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221 lines
7.8 KiB
221 lines
7.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "cbase.h" |
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#include "c_basetempentity.h" |
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#include "networkstringtable_clientdll.h" |
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#include "effect_dispatch_data.h" |
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#include "c_te_effect_dispatch.h" |
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#include "tier1/KeyValues.h" |
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#include "toolframework_client.h" |
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#include "tier0/vprof.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// CClientEffectRegistration registration |
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//----------------------------------------------------------------------------- |
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CClientEffectRegistration *CClientEffectRegistration::s_pHead = NULL; |
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CClientEffectRegistration::CClientEffectRegistration( const char *pEffectName, ClientEffectCallback fn ) |
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{ |
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m_pEffectName = pEffectName; |
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m_pFunction = fn; |
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m_pNext = s_pHead; |
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s_pHead = this; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: EffectDispatch TE |
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//----------------------------------------------------------------------------- |
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class C_TEEffectDispatch : public C_BaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( C_TEEffectDispatch, C_BaseTempEntity ); |
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DECLARE_CLIENTCLASS(); |
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C_TEEffectDispatch( void ); |
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virtual ~C_TEEffectDispatch( void ); |
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virtual void PostDataUpdate( DataUpdateType_t updateType ); |
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public: |
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CEffectData m_EffectData; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_TEEffectDispatch::C_TEEffectDispatch( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_TEEffectDispatch::~C_TEEffectDispatch( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void DispatchEffectToCallback( const char *pEffectName, const CEffectData &m_EffectData ) |
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{ |
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// Look through all the registered callbacks |
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for ( CClientEffectRegistration *pReg = CClientEffectRegistration::s_pHead; pReg; pReg = pReg->m_pNext ) |
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{ |
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// If the name matches, call it |
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if ( Q_stricmp( pReg->m_pEffectName, pEffectName ) == 0 ) |
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{ |
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pReg->m_pFunction( m_EffectData ); |
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return; |
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} |
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} |
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DevMsg("DispatchEffect: effect '%s' not found on client\n", pEffectName ); |
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} |
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//----------------------------------------------------------------------------- |
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// Record effects |
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//----------------------------------------------------------------------------- |
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static void RecordEffect( const char *pEffectName, const CEffectData &data ) |
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{ |
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if ( !ToolsEnabled() ) |
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return; |
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if ( clienttools->IsInRecordingMode() && ( (data.m_fFlags & EFFECTDATA_NO_RECORD) == 0 ) ) |
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{ |
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KeyValues *msg = new KeyValues( "TempEntity" ); |
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const char *pSurfacePropName = physprops->GetPropName( data.m_nSurfaceProp ); |
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char pName[1024]; |
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Q_snprintf( pName, sizeof(pName), "TE_DispatchEffect %s %s", pEffectName, pSurfacePropName ); |
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msg->SetInt( "te", TE_DISPATCH_EFFECT ); |
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msg->SetString( "name", pName ); |
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msg->SetFloat( "time", gpGlobals->curtime ); |
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msg->SetFloat( "originx", data.m_vOrigin.x ); |
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msg->SetFloat( "originy", data.m_vOrigin.y ); |
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msg->SetFloat( "originz", data.m_vOrigin.z ); |
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msg->SetFloat( "startx", data.m_vStart.x ); |
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msg->SetFloat( "starty", data.m_vStart.y ); |
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msg->SetFloat( "startz", data.m_vStart.z ); |
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msg->SetFloat( "normalx", data.m_vNormal.x ); |
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msg->SetFloat( "normaly", data.m_vNormal.y ); |
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msg->SetFloat( "normalz", data.m_vNormal.z ); |
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msg->SetFloat( "anglesx", data.m_vAngles.x ); |
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msg->SetFloat( "anglesy", data.m_vAngles.y ); |
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msg->SetFloat( "anglesz", data.m_vAngles.z ); |
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msg->SetInt( "flags", data.m_fFlags ); |
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msg->SetFloat( "scale", data.m_flScale ); |
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msg->SetFloat( "magnitude", data.m_flMagnitude ); |
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msg->SetFloat( "radius", data.m_flRadius ); |
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msg->SetString( "surfaceprop", pSurfacePropName ); |
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msg->SetInt( "color", data.m_nColor ); |
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msg->SetInt( "damagetype", data.m_nDamageType ); |
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msg->SetInt( "hitbox", data.m_nHitBox ); |
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msg->SetString( "effectname", pEffectName ); |
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// FIXME: Need to write the attachment name here |
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msg->SetInt( "attachmentindex", data.m_nAttachmentIndex ); |
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// NOTE: Ptrs are our way of indicating it's an entindex |
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msg->SetPtr( "entindex", (void*)data.entindex() ); |
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ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); |
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msg->deleteThis(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_TEEffectDispatch::PostDataUpdate( DataUpdateType_t updateType ) |
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{ |
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VPROF( "C_TEEffectDispatch::PostDataUpdate" ); |
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// Find the effect name. |
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const char *pEffectName = g_StringTableEffectDispatch->GetString( m_EffectData.GetEffectNameIndex() ); |
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if ( pEffectName ) |
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{ |
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DispatchEffectToCallback( pEffectName, m_EffectData ); |
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RecordEffect( pEffectName, m_EffectData ); |
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} |
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} |
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IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TEEffectDispatch, DT_TEEffectDispatch, CTEEffectDispatch ) |
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RecvPropDataTable( RECVINFO_DT( m_EffectData ), 0, &REFERENCE_RECV_TABLE( DT_EffectData ) ) |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: Clientside version |
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//----------------------------------------------------------------------------- |
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void TE_DispatchEffect( IRecipientFilter& filter, float delay, const Vector &pos, const char *pName, const CEffectData &data ) |
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{ |
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DispatchEffectToCallback( pName, data ); |
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RecordEffect( pName, data ); |
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} |
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// Client version of dispatch effect, for predicted weapons |
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void DispatchEffect( const char *pName, const CEffectData &data ) |
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{ |
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CPASFilter filter( data.m_vOrigin ); |
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te->DispatchEffect( filter, 0.0, data.m_vOrigin, pName, data ); |
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} |
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//----------------------------------------------------------------------------- |
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// Playback |
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//----------------------------------------------------------------------------- |
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void TE_DispatchEffect( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) |
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{ |
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CEffectData data; |
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data.m_nMaterial = 0; |
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data.m_vOrigin.x = pKeyValues->GetFloat( "originx" ); |
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data.m_vOrigin.y = pKeyValues->GetFloat( "originy" ); |
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data.m_vOrigin.z = pKeyValues->GetFloat( "originz" ); |
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data.m_vStart.x = pKeyValues->GetFloat( "startx" ); |
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data.m_vStart.y = pKeyValues->GetFloat( "starty" ); |
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data.m_vStart.z = pKeyValues->GetFloat( "startz" ); |
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data.m_vNormal.x = pKeyValues->GetFloat( "normalx" ); |
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data.m_vNormal.y = pKeyValues->GetFloat( "normaly" ); |
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data.m_vNormal.z = pKeyValues->GetFloat( "normalz" ); |
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data.m_vAngles.x = pKeyValues->GetFloat( "anglesx" ); |
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data.m_vAngles.y = pKeyValues->GetFloat( "anglesy" ); |
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data.m_vAngles.z = pKeyValues->GetFloat( "anglesz" ); |
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data.m_fFlags = pKeyValues->GetInt( "flags" ); |
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data.m_flScale = pKeyValues->GetFloat( "scale" ); |
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data.m_flMagnitude = pKeyValues->GetFloat( "magnitude" ); |
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data.m_flRadius = pKeyValues->GetFloat( "radius" ); |
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const char *pSurfaceProp = pKeyValues->GetString( "surfaceprop" ); |
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data.m_nSurfaceProp = physprops->GetSurfaceIndex( pSurfaceProp ); |
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data.m_nDamageType = pKeyValues->GetInt( "damagetype" ); |
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data.m_nHitBox = pKeyValues->GetInt( "hitbox" ); |
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data.m_nColor = pKeyValues->GetInt( "color" ); |
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data.m_nAttachmentIndex = pKeyValues->GetInt( "attachmentindex" ); |
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// NOTE: Ptrs are our way of indicating it's an entindex |
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ClientEntityHandle_t hWorld = ClientEntityList().EntIndexToHandle( 0 ); |
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data.m_hEntity = (intp)pKeyValues->GetPtr( "entindex", (void*)hWorld.ToInt() ); |
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const char *pEffectName = pKeyValues->GetString( "effectname" ); |
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TE_DispatchEffect( filter, 0.0f, data.m_vOrigin, pEffectName, data ); |
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}
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