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237 lines
4.6 KiB
237 lines
4.6 KiB
#include "shaderlib/cshader.h" |
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class water_ps20_Static_Index |
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{ |
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private: |
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int m_nCONVERT_TO_SRGB; |
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#ifdef _DEBUG |
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bool m_bCONVERT_TO_SRGB; |
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#endif |
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public: |
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void SetCONVERT_TO_SRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nCONVERT_TO_SRGB = i; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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void SetCONVERT_TO_SRGB( bool i ) |
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{ |
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m_nCONVERT_TO_SRGB = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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private: |
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int m_nBASETEXTURE; |
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#ifdef _DEBUG |
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bool m_bBASETEXTURE; |
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#endif |
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public: |
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void SetBASETEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASETEXTURE = i; |
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#ifdef _DEBUG |
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m_bBASETEXTURE = true; |
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#endif |
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} |
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void SetBASETEXTURE( bool i ) |
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{ |
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m_nBASETEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nMULTITEXTURE; |
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#ifdef _DEBUG |
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bool m_bMULTITEXTURE; |
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#endif |
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public: |
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void SetMULTITEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nMULTITEXTURE = i; |
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#ifdef _DEBUG |
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m_bMULTITEXTURE = true; |
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#endif |
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} |
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void SetMULTITEXTURE( bool i ) |
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{ |
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m_nMULTITEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bMULTITEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nREFLECT; |
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#ifdef _DEBUG |
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bool m_bREFLECT; |
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#endif |
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public: |
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void SetREFLECT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nREFLECT = i; |
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#ifdef _DEBUG |
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m_bREFLECT = true; |
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#endif |
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} |
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void SetREFLECT( bool i ) |
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{ |
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m_nREFLECT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bREFLECT = true; |
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#endif |
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} |
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private: |
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int m_nREFRACT; |
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#ifdef _DEBUG |
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bool m_bREFRACT; |
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#endif |
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public: |
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void SetREFRACT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nREFRACT = i; |
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#ifdef _DEBUG |
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m_bREFRACT = true; |
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#endif |
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} |
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void SetREFRACT( bool i ) |
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{ |
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m_nREFRACT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bREFRACT = true; |
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#endif |
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} |
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private: |
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int m_nABOVEWATER; |
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#ifdef _DEBUG |
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bool m_bABOVEWATER; |
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#endif |
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public: |
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void SetABOVEWATER( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nABOVEWATER = i; |
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#ifdef _DEBUG |
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m_bABOVEWATER = true; |
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#endif |
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} |
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void SetABOVEWATER( bool i ) |
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{ |
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m_nABOVEWATER = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bABOVEWATER = true; |
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#endif |
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} |
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private: |
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int m_nNORMAL_DECODE_MODE; |
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#ifdef _DEBUG |
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bool m_bNORMAL_DECODE_MODE; |
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#endif |
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public: |
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void SetNORMAL_DECODE_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nNORMAL_DECODE_MODE = i; |
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#ifdef _DEBUG |
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m_bNORMAL_DECODE_MODE = true; |
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#endif |
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} |
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void SetNORMAL_DECODE_MODE( bool i ) |
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{ |
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m_nNORMAL_DECODE_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNORMAL_DECODE_MODE = true; |
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#endif |
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} |
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public: |
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water_ps20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif // _DEBUG |
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m_nCONVERT_TO_SRGB = 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE = false; |
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#endif // _DEBUG |
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m_nBASETEXTURE = 0; |
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#ifdef _DEBUG |
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m_bMULTITEXTURE = false; |
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#endif // _DEBUG |
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m_nMULTITEXTURE = 0; |
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#ifdef _DEBUG |
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m_bREFLECT = false; |
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#endif // _DEBUG |
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m_nREFLECT = 0; |
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#ifdef _DEBUG |
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m_bREFRACT = false; |
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#endif // _DEBUG |
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m_nREFRACT = 0; |
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#ifdef _DEBUG |
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m_bABOVEWATER = false; |
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#endif // _DEBUG |
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m_nABOVEWATER = 0; |
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#ifdef _DEBUG |
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m_bNORMAL_DECODE_MODE = false; |
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#endif // _DEBUG |
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m_nNORMAL_DECODE_MODE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bBASETEXTURE && m_bMULTITEXTURE && m_bREFLECT && m_bREFRACT && m_bABOVEWATER && m_bNORMAL_DECODE_MODE; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 2 * m_nCONVERT_TO_SRGB ) + ( 2 * m_nBASETEXTURE ) + ( 4 * m_nMULTITEXTURE ) + ( 8 * m_nREFLECT ) + ( 16 * m_nREFRACT ) + ( 32 * m_nABOVEWATER ) + ( 64 * m_nNORMAL_DECODE_MODE ) + 0; |
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} |
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}; |
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#define shaderStaticTest_water_ps20 psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_MULTITEXTURE + psh_forgot_to_set_static_REFLECT + psh_forgot_to_set_static_REFRACT + psh_forgot_to_set_static_ABOVEWATER + psh_forgot_to_set_static_NORMAL_DECODE_MODE + 0 |
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class water_ps20_Dynamic_Index |
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{ |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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public: |
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water_ps20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nPIXELFOGTYPE ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_water_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
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