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198 lines
6.7 KiB
198 lines
6.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "BaseVSShader.h" |
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#include "convar.h" |
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#include "portalstaticoverlay_vs20.inc" |
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#include "portalstaticoverlay_ps20.inc" |
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#include "portalstaticoverlay_ps20b.inc" |
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#include "cpp_shader_constant_register_map.h" |
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BEGIN_VS_SHADER( PortalStaticOverlay, |
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"Help for PortalStaticOverlay shader" ) |
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BEGIN_SHADER_PARAMS |
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SHADER_PARAM_OVERRIDE( COLOR, SHADER_PARAM_TYPE_COLOR, "{255 255 255}", "unused", SHADER_PARAM_NOT_EDITABLE ) |
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SHADER_PARAM_OVERRIDE( ALPHA, SHADER_PARAM_TYPE_FLOAT, "1.0", "unused", SHADER_PARAM_NOT_EDITABLE ) |
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SHADER_PARAM( STATICAMOUNT, SHADER_PARAM_TYPE_FLOAT, "0.0", "Amount of the static blend texture to blend into the base texture" ) |
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SHADER_PARAM( STATICBLENDTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "", "When adding static, this is the texture that gets blended in" ) |
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SHADER_PARAM( STATICBLENDTEXTUREFRAME, SHADER_PARAM_TYPE_INTEGER, "0", "" ) |
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SHADER_PARAM( ALPHAMASKTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "", "An alpha mask for odd shaped portals" ) |
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SHADER_PARAM( ALPHAMASKTEXTUREFRAME, SHADER_PARAM_TYPE_INTEGER, "0", "" ) |
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SHADER_PARAM( NOCOLORWRITE, SHADER_PARAM_TYPE_INTEGER, "0", "" ) |
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END_SHADER_PARAMS |
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SHADER_INIT_PARAMS() |
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{ |
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SET_FLAGS( MATERIAL_VAR_TRANSLUCENT ); |
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} |
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SHADER_FALLBACK |
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{ |
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if( !g_pHardwareConfig->SupportsVertexAndPixelShaders() ) |
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return "PortalStaticOverlay_DX60"; |
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return 0; |
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} |
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SHADER_INIT |
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{ |
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if( params[STATICBLENDTEXTURE]->IsDefined() ) |
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LoadTexture( STATICBLENDTEXTURE ); |
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if( params[ALPHAMASKTEXTURE]->IsDefined() ) |
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LoadTexture( ALPHAMASKTEXTURE ); |
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if( !params[STATICAMOUNT]->IsDefined() ) |
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params[STATICAMOUNT]->SetFloatValue( 0.0f ); |
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if( !params[STATICBLENDTEXTURE]->IsDefined() ) |
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params[STATICBLENDTEXTURE]->SetIntValue( 0 ); |
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if( !params[STATICBLENDTEXTUREFRAME]->IsDefined() ) |
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params[STATICBLENDTEXTUREFRAME]->SetIntValue( 0 ); |
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if( !params[ALPHAMASKTEXTURE]->IsDefined() ) |
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params[ALPHAMASKTEXTURE]->SetIntValue( 0 ); |
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if( !params[ALPHAMASKTEXTUREFRAME]->IsDefined() ) |
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params[ALPHAMASKTEXTUREFRAME]->SetIntValue( 0 ); |
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if( !params[NOCOLORWRITE]->IsDefined() ) |
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params[NOCOLORWRITE]->SetIntValue( 0 ); |
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} |
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SHADER_DRAW |
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{ |
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bool bStaticBlendTexture = params[STATICBLENDTEXTURE]->IsTexture(); |
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bool bAlphaMaskTexture = params[ALPHAMASKTEXTURE]->IsTexture(); //must support 2 texture stages to use a mask |
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bool bIsModel = IS_FLAG_SET( MATERIAL_VAR_MODEL ); |
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bool bColorWrites = params[NOCOLORWRITE]->GetIntValue() == 0; |
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SHADOW_STATE |
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{ |
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SetInitialShadowState(); |
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FogToFogColor(); |
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//pShaderShadow->EnablePolyOffset( SHADER_POLYOFFSET_DECAL ); //a portal is effectively a decal on top of a wall |
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pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_NEAREROREQUAL ); |
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pShaderShadow->EnableDepthWrites( true ); |
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if( g_pHardwareConfig->GetHDRType() != HDR_TYPE_NONE ) |
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{ |
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pShaderShadow->EnableSRGBWrite( true ); |
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} |
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pShaderShadow->EnableBlending( true ); |
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pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE_MINUS_SRC_ALPHA ); |
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pShaderShadow->EnableAlphaTest( true ); |
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pShaderShadow->AlphaFunc( SHADER_ALPHAFUNC_GREATER, 0.0f ); |
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pShaderShadow->EnableColorWrites( bColorWrites ); |
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if( g_pHardwareConfig->GetHDRType() != HDR_TYPE_NONE ) |
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pShaderShadow->EnableSRGBWrite( true ); |
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if( bStaticBlendTexture || bAlphaMaskTexture ) |
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pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); |
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if( bStaticBlendTexture && bAlphaMaskTexture ) |
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pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); |
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int fmt = VERTEX_POSITION | VERTEX_NORMAL; |
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int userDataSize = 0; |
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if( bIsModel ) |
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{ |
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userDataSize = 4; |
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} |
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else |
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{ |
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fmt |= VERTEX_TANGENT_S | VERTEX_TANGENT_T; |
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} |
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pShaderShadow->VertexShaderVertexFormat( fmt, 1, 0, userDataSize ); |
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DECLARE_STATIC_VERTEX_SHADER( portalstaticoverlay_vs20 ); |
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SET_STATIC_VERTEX_SHADER_COMBO( MODEL, bIsModel ); |
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SET_STATIC_VERTEX_SHADER( portalstaticoverlay_vs20 ); |
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// Avoid setting a pixel shader when only doing depth/stencil operations, as recommended by PIX |
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if( bColorWrites || bAlphaMaskTexture || g_pHardwareConfig->PlatformRequiresNonNullPixelShaders() ) |
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{ |
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if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) |
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{ |
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DECLARE_STATIC_PIXEL_SHADER( portalstaticoverlay_ps20b ); |
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SET_STATIC_PIXEL_SHADER_COMBO( HASALPHAMASK, bAlphaMaskTexture ); |
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SET_STATIC_PIXEL_SHADER_COMBO( HASSTATICTEXTURE, bStaticBlendTexture ); |
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SET_STATIC_PIXEL_SHADER( portalstaticoverlay_ps20b ); |
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} |
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else |
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{ |
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DECLARE_STATIC_PIXEL_SHADER( portalstaticoverlay_ps20 ); |
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SET_STATIC_PIXEL_SHADER_COMBO( HASALPHAMASK, bAlphaMaskTexture ); |
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SET_STATIC_PIXEL_SHADER_COMBO( HASSTATICTEXTURE, bStaticBlendTexture ); |
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SET_STATIC_PIXEL_SHADER( portalstaticoverlay_ps20 ); |
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} |
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} |
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} |
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DYNAMIC_STATE |
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{ |
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pShaderAPI->SetDefaultState(); |
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float fStaticAmount = params[STATICAMOUNT]->GetFloatValue(); |
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//x is static, y is inverse static |
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float pc0[4] = { fStaticAmount, 1.0f - fStaticAmount, 0.0f, 0.0f }; |
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pShaderAPI->SetPixelShaderConstant( 0, pc0 ); |
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if ( bStaticBlendTexture ) |
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{ |
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BindTexture( SHADER_SAMPLER0, STATICBLENDTEXTURE, STATICBLENDTEXTUREFRAME ); |
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if( bAlphaMaskTexture ) |
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BindTexture( SHADER_SAMPLER1, ALPHAMASKTEXTURE, ALPHAMASKTEXTUREFRAME ); |
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} |
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else if( bAlphaMaskTexture ) |
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{ |
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BindTexture( SHADER_SAMPLER0, ALPHAMASKTEXTURE, ALPHAMASKTEXTUREFRAME ); |
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} |
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pShaderAPI->SetPixelShaderFogParams( PSREG_FOG_PARAMS ); |
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float vEyePos_SpecExponent[4]; |
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pShaderAPI->GetWorldSpaceCameraPosition( vEyePos_SpecExponent ); |
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vEyePos_SpecExponent[3] = 0.0f; |
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pShaderAPI->SetPixelShaderConstant( PSREG_EYEPOS_SPEC_EXPONENT, vEyePos_SpecExponent, 1 ); |
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DECLARE_DYNAMIC_VERTEX_SHADER( portalstaticoverlay_vs20 ); |
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SET_DYNAMIC_VERTEX_SHADER_COMBO( SKINNING, pShaderAPI->GetCurrentNumBones() > 0 ); |
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SET_DYNAMIC_VERTEX_SHADER( portalstaticoverlay_vs20 ); |
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// Avoid setting a pixel shader when only doing depth/stencil operations, as recommended by PIX |
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if( bColorWrites || bAlphaMaskTexture || g_pHardwareConfig->PlatformRequiresNonNullPixelShaders() ) |
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{ |
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if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) |
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{ |
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DECLARE_DYNAMIC_PIXEL_SHADER( portalstaticoverlay_ps20b ); |
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SET_DYNAMIC_PIXEL_SHADER_COMBO( HDRENABLED, IsHDREnabled() ); |
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SET_DYNAMIC_PIXEL_SHADER_COMBO( PIXELFOGTYPE, pShaderAPI->GetPixelFogCombo() ); |
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SET_DYNAMIC_PIXEL_SHADER( portalstaticoverlay_ps20b ); |
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} |
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else |
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{ |
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DECLARE_DYNAMIC_PIXEL_SHADER( portalstaticoverlay_ps20 ); |
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SET_DYNAMIC_PIXEL_SHADER_COMBO( HDRENABLED, IsHDREnabled() ); |
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SET_DYNAMIC_PIXEL_SHADER_COMBO( PIXELFOGTYPE, pShaderAPI->GetPixelFogCombo() ); |
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SET_DYNAMIC_PIXEL_SHADER( portalstaticoverlay_ps20 ); |
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} |
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} |
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} |
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Draw(); |
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} |
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END_SHADER |
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