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110 lines
3.0 KiB
110 lines
3.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_basetempentity.h" |
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#include "iefx.h" |
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#include "fx.h" |
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#include "tier0/vprof.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Footprint Decal TE |
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//----------------------------------------------------------------------------- |
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class C_TEFootprintDecal : public C_BaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( C_TEFootprintDecal, C_BaseTempEntity ); |
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DECLARE_CLIENTCLASS(); |
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C_TEFootprintDecal( void ); |
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virtual ~C_TEFootprintDecal( void ); |
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virtual void PostDataUpdate( DataUpdateType_t updateType ); |
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virtual void Precache( void ); |
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public: |
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Vector m_vecOrigin; |
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Vector m_vecDirection; |
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Vector m_vecStart; |
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int m_nEntity; |
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int m_nIndex; |
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char m_chMaterialType; |
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}; |
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEFootprintDecal, DT_TEFootprintDecal, CTEFootprintDecal) |
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RecvPropVector( RECVINFO(m_vecOrigin)), |
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RecvPropVector( RECVINFO(m_vecDirection)), |
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RecvPropInt( RECVINFO(m_nEntity)), |
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RecvPropInt( RECVINFO(m_nIndex)), |
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RecvPropInt( RECVINFO(m_chMaterialType)), |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Constructor, destructor |
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//----------------------------------------------------------------------------- |
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C_TEFootprintDecal::C_TEFootprintDecal( void ) |
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{ |
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m_vecOrigin.Init(); |
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m_vecStart.Init(); |
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m_nEntity = 0; |
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m_nIndex = 0; |
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m_chMaterialType = 'C'; |
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} |
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C_TEFootprintDecal::~C_TEFootprintDecal( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_TEFootprintDecal::Precache( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Do stuff when data changes |
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//----------------------------------------------------------------------------- |
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void C_TEFootprintDecal::PostDataUpdate( DataUpdateType_t updateType ) |
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{ |
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VPROF( "C_TEFootprintDecal::PostDataUpdate" ); |
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// FIXME: Make this choose the decal based on material type |
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if ( r_decals.GetInt() ) |
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{ |
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C_BaseEntity *ent = cl_entitylist->GetEnt( m_nEntity ); |
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if ( ent ) |
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{ |
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effects->DecalShoot( m_nIndex, |
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m_nEntity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), m_vecOrigin, &m_vecDirection, 0 ); |
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} |
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} |
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} |
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void TE_FootprintDecal( IRecipientFilter& filter, float delay, const Vector *origin, const Vector* right, |
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int entity, int index, unsigned char materialType ) |
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{ |
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if ( r_decals.GetInt() ) |
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{ |
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C_BaseEntity *ent = cl_entitylist->GetEnt( entity ); |
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if ( ent ) |
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{ |
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effects->DecalShoot( index, entity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), *origin, right, 0 ); |
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} |
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} |
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} |