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132 lines
3.1 KiB
132 lines
3.1 KiB
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! |
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// $USE_STATIC_CONTROL_FLOW && ( $NUM_LIGHTS > 0 ) |
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
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#ifndef SKIN_VS20_H |
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#define SKIN_VS20_H |
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#include "shaderapi/ishaderapi.h" |
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#include "shaderapi/ishadershadow.h" |
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#include "materialsystem/imaterialvar.h" |
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class skin_vs20_Static_Index |
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{ |
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unsigned int m_nUSE_STATIC_CONTROL_FLOW : 2; |
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#ifdef _DEBUG |
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bool m_bUSE_STATIC_CONTROL_FLOW : 1; |
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#endif // _DEBUG |
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public: |
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void SetUSE_STATIC_CONTROL_FLOW( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nUSE_STATIC_CONTROL_FLOW = i; |
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#ifdef _DEBUG |
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m_bUSE_STATIC_CONTROL_FLOW = true; |
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#endif // _DEBUG |
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} |
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skin_vs20_Static_Index() |
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{ |
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m_nUSE_STATIC_CONTROL_FLOW = 0; |
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#ifdef _DEBUG |
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m_bUSE_STATIC_CONTROL_FLOW = false; |
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#endif // _DEBUG |
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} |
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int GetIndex() const |
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{ |
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Assert( m_bUSE_STATIC_CONTROL_FLOW ); |
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return ( 48 * m_nUSE_STATIC_CONTROL_FLOW ) + 0; |
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} |
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}; |
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#define shaderStaticTest_skin_vs20 vsh_forgot_to_set_static_USE_STATIC_CONTROL_FLOW |
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class skin_vs20_Dynamic_Index |
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{ |
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unsigned int m_nCOMPRESSED_VERTS : 2; |
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unsigned int m_nDOWATERFOG : 2; |
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unsigned int m_nSKINNING : 2; |
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unsigned int m_nLIGHTING_PREVIEW : 2; |
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unsigned int m_nNUM_LIGHTS : 2; |
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#ifdef _DEBUG |
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bool m_bCOMPRESSED_VERTS : 1; |
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bool m_bDOWATERFOG : 1; |
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bool m_bSKINNING : 1; |
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bool m_bLIGHTING_PREVIEW : 1; |
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bool m_bNUM_LIGHTS : 1; |
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#endif // _DEBUG |
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public: |
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void SetCOMPRESSED_VERTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCOMPRESSED_VERTS = i; |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = true; |
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#endif // _DEBUG |
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} |
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void SetDOWATERFOG( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDOWATERFOG = i; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif // _DEBUG |
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} |
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void SetSKINNING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSKINNING = i; |
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#ifdef _DEBUG |
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m_bSKINNING = true; |
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#endif // _DEBUG |
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} |
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void SetLIGHTING_PREVIEW( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nLIGHTING_PREVIEW = i; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif // _DEBUG |
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} |
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void SetNUM_LIGHTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nNUM_LIGHTS = i; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif // _DEBUG |
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} |
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skin_vs20_Dynamic_Index() |
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{ |
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m_nCOMPRESSED_VERTS = 0; |
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m_nDOWATERFOG = 0; |
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m_nSKINNING = 0; |
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m_nLIGHTING_PREVIEW = 0; |
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m_nNUM_LIGHTS = 0; |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = false; |
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m_bDOWATERFOG = false; |
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m_bSKINNING = false; |
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m_bLIGHTING_PREVIEW = false; |
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m_bNUM_LIGHTS = false; |
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#endif // _DEBUG |
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} |
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int GetIndex() const |
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{ |
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Assert( m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS ); |
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return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nNUM_LIGHTS ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_skin_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS |
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#endif // SKIN_VS20_H
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