds the server's MapCycle to the parameters dialog
//-----------------------------------------------------------------------------
void CVoteSetupDialog::AddVoteIssueParams_MapCycle( CUtlStringList &m_VoteSetupMapCycle )
{
m_VoteIssuesMapCycle.RemoveAll();
for ( int index = 0; index < m_VoteSetupMapCycle.Count(); index++ )
{
m_VoteIssuesMapCycle.AddToTail( m_VoteSetupMapCycle[index] );
}
}
#ifdef TF_CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose: Feeds the server's PopFiles to the parameters dialog
//-----------------------------------------------------------------------------
void CVoteSetupDialog::AddVoteIssueParams_PopFiles( CUtlStringList &m_VoteSetupPopFiles )
{
m_VoteIssuesPopFiles.RemoveAll();
for ( int index = 0; index < m_VoteSetupPopFiles.Count(); index++ )
{
m_VoteIssuesPopFiles.AddToTail( m_VoteSetupPopFiles[index] );
}
}
#endif // TF_CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVoteSetupDialog::Activate()
{
InvalidateLayout( true, true );
BaseClass::Activate();
ResetData();
m_pVoteSetupList->SetVerticalScrollbar( true );
m_pVoteSetupList->RemoveAll();
m_pVoteSetupList->RemoveAllSections();
m_pVoteSetupList->AddSection( 0, "Issue" );
m_pVoteSetupList->SetSectionAlwaysVisible( 0, true );
m_pVoteSetupList->SetSectionFgColor( 0, Color( 255, 255, 255, 255 ) );
m_pVoteSetupList->SetBgColor( Color( 0, 0, 0, 0 ) );
m_pVoteSetupList->SetBorder( NULL );
m_pVoteSetupList->AddColumnToSection( 0, "Issue", "#TF_Vote_Column_Issue", SectionedListPanel::COLUMN_CENTER, m_iIssueWidth );
if ( m_hHeaderFont != INVALID_FONT )
{
m_pVoteSetupList->SetFontSection( 0, m_hHeaderFont );
m_pVoteSetupList->SetSectionFgColor( 0, m_HeaderFGColor );
}
m_pVoteParameterList->SetVerticalScrollbar( true );
m_pVoteParameterList->RemoveAll();
m_pVoteParameterList->RemoveAllSections();
m_pVoteParameterList->AddSection( 0, "Name" );
m_pVoteParameterList->SetSectionAlwaysVisible( 0, true );
m_pVoteParameterList->SetSectionFgColor( 0, Color( 255, 255, 255, 255 ) );
m_pVoteParameterList->SetBgColor( Color( 0, 0, 0, 0 ) );
m_pVoteParameterList->SetBorder( NULL );
m_pVoteParameterList->AddColumnToSection( 0, "Avatar", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_RIGHT, 55 );
m_pVoteParameterList->AddColumnToSection( 0, "", "", 0, 10 ); // Spacer
m_pVoteParameterList->AddColumnToSection( 0, "Name", "#TF_Vote_Column_Name", 0, m_iParameterWidth * 0.6 );
m_pVoteParameterList->AddColumnToSection( 0, "Properties", "#TF_Vote_Column_Properties", SectionedListPanel::COLUMN_CENTER, m_iParameterWidth * 0.3 );
if ( m_hHeaderFont != INVALID_FONT )
{
m_pVoteParameterList->SetFontSection( 0, m_hHeaderFont );
m_pVoteParameterList->SetSectionFgColor( 0, m_HeaderFGColor );
m_pVoteParameterList->SetFontSection( 1, m_hHeaderFont );
m_pVoteParameterList->SetSectionFgColor( 1, m_HeaderFGColor );
}
InitializeIssueList();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVoteSetupDialog::OnClose()
{
ResetData();
BaseClass::OnClose();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVoteSetupDialog::OnCommand(const char *command)
{
// We should have enough data to issue a CallVote command
if ( !V_stricmp( command, "CallVote" ) )
{
int iSelectedItem = m_pVoteSetupList->GetSelectedItem();
if ( iSelectedItem >= 0 )
{
char szVoteCommand[k_MAX_VOTE_NAME_LENGTH];
KeyValues *pIssueKeyValues = m_pVoteSetupList->GetItemData( iSelectedItem );
const char *szIssueRaw = pIssueKeyValues->GetString( "IssueRaw" );
if ( !V_stricmp( "ChangeLevel", szIssueRaw ) || !V_stricmp( "NextLevel", szIssueRaw ) )
{
int nSelectedParam = m_pVoteParameterList->GetSelectedItem();
if ( nSelectedParam >= 0 )
{
// Get selected Map
int iSelectedParam = m_pVoteParameterList->GetSelectedItem();
if ( iSelectedParam >= 0 )
{
KeyValues *pParameterKeyValues = m_pVoteParameterList->GetItemData( iSelectedParam );
if ( pParameterKeyValues )
{
// Which Map?
const char *szMapName = pParameterKeyValues->GetString( "Name" );
Q_snprintf( szVoteCommand, sizeof( szVoteCommand ), "callvote %s %s\n;", szIssueRaw, szMapName );
engine->ClientCmd( szVoteCommand );
}
}
}
}
else if ( !V_stricmp( "Kick", szIssueRaw ) )
{
// Get selected Player
int iSelectedParam = m_pVoteParameterList->GetSelectedItem();
if ( iSelectedParam >= 0 )
{
KeyValues *pKeyValues = m_pVoteParameterList->GetItemData( iSelectedParam );
if ( pKeyValues )
{
// Is Player valid?
int playerIndex = pKeyValues->GetInt( "index" );
const char *pReasonString = m_pComboBox->GetActiveItemUserData() ? m_pComboBox->GetActiveItemUserData()->GetName() : "other";
player_info_t playerInfo;
if ( engine->GetPlayerInfo( playerIndex, &playerInfo ) )
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex( playerIndex );
Q_snprintf( szVoteCommand, sizeof( szVoteCommand ), "callvote %s \"%d %s\"\n;", szIssueRaw, pPlayer->GetUserID(), pReasonString );
engine->ClientCmd( szVoteCommand );
#ifdef TF_CLIENT_DLL
CSteamID steamID;
CTFPlayer* pSubject = ToTFPlayer( pPlayer );
if ( pSubject && pSubject->GetSteamID( &steamID ) && steamID.GetAccountID() != 0 )
{
GCSDK::CProtoBufMsg<CMsgTFVoteKickBanPlayer> msg( k_EMsgGCVoteKickBanPlayer );
uint32 reason = GetKickBanPlayerReason( pReasonString );
msg.Body().set_account_id_subject( steamID.GetAccountID() );
msg.Body().set_kick_reason( reason );
GCClientSystem()->BSendMessage( msg );
}
#endif
}
}
}
}
#ifdef TF_CLIENT_DLL
else if ( !V_stricmp( "ChangeMission", szIssueRaw ) )
{
int nSelectedParam = m_pVoteParameterList->GetSelectedItem();
if ( nSelectedParam >= 0 )
{
// Get selected Challenge
int iSelectedParam = m_pVoteParameterList->GetSelectedItem();
if ( iSelectedParam >= 0 )
{
KeyValues *pParameterKeyValues = m_pVoteParameterList->GetItemData( iSelectedParam );
if ( pParameterKeyValues )
{
// Which Pop File?
const char *szPopFile = pParameterKeyValues->GetString( "Name" );
Q_snprintf( szVoteCommand, sizeof( szVoteCommand ), "callvote %s %s\n;", szIssueRaw, szPopFile );
engine->ClientCmd( szVoteCommand );
}
}
}
}
#endif // TF_CLIENT_DLL
else
{
// Non-parameter vote. i.e. callvote scrambleteams
Q_snprintf( szVoteCommand, sizeof(szVoteCommand), "callvote %s\n;", szIssueRaw );
engine->ClientCmd( szVoteCommand );
}
Close();
}
}
else
{
BaseClass::OnCommand( command );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVoteSetupDialog::OnItemSelected( vgui::Panel *panel )
{
if ( panel == m_pVoteSetupList )
{
m_pComboBox->RemoveAll();
m_pComboBox->SetVisible( false );
SetDialogVariable( "combo_label", "" );
// Which Issue did we select?
int iSelectedItem = m_pVoteSetupList->GetSelectedItem();
if ( iSelectedItem >= 0 )
{
KeyValues *pIssueKeyValues = m_pVoteSetupList->GetItemData( iSelectedItem );
if ( !pIssueKeyValues )
return;
CHudVote *pHudVote = GET_HUDELEMENT( CHudVote );
if ( !pHudVote )
return;
// We're rebuilding, so clear state
m_bVoteButtonEnabled = false;
m_pVoteParameterList->ClearSelection();
m_pVoteParameterList->RemoveAll();
const char *pszIssueRaw = pIssueKeyValues->GetString( "IssueRaw" );
bool bActive = pIssueKeyValues->GetBool( "Active" );
if ( !pHudVote->IsVoteSystemActive() || !bActive )
{
m_bVoteButtonEnabled = false;
}
// CHANGELEVEL / NEXTLEVEL
else if ( !V_stricmp( "ChangeLevel", pszIssueRaw ) || !V_stricmp( "NextLevel", pszIssueRaw ) )
{
// Feed the mapcycle to the parameters list
for ( int index = 0; index < m_VoteIssuesMapCycle.Count(); index++ )
{
// Don't show the current map
if ( V_strncmp( m_VoteIssuesMapCycle[index], m_szCurrentMap, ( V_strlen( m_VoteIssuesMapCycle[index] ) - 1 ) ) == 0 )
continue;
KeyValues *pKeyValues = new KeyValues( "Name" );
pKeyValues->SetString( "Name", m_VoteIssuesMapCycle[index] );
pKeyValues->SetInt( "index", index );
int iId = m_pVoteParameterList->AddItem( 0, pKeyValues );
pKeyValues->deleteThis();
if ( m_hIssueFont != INVALID_FONT )
{
m_pVoteParameterList->SetItemFont( iId, m_hIssueFont );
m_pVoteParameterList->SetItemFgColor( iId, m_IssueFGColor );
}
}
if ( m_pVoteParameterList->GetItemCount() == 0 )
{
KeyValues *pKeyValues = new KeyValues( "Name" );
pKeyValues->SetString( "Name", "#TF_vote_no_maps" );
pKeyValues->SetInt( "index", 1 );
m_pVoteParameterList->AddItem( 0, pKeyValues );
pKeyValues->deleteThis();
}
}
// KICK
else if ( !V_stricmp( "Kick", pszIssueRaw ) )
{
// Feed the player list to the parameters list
int nMaxClients = engine->GetMaxClients();
for ( int playerIndex = 1; playerIndex <= nMaxClients; playerIndex++ )
{
C_BasePlayer *pPlayer = UTIL_PlayerByIndex( playerIndex );
if ( !pPlayer )
continue;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
continue;
if ( pPlayer == pLocalPlayer )
continue;
bool bAllowKickUnassigned = false;
#ifdef TF_CLIENT_DLL
// Allow kicking team unassigned in MvM
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() && g_PR->IsConnected( playerIndex ) && pPlayer->GetTeamNumber() == TEAM_UNASSIGNED )
{
bAllowKickUnassigned = true;
}
#endif // TF_CLIENT_DLL
// Can't kick people on the other team, so don't list them
if ( pPlayer->GetTeam() != pLocalPlayer->GetTeam() && !bAllowKickUnassigned )
continue;
char szPlayerIndex[32];
Q_snprintf( szPlayerIndex, sizeof( szPlayerIndex ), "%d", playerIndex );
KeyValues *pKeyValues = new KeyValues( szPlayerIndex );
pKeyValues->SetString( "Name", pPlayer->GetPlayerName() );
pKeyValues->SetInt( "index", playerIndex );
int iId = m_pVoteParameterList->AddItem( 0, pKeyValues );
pKeyValues->deleteThis();
if ( m_hIssueFont != INVALID_FONT )
{
m_pVoteParameterList->SetItemFont( iId, m_hIssueFont );
m_pVoteParameterList->SetItemFgColor( iId, m_IssueFGColor );
}
}
#ifdef TF_CLIENT_DLL
SetDialogVariable( "combo_label", g_pVGuiLocalize->Find( "#TF_VoteKickReason" ) );
m_pComboBox->AddItem( g_pVGuiLocalize->Find( "TF_VoteKickReason_Other" ), new KeyValues( "other" ) );
m_pComboBox->AddItem( g_pVGuiLocalize->Find( "TF_VoteKickReason_Cheating" ), new KeyValues( "cheating" ) );
m_pComboBox->AddItem( g_pVGuiLocalize->Find( "TF_VoteKickReason_Idle" ), new KeyValues( "idle" ) );
m_pComboBox->AddItem( g_pVGuiLocalize->Find( "TF_VoteKickReason_Scamming" ), new KeyValues( "scamming" ) );
m_pComboBox->SilentActivateItemByRow( 0 );
m_pComboBox->SetVisible( true );
#endif
}
#ifdef TF_CLIENT_DLL
// CHANGE POP FILE
else if ( !V_stricmp( "ChangeMission", pszIssueRaw ) )
{
// Feed the popfiles to the parameters list
for ( int index = 0; index < m_VoteIssuesPopFiles.Count(); index++ )
{
// Don't show the current pop file
const char *pszPopFileName = TFObjectiveResource()->GetMvMPopFileName();
if ( !pszPopFileName || !pszPopFileName[0] )
{
// Use the map name
char szShortMapName[ MAX_MAP_NAME ];
V_strncpy( szShortMapName, engine->GetLevelName(), sizeof( szShortMapName ) );
V_StripExtension( szShortMapName, szShortMapName, sizeof( szShortMapName ) );
if ( V_strncmp( m_VoteIssuesPopFiles[index], V_GetFileName( szShortMapName ), ( V_strlen( m_VoteIssuesPopFiles[index] ) - 1 ) ) == 0 )
continue;
}
else
{
// Use the specified pop file
if ( V_strncmp( m_VoteIssuesPopFiles[index], TFObjectiveResource()->GetMvMPopFileName(), ( V_strlen( m_VoteIssuesPopFiles[index] ) - 1 ) ) == 0 )
continue;
}
KeyValues *pKeyValues = new KeyValues( "Name" );
pKeyValues->SetString( "Name", m_VoteIssuesPopFiles[index] );
pKeyValues->SetInt( "index", index );
int iId = m_pVoteParameterList->AddItem( 0, pKeyValues );
pKeyValues->deleteThis();
if ( m_hIssueFont != INVALID_FONT )
{
m_pVoteParameterList->SetItemFont( iId, m_hIssueFont );
m_pVoteParameterList->SetItemFgColor( iId, m_IssueFGColor );
}
}
if ( m_pVoteParameterList->GetItemCount() == 0 )
{
KeyValues *pKeyValues = new KeyValues( "Name" );
pKeyValues->SetString( "Name", "#TF_vote_no_challenges" );
pKeyValues->SetInt( "index", 1 );
m_pVoteParameterList->AddItem( 0, pKeyValues );
pKeyValues->deleteThis();
}
}
#endif // TF_CLIENT_DLL
else
{
// User selected an issue that doesn't require a parameter - Scrambleteams, Restartgame, etc
m_bVoteButtonEnabled = true;
}
}
}
else if ( panel == m_pVoteParameterList )
{
// If this issue requires a parameter, make sure we have one selected before enabling the CallVote button
int iSelectedParam = m_pVoteParameterList->GetSelectedItem();
if ( iSelectedParam >= 0 )
{
KeyValues *pParameterKeyValues = m_pVoteParameterList->GetItemData( iSelectedParam );
if ( pParameterKeyValues )
{
const char *szParameterName = pParameterKeyValues->GetString( "Name" );
if ( szParameterName )
{
m_bVoteButtonEnabled = true;
}
}
}
}
m_pCallVoteButton->SetEnabled( m_bVoteButtonEnabled );
RefreshIssueParameters();
}
//-----------------------------------------------------------------------------
// Purpose: Updates any additional data/info on Vote issue parameters
//-----------------------------------------------------------------------------
void CVoteSetupDialog::RefreshIssueParameters()
{
// In the case of the KICK issue, we list players and show additional properties (Bot, Disconnected)
int iSelectedItem = m_pVoteSetupList->GetSelectedItem();
if ( iSelectedItem >= 0 )
{
KeyValues *pIssueKeyValues = m_pVoteSetupList->GetItemData( iSelectedItem );
const char *pszIssueRaw = pIssueKeyValues->GetString( "IssueRaw" );
if ( !V_stricmp( "Kick", pszIssueRaw ) )
{
if ( m_pVoteParameterList->GetItemCount() > 0 )
{
for ( int index = 0; index < m_pVoteParameterList->GetItemCount(); index++ )
{
KeyValues *pKeyValues = m_pVoteParameterList->GetItemData( index );
if ( !pKeyValues )
continue;
int playerIndex = pKeyValues->GetInt( "index" );
player_info_t playerInfo;
if ( !engine->GetPlayerInfo( playerIndex, &playerInfo ) )
{
pKeyValues->SetString( "Properties", "Offline" );
continue;
}
pKeyValues->SetString( "Name", playerInfo.name );
if ( playerInfo.fakeplayer )
{
pKeyValues->SetString( "Properties", "Bot" );
}
else
{
pKeyValues->SetString( "Properties", "" );
}
CSteamID steamID;
C_BasePlayer* pPlayer = UTIL_PlayerByIndex( playerIndex );
if ( pPlayer && pPlayer->GetSteamID( &steamID ) && steamID.GetAccountID() != 0 )
{
CAvatarImage *pAvatar = new CAvatarImage();
pAvatar->SetAvatarSteamID( steamID );
pAvatar->SetAvatarSize( 32, 32 );
int iImageIndex = m_pImageList->AddImage( pAvatar );
pKeyValues->SetInt( "Avatar", iImageIndex );
}
m_pVoteParameterList->InvalidateItem( index );
}
}
}
m_pVoteParameterList->SetImageList( m_pImageList, false );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVoteSetupDialog::ResetData()
{
m_bVoteButtonEnabled = false;
m_pVoteSetupList->RemoveAll();
m_pVoteParameterList->RemoveAll();
m_pComboBox->RemoveAll();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
DECLARE_HUDELEMENT( CHudVote );
DECLARE_HUD_MESSAGE( CHudVote, CallVoteFailed );
DECLARE_HUD_MESSAGE( CHudVote, VoteStart );
DECLARE_HUD_MESSAGE( CHudVote, VotePass );
DECLARE_HUD_MESSAGE( CHudVote, VoteFailed );
DECLARE_HUD_MESSAGE( CHudVote, VoteSetup );
//-----------------------------------------------------------------------------
// Purpose: Handles all UI for Voting
//-----------------------------------------------------------------------------
CHudVote::CHudVote( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "CHudVote" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
#ifdef TF_CLIENT_DLL
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
SetScheme(scheme);
#endif
SetHiddenBits( 0 );
for( int index = 0; index < MAX_VOTE_OPTIONS; index++ )
{
m_nVoteOptionCount[index] = 0;
}
m_pVoteActive = new EditablePanel( this, "VoteActive" );
m_pVoteActiveIssueLabel = new vgui::Label( m_pVoteActive, "Issue", "" );
m_pVoteActiveTargetAvatar = new CAvatarImagePanel( m_pVoteActive, "TargetAvatarImage" );
m_voteBar = new VoteBarPanel( m_pVoteActive, "VoteBar" );
m_pVoteFailed = new EditablePanel( this, "VoteFailed" );
m_pVotePassed = new EditablePanel( this, "VotePassed" );
m_pCallVoteFailed = new EditablePanel( this, "CallVoteFailed" );
m_pVoteSetupDialog = new CVoteSetupDialog( pParent );
RegisterForRenderGroup( "mid" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudVote::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetProportional( true );
LoadControlSettings( "Resource/UI/VoteHud.res" );
m_pVoteActiveIssueLabel->GetPos( m_nVoteActiveIssueLabelX, m_nVoteActiveIssueLabelY );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudVote::Init( void )
{
ListenForGameEvent( "vote_changed" );
ListenForGameEvent( "vote_options" );
ListenForGameEvent( "vote_cast" );
m_bVotingActive = false;
m_flVoteResultCycleTime = -1;
m_flHideTime = -1;
m_bIsYesNoVote = true;
m_bPlayerVoted = false;
m_nVoteChoicesCount = 2; // Yes/No is the default
m_bShowVoteActivePanel = false;
m_iVoteCallerIdx = -1;
m_bVoteSystemActive = false;
m_nVoteTeamIndex = 0;
HOOK_HUD_MESSAGE( CHudVote, CallVoteFailed );
HOOK_HUD_MESSAGE( CHudVote, VoteStart );
HOOK_HUD_MESSAGE( CHudVote, VotePass );
HOOK_HUD_MESSAGE( CHudVote, VoteFailed );
HOOK_HUD_MESSAGE( CHudVote, VoteSetup );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudVote::LevelInit( void )
{
m_bVotingActive = false;
m_flVoteResultCycleTime = -1;
m_flHideTime = -1;
m_flPostVotedHideTime = -1;
m_bPlayerVoted = false;
m_bShowVoteActivePanel = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CHudVote::KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
if ( !IsVisible() )
return 1;
if ( !down )
return 1;
if ( !m_bVotingActive )
return 1;
if ( m_bPlayerVoted )
return 1;
if ( !m_bShowVoteActivePanel )
return 1;
int nSlot = 999;
if ( down && keynum == KEY_F1 )
{
nSlot = 1;
}
else if ( down && keynum == KEY_F2 )
{
nSlot = 2;
}
else if ( down && keynum == KEY_F3 )
{
nSlot = 3;
}
else if ( down && keynum == KEY_F4 )
{
nSlot = 4;
}
else if ( down && keynum == KEY_F5 )
{
nSlot = 5;
}
else
{
return 1;
}
// Limit key checking to the number of options
if ( nSlot > m_nVoteChoicesCount )
return 1;
char szNumber[2];
Q_snprintf( szNumber, sizeof( szNumber ), "%i", nSlot );
char szOptionName[13] = "vote option";
Q_strncat( szOptionName, szNumber, sizeof( szOptionName ), COPY_ALL_CHARACTERS );
engine->ClientCmd( szOptionName );
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Sent only to the caller
//-----------------------------------------------------------------------------
void CHudVote::MsgFunc_CallVoteFailed( bf_read &msg )
{
if ( IsPlayingDemo() )
return;
vote_create_failed_t nReason = (vote_create_failed_t)msg.ReadByte();
int nTime = msg.ReadShort();
// if we're already drawing a vote, do nothing
if ( ShouldDraw() )
return;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
pLocalPlayer->EmitSound("Vote.Failed");
m_pVoteActive->SetVisible( false );
m_pVoteFailed->SetVisible( false );
m_pVotePassed->SetVisible( false );
m_pCallVoteFailed->SetVisible( true );
m_pVoteSetupDialog->SetVisible( false );
m_flHideTime = gpGlobals->curtime + 4.f;
char szTime[k_MAX_VOTE_NAME_LENGTH];
wchar_t wszTime[k_MAX_VOTE_NAME_LENGTH];
bool bMinutes = ( nTime > 65 );
if ( bMinutes )
{
nTime /= 60;
}
Q_snprintf( szTime, sizeof ( szTime), "%i", nTime );
g_pVGuiLocalize->ConvertANSIToUnicode( szTime, wszTime, sizeof( wszTime ) );
wchar_t wszHeaderString[k_MAX_VOTE_NAME_LENGTH];
switch( nReason )
{
case VOTE_FAILED_GENERIC:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed" );
break;
case VOTE_FAILED_TRANSITIONING_PLAYERS:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_transition_vote" );
break;
case VOTE_FAILED_RATE_EXCEEDED:
{
const char *pszTimeString = ( bMinutes ) ? ( ( nTime < 2 ) ? "#GameUI_vote_failed_vote_spam_min" : "#GameUI_vote_failed_vote_spam_mins" ) : "#GameUI_vote_failed_vote_spam";
g_pVGuiLocalize->ConstructString_safe( wszHeaderString, g_pVGuiLocalize->Find( pszTimeString ), 1, wszTime );
m_pCallVoteFailed->SetDialogVariable( "FailedReason", wszHeaderString );
break;
}
case VOTE_FAILED_ISSUE_DISABLED:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_disabled_issue" );
break;
case VOTE_FAILED_MAP_NOT_FOUND:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_map_not_found" );
break;
case VOTE_FAILED_MAP_NOT_VALID:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_map_not_valid" );
break;
case VOTE_FAILED_MAP_NAME_REQUIRED:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_map_name_required" );
break;
case VOTE_FAILED_ON_COOLDOWN:
{
const char *pszTimeString = ( bMinutes ) ? ( ( nTime < 2 ) ? "#GameUI_vote_failed_recently_min" : "#GameUI_vote_failed_recently_mins" ) : "#GameUI_vote_failed_recently";
g_pVGuiLocalize->ConstructString_safe( wszHeaderString, g_pVGuiLocalize->Find( pszTimeString ), 1, wszTime );
m_pCallVoteFailed->SetDialogVariable( "FailedReason", wszHeaderString );
break;
}
case VOTE_FAILED_TEAM_CANT_CALL:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_team_cant_call" );
break;
case VOTE_FAILED_WAITINGFORPLAYERS:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_waitingforplayers" );
break;
case VOTE_FAILED_CANNOT_KICK_ADMIN:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_cannot_kick_admin" );
break;
case VOTE_FAILED_SCRAMBLE_IN_PROGRESS:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_scramble_in_prog" );
break;
case VOTE_FAILED_SPECTATOR:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_spectator" );
break;
case VOTE_FAILED_NEXTLEVEL_SET:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_nextlevel_set" );
break;
case VOTE_FAILED_CANNOT_KICK_FOR_TIME:
{
const char *pszTimeString = ( bMinutes ) ? ( ( nTime < 2 ) ? "#GameUI_vote_failed_cannot_kick_min" : "#GameUI_vote_failed_cannot_kick_mins" ) : "#GameUI_vote_failed_cannot_kick";
g_pVGuiLocalize->ConstructString_safe( wszHeaderString, g_pVGuiLocalize->Find( pszTimeString ), 1, wszTime );
m_pCallVoteFailed->SetDialogVariable( "FailedReason", wszHeaderString );
break;
}
case VOTE_FAILED_CANNOT_KICK_DURING_ROUND:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_round_active" );
break;
case VOTE_FAILED_MODIFICATION_ALREADY_ACTIVE:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_event_already_active" );
break;
case VOTE_FAILED_VOTE_IN_PROGRESS:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_vote_in_progress" );
break;
case VOTE_FAILED_KICK_LIMIT_REACHED:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_kick_limit" );
break;
case VOTE_FAILED_KICK_DENIED_BY_GC:
m_pCallVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_kick_limit_gc" );
break;
}
}
//-----------------------------------------------------------------------------
// Purpose: Sent to everyone
//-----------------------------------------------------------------------------
void CHudVote::MsgFunc_VoteFailed( bf_read &msg )
{
if ( IsPlayingDemo() )
return;
m_nVoteTeamIndex = msg.ReadByte();
vote_create_failed_t nReason = (vote_create_failed_t)msg.ReadByte();
// Visibility of this error is handled by OnThink()
m_bVotingActive = false;
m_bVotePassed = false;
m_flVoteResultCycleTime = gpGlobals->curtime + 2.f;
m_flHideTime = gpGlobals->curtime + 5.f;
switch ( nReason )
{
case VOTE_FAILED_GENERIC:
m_pVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed" );
break;
case VOTE_FAILED_YES_MUST_EXCEED_NO:
m_pVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_yesno" );
break;
case VOTE_FAILED_QUORUM_FAILURE:
m_pVoteFailed->SetControlString( "FailedReason", "#GameUI_vote_failed_quorum" );
break;
}
IGameEvent *event = gameeventmanager->CreateEvent( "vote_failed" );
if ( event )
{
event->SetInt( "team", m_nVoteTeamIndex );
gameeventmanager->FireEventClientSide( event );
}
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
bool bShowToPlayer = ( !m_nVoteTeamIndex || pLocalPlayer->GetTeamNumber() == m_nVoteTeamIndex );
if ( bShowToPlayer )
{
pLocalPlayer->EmitSound("Vote.Failed");
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudVote::MsgFunc_VoteStart( bf_read &msg )
{
if ( IsPlayingDemo() )
return;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
// Is this a team-only vote?
m_nVoteTeamIndex = msg.ReadByte();
if ( m_nVoteTeamIndex >= FIRST_GAME_TEAM && m_nVoteTeamIndex != pLocalPlayer->GetTeamNumber() )
return;
// Entity calling the vote
bool bShowNotif = cl_vote_ui_show_notification.GetBool();
const char *pszCallerName = "Server";
m_iVoteCallerIdx = msg.ReadByte();
if ( m_iVoteCallerIdx != DEDICATED_SERVER )
{
C_BasePlayer *pVoteCaller = UTIL_PlayerByIndex( m_iVoteCallerIdx );
if ( pVoteCaller )
{
pszCallerName = pVoteCaller->GetPlayerName();
// Don't show a notification to the caller
if ( pVoteCaller == pLocalPlayer )
{
bShowNotif = false;
}
}
else
{
// Caller invalid for some reason
pszCallerName = "Player";
}
}
// DisplayString
char szIssue[k_MAX_VOTE_NAME_LENGTH] = { 0 };
msg.ReadString( szIssue, sizeof(szIssue) );
// DetailString
char szParam1[k_MAX_VOTE_NAME_LENGTH] = { 0 };
msg.ReadString( szParam1, sizeof(szParam1) );
m_bIsYesNoVote = msg.ReadByte();
int iTargetEntIndex = msg.ReadByte();
m_flVoteResultCycleTime = -1.f;
m_bVotingActive = true;
m_pVoteFailed->SetVisible( false );
m_pVotePassed->SetVisible( false );
m_pCallVoteFailed->SetVisible( false );
m_pVoteSetupDialog->SetVisible( false );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pVoteActive, "HideVoteBackgrounds" );
m_voteBar->SetVisible( m_bIsYesNoVote );
// There will always be at least two choices...
m_pVoteActive->SetControlVisible( "LabelOption1", true );
m_pVoteActive->SetControlVisible( "LabelOption2", true );
// ...sometimes more
m_pVoteActive->SetControlVisible( "LabelOption3", m_VoteSetupChoices.Count() > 2 ? true : false );
m_pVoteActive->SetControlVisible( "Option3Background_Selected", m_VoteSetupChoices.Count() > 2 ? true : false );
m_pVoteActive->SetControlVisible( "LabelOption4", m_VoteSetupChoices.Count() > 3 ? true : false );
m_pVoteActive->SetControlVisible( "Option4Background_Selected", m_VoteSetupChoices.Count() > 3 ? true : false );
m_pVoteActive->SetControlVisible( "LabelOption5", m_VoteSetupChoices.Count() > 4 ? true : false );
m_pVoteActive->SetControlVisible( "Option5Background_Selected", m_VoteSetupChoices.Count() > 4 ? true : false );
m_pVoteActive->SetControlVisible( "VoteCountLabel", m_bIsYesNoVote );
m_pVoteActive->SetControlVisible( "Option1CountLabel", m_bIsYesNoVote );
m_pVoteActive->SetControlVisible( "Option2CountLabel", m_bIsYesNoVote );
m_pVoteActive->SetControlVisible( "Divider1", m_bIsYesNoVote );
m_pVoteActive->SetControlVisible( "Divider2", m_bIsYesNoVote );
// Display vote caller's name
wchar_t wszCallerName[MAX_PLAYER_NAME_LENGTH];
wchar_t wszHeaderString[k_MAX_VOTE_NAME_LENGTH];
// Player
g_pVGuiLocalize->ConvertANSIToUnicode( pszCallerName, wszCallerName, sizeof( wszCallerName ) );
// String
g_pVGuiLocalize->ConstructString_safe( wszHeaderString, g_pVGuiLocalize->Find( "#GameUI_vote_header" ), 1, wszCallerName );
// Final
m_pVoteActive->SetDialogVariable( "header", wszHeaderString );
// Display the Issue
wchar_t *pwcParam;
wchar_t wcParam[k_MAX_VOTE_NAME_LENGTH];
wchar_t *pwcIssue;
wchar_t wcIssue[k_MAX_VOTE_NAME_LENGTH];
if ( Q_strlen( szParam1 ) > 0 )
{
if ( szParam1[0] == '#' )
{
// localize it
pwcParam = g_pVGuiLocalize->Find( szParam1 );
}
else
{
// convert to wchar
g_pVGuiLocalize->ConvertANSIToUnicode( szParam1, wcParam, sizeof( wcParam ) );
pwcParam = wcParam;
}
g_pVGuiLocalize->ConstructString_safe( wcIssue, g_pVGuiLocalize->Find( szIssue ), 1, pwcParam );
pwcIssue = wcIssue;
}
else
{
// no param, just localize the issue
pwcIssue = g_pVGuiLocalize->Find( szIssue );
}
m_pVoteActive->SetDialogVariable( "voteissue", pwcIssue );
// Figure out which UI
if ( m_bIsYesNoVote )
{
// YES / NO UI
wchar_t wzFinal[k_MAX_VOTE_NAME_LENGTH] = L"";
wchar_t *pszText = g_pVGuiLocalize->Find( ::input->IsSteamControllerActive() ? "#GameUI_vote_yes_sc_instruction" : "#GameUI_vote_yes_pc_instruction" );
if ( pszText )
{
UTIL_ReplaceKeyBindings( pszText, 0, wzFinal, sizeof( wzFinal ), GAME_ACTION_SET_FPSCONTROLS );
if ( m_pVoteActive )
m_pVoteActive->SetControlString( "LabelOption1", wzFinal );
}
pszText = g_pVGuiLocalize->Find( ::input->IsSteamControllerActive() ? "#GameUI_vote_no_sc_instruction" : "#GameUI_vote_no_pc_instruction" );
if ( pszText )
{
UTIL_ReplaceKeyBindings( pszText, 0, wzFinal, sizeof( wzFinal ), GAME_ACTION_SET_FPSCONTROLS );
if ( m_pVoteActive )
m_pVoteActive->SetControlString( "LabelOption2", wzFinal );
}
}
else
{
// GENERAL UI
if ( m_VoteSetupChoices.Count() )
{
// Clear the labels to prevent previous options from being displayed,
// such as when there are fewer options this vote than the previous
for ( int iIndex = 0; iIndex < MAX_VOTE_OPTIONS; iIndex++ )
{
// Construct Label name
char szOptionNum[2];
Q_snprintf( szOptionNum, sizeof( szOptionNum ), "%i", iIndex + 1 );
char szVoteOptionCount[13] = "LabelOption";
Q_strncat( szVoteOptionCount, szOptionNum, sizeof( szVoteOptionCount ), COPY_ALL_CHARACTERS );
m_pVoteActive->SetControlString( szVoteOptionCount, "" );
}
// Set us up the vote
for ( int iIndex = 0; iIndex < m_nVoteChoicesCount; iIndex++ )
{
// Construct Option name
const char *pszChoiceName = m_VoteSetupChoices[iIndex];
char szOptionName[k_MAX_VOTE_NAME_LENGTH];
Q_snprintf( szOptionName, sizeof( szOptionName ), "F%i. ", iIndex + 1 );
Q_strncat( szOptionName, pszChoiceName, sizeof( szOptionName ), COPY_ALL_CHARACTERS );
// Construct Label name
char szOptionNum[2];
Q_snprintf( szOptionNum, sizeof( szOptionNum ), "%i", iIndex + 1 );
char szVoteOptionCount[13] = "LabelOption";
Q_strncat( szVoteOptionCount, szOptionNum, sizeof( szVoteOptionCount ), COPY_ALL_CHARACTERS );
// Set Label string
if ( m_pVoteActive )
{
m_pVoteActive->SetControlString( szVoteOptionCount, szOptionName );
}
}
}
}
// Is the target a player?
int nTargetLabelX = m_nVoteActiveIssueLabelX;
C_BasePlayer *pTargetPlayer = NULL;
if ( iTargetEntIndex )
{
pTargetPlayer = UTIL_PlayerByIndex( iTargetEntIndex );
if ( pTargetPlayer )
{
m_pVoteActiveTargetAvatar->SetPlayer( pTargetPlayer );
m_pVoteActiveTargetAvatar->SetShouldDrawFriendIcon( false );
nTargetLabelX += ( m_pVoteActiveTargetAvatar->GetWide() + XRES( 3 ) );
}
}
m_pVoteActiveIssueLabel->SetPos( nTargetLabelX, m_nVoteActiveIssueLabelY );
m_pVoteActiveTargetAvatar->SetVisible( pTargetPlayer ? true : false );
IGameEvent *event = gameeventmanager->CreateEvent( "vote_started" );
if ( event )
{
event->SetString( "issue", szIssue );
event->SetString( "param1", szParam1 );
event->SetInt( "team", m_nVoteTeamIndex );
event->SetInt( "initiator", m_iVoteCallerIdx );
gameeventmanager->FireEventClientSide( event );
}
#ifdef TF_CLIENT_DLL
if ( bShowNotif )
{
NotificationQueue_Add( new CTFVoteNotification( pszCallerName ) );
}
else
{
m_bShowVoteActivePanel = true;
}
#else
m_bShowVoteActivePanel = true;
#endif // TF_CLIENT_DLL
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudVote::MsgFunc_VotePass( bf_read &msg )
{
if ( IsPlayingDemo() )
return;
m_nVoteTeamIndex = msg.ReadByte();
// Passed string
char szResult[k_MAX_VOTE_NAME_LENGTH];
szResult[0] = 0;
msg.ReadString( szResult, sizeof(szResult) );
// Detail string
char szParam1[k_MAX_VOTE_NAME_LENGTH];
szParam1[0] = 0;
msg.ReadString( szParam1, sizeof(szParam1) );
// Localize
wchar_t *pwcParam;
wchar_t wcParam[k_MAX_VOTE_NAME_LENGTH];
wchar_t *pwcIssue;
wchar_t wcIssue[k_MAX_VOTE_NAME_LENGTH];
if ( Q_strlen( szParam1 ) > 0 )
{
if ( szParam1[0] == '#' )
{
pwcParam = g_pVGuiLocalize->Find( szParam1 );
}
else
{
// Convert to wchar
g_pVGuiLocalize->ConvertANSIToUnicode( szParam1, wcParam, sizeof( wcParam ) );
pwcParam = wcParam;
}
g_pVGuiLocalize->ConstructString_safe( wcIssue, g_pVGuiLocalize->Find( szResult ), 1, pwcParam );
pwcIssue = wcIssue;
}
else
{
// No param, just localize the result
pwcIssue = g_pVGuiLocalize->Find( szResult );
}
m_pVotePassed->SetDialogVariable( "passedresult", pwcIssue );
m_bVotingActive = false;
m_bVotePassed = true;
m_flVoteResultCycleTime = gpGlobals->curtime + 2.f;
m_flHideTime = gpGlobals->curtime + 5.f;
// driller: this event has no listeners - will eventually hook into stats
IGameEvent *event = gameeventmanager->CreateEvent( "vote_passed" );
if ( event )
{
event->SetString( "details", szResult );
event->SetString( "param1", szParam1 );
event->SetInt( "team", m_nVoteTeamIndex );
gameeventmanager->FireEventClientSide( event );
}
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
pLocalPlayer->EmitSound( "Vote.Passed" );
}
//-----------------------------------------------------------------------------
// Purpose: Creates a UI for Vote Issue selection
//-----------------------------------------------------------------------------
void CHudVote::MsgFunc_VoteSetup( bf_read &msg )
{
if ( IsPlayingDemo() )
return;
m_pVoteActive->SetVisible( false );
m_pVoteFailed->SetVisible( false );
m_pVotePassed->SetVisible( false );
m_pCallVoteFailed->SetVisible( false );
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
// Load up the list of Vote Issues
m_VoteSetupIssues.RemoveAll();
int nIssueCount = msg.ReadByte();
if ( nIssueCount )
{
for ( int i = 0; i < nIssueCount; i++ )
{
char szIssue[k_MAX_VOTE_NAME_LENGTH];
char szIssueString[k_MAX_VOTE_NAME_LENGTH];
msg.ReadString( szIssue, sizeof( szIssue ) );
msg.ReadString( szIssueString, sizeof( szIssueString ) );
bool bIsActive = (bool)msg.ReadByte();
m_bVoteSystemActive |= bIsActive;
bool bAdd = true;
FOR_EACH_VEC( m_VoteSetupIssues, j )
{
if ( !V_strcmp( szIssue, m_VoteSetupIssues[j].szName ) )
{
bAdd = false;
break;
}
}
if ( bAdd )
{
// When empty, assume that we just pre-pend #Vote_ to szIssue (reduces msg size)
if ( !szIssueString[0] )
{
V_sprintf_safe( szIssueString, "#Vote_%s", szIssue );
}
VoteIssue_t issue;
V_strcpy_safe( issue.szName, szIssue );
V_strcpy_safe( issue.szNameString, szIssueString );
issue.bIsActive = bIsActive;
// Send it over to the listpanel
m_VoteSetupIssues.AddToTail( issue );
}
}
}
m_pVoteSetupDialog->AddVoteIssues( m_VoteSetupIssues );
// Load up the list of Vote Issue Parameters
m_VoteSetupMapCycle.RemoveAll();
// Use the appropriate stringtable for maps based on gamemode
bool bMvM = false;
INetworkStringTable *pStringTable = g_pStringTableServerMapCycle;
#ifdef TF_CLIENT_DLL
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
bMvM = true;
pStringTable = g_pStringTableServerMapCycleMvM;
}
#endif // TF_CLIENT_DLL
if ( pStringTable )
{
int index = bMvM ? pStringTable->FindStringIndex( "ServerMapCycleMvM" ) : pStringTable->FindStringIndex( "ServerMapCycle" );
if ( index != ::INVALID_STRING_INDEX )
{
int nLength = 0;
const char *pszMapCycle = (const char *)pStringTable->GetStringUserData( index, &nLength );
if ( pszMapCycle && pszMapCycle[0] )
{
if ( pszMapCycle && nLength )
{
V_SplitString( pszMapCycle, "\n", m_VoteSetupMapCycle );
}
// Alphabetize
if ( m_VoteSetupMapCycle.Count() )
{
m_VoteSetupMapCycle.Sort( m_VoteSetupMapCycle.SortFunc );
}
}
}
}
#ifdef TF_CLIENT_DLL
m_VoteSetupPopFiles.RemoveAll();
if ( g_pStringTableServerPopFiles )
{
int index = g_pStringTableServerPopFiles->FindStringIndex( "ServerPopFiles" );
if ( index != ::INVALID_STRING_INDEX )
{
int nLength = 0;
const char *pszPopFiles = (const char *)g_pStringTableServerPopFiles->GetStringUserData( index, &nLength );
if ( pszPopFiles && pszPopFiles[0] )
{
if ( pszPopFiles && nLength )
{
V_SplitString( pszPopFiles, "\n", m_VoteSetupPopFiles );
}
// Alphabetize
if ( m_VoteSetupPopFiles.Count() )
{
m_VoteSetupPopFiles.Sort( m_VoteSetupPopFiles.SortFunc );
}
}
}
}
#endif // TF_CLIENT_DLL
// Now send any data we gathered over to the listpanel
PropagateOptionParameters();
m_pVoteSetupDialog->Activate();
m_pVoteSetupDialog->SetVisible( true );
}
//-----------------------------------------------------------------------------
// Purpose: Propagate vote option parameters to the Issue Parameters list
//-----------------------------------------------------------------------------
void CHudVote::PropagateOptionParameters( void )
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
m_pVoteSetupDialog->AddVoteIssueParams_MapCycle( m_VoteSetupMapCycle );
#ifdef TF_CLIENT_DLL
m_pVoteSetupDialog->AddVoteIssueParams_PopFiles( m_VoteSetupPopFiles );
#endif // TF_CLIENT_DLL
// Insert future issue param data containers here
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudVote::FireGameEvent( IGameEvent *event )
{
const char *eventName = event->GetName();
if ( !eventName )
return;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pLocalPlayer )
return;
if( FStrEq( eventName, "vote_changed" ) )
{
for ( int index = 0; index < MAX_VOTE_OPTIONS; index++ )
{
char szOption[2];
Q_snprintf( szOption, sizeof( szOption ), "%i", index + 1 );
char szVoteOptionCount[13] = "vote_option";
Q_strncat( szVoteOptionCount, szOption, sizeof( szVoteOptionCount ), COPY_ALL_CHARACTERS );
m_nVoteOptionCount[index] = event->GetInt( szVoteOptionCount );
}
m_nPotentialVotes = event->GetInt( "potentialVotes" );
}
else if ( FStrEq( eventName, "vote_options" ) )
{
m_VoteSetupChoices.RemoveAll();
m_nVoteChoicesCount = event->GetInt( "count" );
for ( int iIndex = 0; iIndex < m_nVoteChoicesCount; iIndex++ )
{
char szNumber[2];
Q_snprintf( szNumber, sizeof( szNumber ), "%i", iIndex + 1 );
char szOptionName[8] = "option";
Q_strncat( szOptionName, szNumber, sizeof( szOptionName ), COPY_ALL_CHARACTERS );
const char *pszOptionName = event->GetString( szOptionName );
m_VoteSetupChoices.CopyAndAddToTail( pszOptionName );
}
}
else if ( FStrEq( eventName, "vote_cast" ) )
{
int iPlayer = event->GetInt( "entityid" );
C_BasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayer );
if ( pPlayer != pLocalPlayer )
return;
int vote_option = event->GetInt( "vote_option", TEAM_UNASSIGNED );
if( vote_option == VOTE_OPTION1 )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pVoteActive, "PulseOption1" );
}
else if( vote_option == VOTE_OPTION2 )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pVoteActive, "PulseOption2" );
}
else if( vote_option == VOTE_OPTION3 )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pVoteActive, "PulseOption3" );
}
else if( vote_option == VOTE_OPTION4 )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pVoteActive, "PulseOption4" );
}
else if( vote_option == VOTE_OPTION5 )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pVoteActive, "PulseOption5" );
}
m_bPlayerVoted = true;
bool bForceActive = false;
#ifdef TF_CLIENT_DLL
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
if ( m_iVoteCallerIdx == GetLocalPlayerIndex() )
{
bForceActive = true;
}
}
#endif // TF_CLIENT_DLL
if ( !cl_vote_ui_active_after_voting.GetBool() && !bForceActive )
{
m_flPostVotedHideTime = gpGlobals->curtime + 1.5f;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudVote::OnThink()
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer )
{
bool bShowToPlayer = ( !m_nVoteTeamIndex || pLocalPlayer->GetTeamNumber() == m_nVoteTeamIndex );
// We delay hiding the menu after we cast a vote
if ( m_bPlayerVoted && m_flPostVotedHideTime > 0 && gpGlobals->curtime > m_flPostVotedHideTime )
{
m_pVoteActive->SetVisible( false );
m_bShowVoteActivePanel = false;
m_flPostVotedHideTime = -1;
}
if ( m_flVoteResultCycleTime > 0 && gpGlobals->curtime > m_flVoteResultCycleTime )
{
m_pVoteActive->SetVisible( false );
m_pVoteFailed->SetVisible( !m_bVotePassed && bShowToPlayer );
m_pVotePassed->SetVisible( m_bVotePassed && bShowToPlayer );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pVoteActive, "HideVoteBackgrounds" );
m_flVoteResultCycleTime = -1;
m_bPlayerVoted = false;
m_bVotingActive = false;
m_bShowVoteActivePanel = false;
m_iVoteCallerIdx = -1;
}
if ( m_bVotingActive && m_bShowVoteActivePanel )
{
// driller: Need to rewrite this to handle all vote types (Yes/No and General)
if ( m_bIsYesNoVote && m_pVoteActive )
{
char szYesCount[k_MAX_VOTE_NAME_LENGTH] = "";
Q_snprintf( szYesCount, sizeof( szYesCount ), "%d", m_nVoteOptionCount[0] );
char szNoCount[k_MAX_VOTE_NAME_LENGTH] = "";
Q_snprintf( szNoCount, sizeof( szNoCount ), "%d", m_nVoteOptionCount[1] );
m_pVoteActive->SetControlString( "Option1CountLabel", szYesCount );
m_pVoteActive->SetControlString( "Option2CountLabel", szNoCount );
}
if ( !m_pVoteActive->IsVisible() && bShowToPlayer )
{
m_pVoteActive->SetVisible( true );
pLocalPlayer->EmitSound("Vote.Created");
}
}
}
BaseClass::OnThink();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudVote::ShouldDraw( void )
{
return ( m_bVotingActive || gpGlobals->curtime < m_flHideTime );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudVote::IsPlayingDemo() const
{
return engine->IsPlayingDemo();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudVote::IsVoteUIActive( void )
{
return m_bShowVoteActivePanel;
}
bool CHudVote::IsShowingVoteSetupDialog()
{
return m_pVoteSetupDialog && m_pVoteSetupDialog->IsEnabled() && m_pVoteSetupDialog->IsVisible();
}
bool CHudVote::IsShowingVotingUI()
{
return m_pVoteActive && m_pVoteActive->IsEnabled() && m_pVoteActive->IsVisible();
}