Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

162 lines
3.3 KiB

#include "shaderlib/cshader.h"
class portal_ps11_Static_Index
{
private:
int m_nMAXTEXTURESTAGES;
#ifdef _DEBUG
bool m_bMAXTEXTURESTAGES;
#endif
public:
void SetMAXTEXTURESTAGES( int i )
{
Assert( i >= 0 && i <= 2 );
m_nMAXTEXTURESTAGES = i;
#ifdef _DEBUG
m_bMAXTEXTURESTAGES = true;
#endif
}
void SetMAXTEXTURESTAGES( bool i )
{
m_nMAXTEXTURESTAGES = i ? 1 : 0;
#ifdef _DEBUG
m_bMAXTEXTURESTAGES = true;
#endif
}
private:
int m_nHASALPHAMASK;
#ifdef _DEBUG
bool m_bHASALPHAMASK;
#endif
public:
void SetHASALPHAMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nHASALPHAMASK = i;
#ifdef _DEBUG
m_bHASALPHAMASK = true;
#endif
}
void SetHASALPHAMASK( bool i )
{
m_nHASALPHAMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bHASALPHAMASK = true;
#endif
}
private:
int m_nHASSTATICTEXTURE;
#ifdef _DEBUG
bool m_bHASSTATICTEXTURE;
#endif
public:
void SetHASSTATICTEXTURE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nHASSTATICTEXTURE = i;
#ifdef _DEBUG
m_bHASSTATICTEXTURE = true;
#endif
}
void SetHASSTATICTEXTURE( bool i )
{
m_nHASSTATICTEXTURE = i ? 1 : 0;
#ifdef _DEBUG
m_bHASSTATICTEXTURE = true;
#endif
}
public:
portal_ps11_Static_Index( )
{
#ifdef _DEBUG
m_bMAXTEXTURESTAGES = false;
#endif // _DEBUG
m_nMAXTEXTURESTAGES = 0;
#ifdef _DEBUG
m_bHASALPHAMASK = false;
#endif // _DEBUG
m_nHASALPHAMASK = 0;
#ifdef _DEBUG
m_bHASSTATICTEXTURE = false;
#endif // _DEBUG
m_nHASSTATICTEXTURE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bMAXTEXTURESTAGES && m_bHASALPHAMASK && m_bHASSTATICTEXTURE;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 4 * m_nMAXTEXTURESTAGES ) + ( 12 * m_nHASALPHAMASK ) + ( 24 * m_nHASSTATICTEXTURE ) + 0;
}
};
#define shaderStaticTest_portal_ps11 psh_forgot_to_set_static_MAXTEXTURESTAGES + psh_forgot_to_set_static_HASALPHAMASK + psh_forgot_to_set_static_HASSTATICTEXTURE + 0
class portal_ps11_Dynamic_Index
{
private:
int m_nADDSTATIC;
#ifdef _DEBUG
bool m_bADDSTATIC;
#endif
public:
void SetADDSTATIC( int i )
{
Assert( i >= 0 && i <= 1 );
m_nADDSTATIC = i;
#ifdef _DEBUG
m_bADDSTATIC = true;
#endif
}
void SetADDSTATIC( bool i )
{
m_nADDSTATIC = i ? 1 : 0;
#ifdef _DEBUG
m_bADDSTATIC = true;
#endif
}
private:
int m_nPIXELFOGTYPE;
#ifdef _DEBUG
bool m_bPIXELFOGTYPE;
#endif
public:
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
void SetPIXELFOGTYPE( bool i )
{
m_nPIXELFOGTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
public:
portal_ps11_Dynamic_Index()
{
#ifdef _DEBUG
m_bADDSTATIC = false;
#endif // _DEBUG
m_nADDSTATIC = 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = false;
#endif // _DEBUG
m_nPIXELFOGTYPE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bADDSTATIC && m_bPIXELFOGTYPE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nADDSTATIC ) + ( 2 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_portal_ps11 psh_forgot_to_set_dynamic_ADDSTATIC + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0