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11 lines
387 B
11 lines
387 B
#include "BaseVSShader.h" |
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// This one isn't supported on dx8 |
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DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe ) |
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DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 ) |
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DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 ) |
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// FIXME: These aren't supported on dx8, but need to be. |
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DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint ) |
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DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )
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