You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
362 lines
10 KiB
362 lines
10 KiB
#ifndef VERTEXLIT_AND_UNLIT_GENERIC_PS20B_H |
|
#define VERTEXLIT_AND_UNLIT_GENERIC_PS20B_H |
|
|
|
#include "shaderapi/ishaderapi.h" |
|
#include "shaderapi/ishadershadow.h" |
|
#include "materialsystem/imaterialvar.h" |
|
|
|
class vertexlit_and_unlit_generic_ps20b_Static_Index |
|
{ |
|
unsigned int m_nDETAILTEXTURE : 2; |
|
unsigned int m_nCUBEMAP : 2; |
|
unsigned int m_nDIFFUSELIGHTING : 2; |
|
unsigned int m_nENVMAPMASK : 2; |
|
unsigned int m_nBASEALPHAENVMAPMASK : 2; |
|
unsigned int m_nSELFILLUM : 2; |
|
unsigned int m_nVERTEXCOLOR : 2; |
|
unsigned int m_nFLASHLIGHT : 2; |
|
unsigned int m_nSELFILLUM_ENVMAPMASK_ALPHA : 2; |
|
unsigned int m_nDETAIL_BLEND_MODE : 4; |
|
unsigned int m_nSEAMLESS_BASE : 2; |
|
unsigned int m_nSEAMLESS_DETAIL : 2; |
|
unsigned int m_nDISTANCEALPHA : 2; |
|
unsigned int m_nDISTANCEALPHAFROMDETAIL : 2; |
|
unsigned int m_nSOFT_MASK : 2; |
|
unsigned int m_nOUTLINE : 2; |
|
unsigned int m_nOUTER_GLOW : 2; |
|
unsigned int m_nFLASHLIGHTDEPTHFILTERMODE : 2; |
|
unsigned int m_nDEPTHBLEND : 2; |
|
unsigned int m_nBLENDTINTBYBASEALPHA : 2; |
|
unsigned int m_nSRGB_INPUT_ADAPTER : 2; |
|
unsigned int m_nCUBEMAP_SPHERE_LEGACY : 2; |
|
#ifdef _DEBUG |
|
bool m_bDETAILTEXTURE : 1; |
|
bool m_bCUBEMAP : 1; |
|
bool m_bDIFFUSELIGHTING : 1; |
|
bool m_bENVMAPMASK : 1; |
|
bool m_bBASEALPHAENVMAPMASK : 1; |
|
bool m_bSELFILLUM : 1; |
|
bool m_bVERTEXCOLOR : 1; |
|
bool m_bFLASHLIGHT : 1; |
|
bool m_bSELFILLUM_ENVMAPMASK_ALPHA : 1; |
|
bool m_bDETAIL_BLEND_MODE : 1; |
|
bool m_bSEAMLESS_BASE : 1; |
|
bool m_bSEAMLESS_DETAIL : 1; |
|
bool m_bDISTANCEALPHA : 1; |
|
bool m_bDISTANCEALPHAFROMDETAIL : 1; |
|
bool m_bSOFT_MASK : 1; |
|
bool m_bOUTLINE : 1; |
|
bool m_bOUTER_GLOW : 1; |
|
bool m_bFLASHLIGHTDEPTHFILTERMODE : 1; |
|
bool m_bDEPTHBLEND : 1; |
|
bool m_bBLENDTINTBYBASEALPHA : 1; |
|
bool m_bSRGB_INPUT_ADAPTER : 1; |
|
bool m_bCUBEMAP_SPHERE_LEGACY : 1; |
|
#endif // _DEBUG |
|
public: |
|
void SetDETAILTEXTURE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nDETAILTEXTURE = i; |
|
#ifdef _DEBUG |
|
m_bDETAILTEXTURE = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetCUBEMAP( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nCUBEMAP = i; |
|
#ifdef _DEBUG |
|
m_bCUBEMAP = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetDIFFUSELIGHTING( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nDIFFUSELIGHTING = i; |
|
#ifdef _DEBUG |
|
m_bDIFFUSELIGHTING = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetENVMAPMASK( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nENVMAPMASK = i; |
|
#ifdef _DEBUG |
|
m_bENVMAPMASK = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetBASEALPHAENVMAPMASK( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nBASEALPHAENVMAPMASK = i; |
|
#ifdef _DEBUG |
|
m_bBASEALPHAENVMAPMASK = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetSELFILLUM( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSELFILLUM = i; |
|
#ifdef _DEBUG |
|
m_bSELFILLUM = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetVERTEXCOLOR( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nVERTEXCOLOR = i; |
|
#ifdef _DEBUG |
|
m_bVERTEXCOLOR = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetFLASHLIGHT( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nFLASHLIGHT = i; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHT = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetSELFILLUM_ENVMAPMASK_ALPHA( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSELFILLUM_ENVMAPMASK_ALPHA = i; |
|
#ifdef _DEBUG |
|
m_bSELFILLUM_ENVMAPMASK_ALPHA = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetDETAIL_BLEND_MODE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 9 ); |
|
m_nDETAIL_BLEND_MODE = i; |
|
#ifdef _DEBUG |
|
m_bDETAIL_BLEND_MODE = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetSEAMLESS_BASE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSEAMLESS_BASE = i; |
|
#ifdef _DEBUG |
|
m_bSEAMLESS_BASE = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetSEAMLESS_DETAIL( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSEAMLESS_DETAIL = i; |
|
#ifdef _DEBUG |
|
m_bSEAMLESS_DETAIL = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetDISTANCEALPHA( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nDISTANCEALPHA = i; |
|
#ifdef _DEBUG |
|
m_bDISTANCEALPHA = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetDISTANCEALPHAFROMDETAIL( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nDISTANCEALPHAFROMDETAIL = i; |
|
#ifdef _DEBUG |
|
m_bDISTANCEALPHAFROMDETAIL = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetSOFT_MASK( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSOFT_MASK = i; |
|
#ifdef _DEBUG |
|
m_bSOFT_MASK = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetOUTLINE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nOUTLINE = i; |
|
#ifdef _DEBUG |
|
m_bOUTLINE = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetOUTER_GLOW( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nOUTER_GLOW = i; |
|
#ifdef _DEBUG |
|
m_bOUTER_GLOW = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 2 ); |
|
m_nFLASHLIGHTDEPTHFILTERMODE = i; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetDEPTHBLEND( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nDEPTHBLEND = i; |
|
#ifdef _DEBUG |
|
m_bDEPTHBLEND = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetBLENDTINTBYBASEALPHA( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nBLENDTINTBYBASEALPHA = i; |
|
#ifdef _DEBUG |
|
m_bBLENDTINTBYBASEALPHA = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetSRGB_INPUT_ADAPTER( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSRGB_INPUT_ADAPTER = i; |
|
#ifdef _DEBUG |
|
m_bSRGB_INPUT_ADAPTER = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetCUBEMAP_SPHERE_LEGACY( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nCUBEMAP_SPHERE_LEGACY = i; |
|
#ifdef _DEBUG |
|
m_bCUBEMAP_SPHERE_LEGACY = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
vertexlit_and_unlit_generic_ps20b_Static_Index( ) |
|
{ |
|
m_nDETAILTEXTURE = 0; |
|
m_nCUBEMAP = 0; |
|
m_nDIFFUSELIGHTING = 0; |
|
m_nENVMAPMASK = 0; |
|
m_nBASEALPHAENVMAPMASK = 0; |
|
m_nSELFILLUM = 0; |
|
m_nVERTEXCOLOR = 0; |
|
m_nFLASHLIGHT = 0; |
|
m_nSELFILLUM_ENVMAPMASK_ALPHA = 0; |
|
m_nDETAIL_BLEND_MODE = 0; |
|
m_nSEAMLESS_BASE = 0; |
|
m_nSEAMLESS_DETAIL = 0; |
|
m_nDISTANCEALPHA = 0; |
|
m_nDISTANCEALPHAFROMDETAIL = 0; |
|
m_nSOFT_MASK = 0; |
|
m_nOUTLINE = 0; |
|
m_nOUTER_GLOW = 0; |
|
m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
|
m_nDEPTHBLEND = 0; |
|
m_nBLENDTINTBYBASEALPHA = 0; |
|
m_nSRGB_INPUT_ADAPTER = 0; |
|
m_nCUBEMAP_SPHERE_LEGACY = 0; |
|
#ifdef _DEBUG |
|
m_bDETAILTEXTURE = false; |
|
m_bCUBEMAP = false; |
|
m_bDIFFUSELIGHTING = false; |
|
m_bENVMAPMASK = false; |
|
m_bBASEALPHAENVMAPMASK = false; |
|
m_bSELFILLUM = false; |
|
m_bVERTEXCOLOR = false; |
|
m_bFLASHLIGHT = false; |
|
m_bSELFILLUM_ENVMAPMASK_ALPHA = false; |
|
m_bDETAIL_BLEND_MODE = false; |
|
m_bSEAMLESS_BASE = false; |
|
m_bSEAMLESS_DETAIL = false; |
|
m_bDISTANCEALPHA = false; |
|
m_bDISTANCEALPHAFROMDETAIL = false; |
|
m_bSOFT_MASK = false; |
|
m_bOUTLINE = false; |
|
m_bOUTER_GLOW = false; |
|
m_bFLASHLIGHTDEPTHFILTERMODE = false; |
|
m_bDEPTHBLEND = false; |
|
m_bBLENDTINTBYBASEALPHA = false; |
|
m_bSRGB_INPUT_ADAPTER = false; |
|
m_bCUBEMAP_SPHERE_LEGACY = false; |
|
#endif // _DEBUG |
|
} |
|
|
|
int GetIndex() const |
|
{ |
|
Assert( m_bDETAILTEXTURE && m_bCUBEMAP && m_bDIFFUSELIGHTING && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bSELFILLUM && m_bVERTEXCOLOR && m_bFLASHLIGHT && m_bSELFILLUM_ENVMAPMASK_ALPHA && m_bDETAIL_BLEND_MODE && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bDISTANCEALPHA && m_bDISTANCEALPHAFROMDETAIL && m_bSOFT_MASK && m_bOUTLINE && m_bOUTER_GLOW && m_bFLASHLIGHTDEPTHFILTERMODE && m_bDEPTHBLEND && m_bBLENDTINTBYBASEALPHA && m_bSRGB_INPUT_ADAPTER && m_bCUBEMAP_SPHERE_LEGACY ); |
|
return ( 6 * m_nDETAILTEXTURE ) + ( 12 * m_nCUBEMAP ) + ( 24 * m_nDIFFUSELIGHTING ) + ( 48 * m_nENVMAPMASK ) + ( 96 * m_nBASEALPHAENVMAPMASK ) + ( 192 * m_nSELFILLUM ) + ( 384 * m_nVERTEXCOLOR ) + ( 768 * m_nFLASHLIGHT ) + ( 1536 * m_nSELFILLUM_ENVMAPMASK_ALPHA ) + ( 3072 * m_nDETAIL_BLEND_MODE ) + ( 30720 * m_nSEAMLESS_BASE ) + ( 61440 * m_nSEAMLESS_DETAIL ) + ( 122880 * m_nDISTANCEALPHA ) + ( 245760 * m_nDISTANCEALPHAFROMDETAIL ) + ( 491520 * m_nSOFT_MASK ) + ( 983040 * m_nOUTLINE ) + ( 1966080 * m_nOUTER_GLOW ) + ( 3932160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 11796480 * m_nDEPTHBLEND ) + ( 23592960 * m_nBLENDTINTBYBASEALPHA ) + ( 47185920 * m_nSRGB_INPUT_ADAPTER ) + ( 94371840 * m_nCUBEMAP_SPHERE_LEGACY ) + 0; |
|
} |
|
}; |
|
|
|
#define shaderStaticTest_vertexlit_and_unlit_generic_ps20b psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_SELFILLUM_ENVMAPMASK_ALPHA + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_SEAMLESS_BASE + psh_forgot_to_set_static_SEAMLESS_DETAIL + psh_forgot_to_set_static_DISTANCEALPHA + psh_forgot_to_set_static_DISTANCEALPHAFROMDETAIL + psh_forgot_to_set_static_SOFT_MASK + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_OUTER_GLOW + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_DEPTHBLEND + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA + psh_forgot_to_set_static_SRGB_INPUT_ADAPTER + psh_forgot_to_set_static_CUBEMAP_SPHERE_LEGACY |
|
|
|
|
|
class vertexlit_and_unlit_generic_ps20b_Dynamic_Index |
|
{ |
|
unsigned int m_nLIGHTING_PREVIEW : 2; |
|
unsigned int m_nFLASHLIGHTSHADOWS : 2; |
|
#ifdef _DEBUG |
|
bool m_bLIGHTING_PREVIEW : 1; |
|
bool m_bFLASHLIGHTSHADOWS : 1; |
|
#endif // _DEBUG |
|
public: |
|
void SetLIGHTING_PREVIEW( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 2 ); |
|
m_nLIGHTING_PREVIEW = i; |
|
#ifdef _DEBUG |
|
m_bLIGHTING_PREVIEW = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
void SetFLASHLIGHTSHADOWS( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nFLASHLIGHTSHADOWS = i; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTSHADOWS = true; |
|
#endif // _DEBUG |
|
} |
|
|
|
vertexlit_and_unlit_generic_ps20b_Dynamic_Index( ) |
|
{ |
|
m_nLIGHTING_PREVIEW = 0; |
|
m_nFLASHLIGHTSHADOWS = 0; |
|
#ifdef _DEBUG |
|
m_bLIGHTING_PREVIEW = false; |
|
m_bFLASHLIGHTSHADOWS = false; |
|
#endif // _DEBUG |
|
} |
|
|
|
int GetIndex() const |
|
{ |
|
Assert( m_bLIGHTING_PREVIEW && m_bFLASHLIGHTSHADOWS ); |
|
return ( 1 * m_nLIGHTING_PREVIEW ) + ( 3 * m_nFLASHLIGHTSHADOWS ) + 0; |
|
} |
|
}; |
|
|
|
#define shaderDynamicTest_vertexlit_and_unlit_generic_ps20b psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS |
|
|
|
|
|
#endif // VERTEXLIT_AND_UNLIT_GENERIC_PS20B_H
|
|
|