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60 lines
1.2 KiB
60 lines
1.2 KiB
#include "shaderlib/cshader.h" |
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class warp_ps30_Static_Index |
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{ |
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public: |
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warp_ps30_Static_Index( ) |
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{ |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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#endif // _DEBUG |
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return 0; |
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} |
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}; |
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#define shaderStaticTest_warp_ps30 0 |
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class warp_ps30_Dynamic_Index |
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{ |
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private: |
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int m_nDISTORT_TYPE; |
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#ifdef _DEBUG |
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bool m_bDISTORT_TYPE; |
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#endif |
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public: |
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void SetDISTORT_TYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nDISTORT_TYPE = i; |
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#ifdef _DEBUG |
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m_bDISTORT_TYPE = true; |
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#endif |
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} |
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void SetDISTORT_TYPE( bool i ) |
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{ |
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m_nDISTORT_TYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDISTORT_TYPE = true; |
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#endif |
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} |
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public: |
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warp_ps30_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bDISTORT_TYPE = false; |
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#endif // _DEBUG |
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m_nDISTORT_TYPE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bDISTORT_TYPE; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nDISTORT_TYPE ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_warp_ps30 psh_forgot_to_set_dynamic_DISTORT_TYPE + 0
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