You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
337 lines
7.1 KiB
337 lines
7.1 KiB
#include "shaderlib/cshader.h" |
|
class pbr_ps30_Static_Index |
|
{ |
|
private: |
|
int m_nFLASHLIGHT; |
|
#ifdef _DEBUG |
|
bool m_bFLASHLIGHT; |
|
#endif |
|
public: |
|
void SetFLASHLIGHT( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nFLASHLIGHT = i; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHT = true; |
|
#endif |
|
} |
|
void SetFLASHLIGHT( bool i ) |
|
{ |
|
m_nFLASHLIGHT = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHT = true; |
|
#endif |
|
} |
|
private: |
|
int m_nFLASHLIGHTDEPTHFILTERMODE; |
|
#ifdef _DEBUG |
|
bool m_bFLASHLIGHTDEPTHFILTERMODE; |
|
#endif |
|
public: |
|
void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 2 ); |
|
m_nFLASHLIGHTDEPTHFILTERMODE = i; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
|
#endif |
|
} |
|
void SetFLASHLIGHTDEPTHFILTERMODE( bool i ) |
|
{ |
|
m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
|
#endif |
|
} |
|
private: |
|
int m_nLIGHTMAPPED; |
|
#ifdef _DEBUG |
|
bool m_bLIGHTMAPPED; |
|
#endif |
|
public: |
|
void SetLIGHTMAPPED( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nLIGHTMAPPED = i; |
|
#ifdef _DEBUG |
|
m_bLIGHTMAPPED = true; |
|
#endif |
|
} |
|
void SetLIGHTMAPPED( bool i ) |
|
{ |
|
m_nLIGHTMAPPED = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bLIGHTMAPPED = true; |
|
#endif |
|
} |
|
private: |
|
int m_nUSEENVAMBIENT; |
|
#ifdef _DEBUG |
|
bool m_bUSEENVAMBIENT; |
|
#endif |
|
public: |
|
void SetUSEENVAMBIENT( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nUSEENVAMBIENT = i; |
|
#ifdef _DEBUG |
|
m_bUSEENVAMBIENT = true; |
|
#endif |
|
} |
|
void SetUSEENVAMBIENT( bool i ) |
|
{ |
|
m_nUSEENVAMBIENT = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bUSEENVAMBIENT = true; |
|
#endif |
|
} |
|
private: |
|
int m_nEMISSIVE; |
|
#ifdef _DEBUG |
|
bool m_bEMISSIVE; |
|
#endif |
|
public: |
|
void SetEMISSIVE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nEMISSIVE = i; |
|
#ifdef _DEBUG |
|
m_bEMISSIVE = true; |
|
#endif |
|
} |
|
void SetEMISSIVE( bool i ) |
|
{ |
|
m_nEMISSIVE = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bEMISSIVE = true; |
|
#endif |
|
} |
|
private: |
|
int m_nSPECULAR; |
|
#ifdef _DEBUG |
|
bool m_bSPECULAR; |
|
#endif |
|
public: |
|
void SetSPECULAR( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nSPECULAR = i; |
|
#ifdef _DEBUG |
|
m_bSPECULAR = true; |
|
#endif |
|
} |
|
void SetSPECULAR( bool i ) |
|
{ |
|
m_nSPECULAR = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bSPECULAR = true; |
|
#endif |
|
} |
|
private: |
|
int m_nPARALLAXOCCLUSION; |
|
#ifdef _DEBUG |
|
bool m_bPARALLAXOCCLUSION; |
|
#endif |
|
public: |
|
void SetPARALLAXOCCLUSION( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nPARALLAXOCCLUSION = i; |
|
#ifdef _DEBUG |
|
m_bPARALLAXOCCLUSION = true; |
|
#endif |
|
} |
|
void SetPARALLAXOCCLUSION( bool i ) |
|
{ |
|
m_nPARALLAXOCCLUSION = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bPARALLAXOCCLUSION = true; |
|
#endif |
|
} |
|
public: |
|
pbr_ps30_Static_Index( ) |
|
{ |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHT = false; |
|
#endif // _DEBUG |
|
m_nFLASHLIGHT = 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTDEPTHFILTERMODE = false; |
|
#endif // _DEBUG |
|
m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
|
#ifdef _DEBUG |
|
m_bLIGHTMAPPED = false; |
|
#endif // _DEBUG |
|
m_nLIGHTMAPPED = 0; |
|
#ifdef _DEBUG |
|
m_bUSEENVAMBIENT = false; |
|
#endif // _DEBUG |
|
m_nUSEENVAMBIENT = 0; |
|
#ifdef _DEBUG |
|
m_bEMISSIVE = false; |
|
#endif // _DEBUG |
|
m_nEMISSIVE = 0; |
|
#ifdef _DEBUG |
|
m_bSPECULAR = false; |
|
#endif // _DEBUG |
|
m_nSPECULAR = 0; |
|
#ifdef _DEBUG |
|
m_bPARALLAXOCCLUSION = false; |
|
#endif // _DEBUG |
|
m_nPARALLAXOCCLUSION = 0; |
|
} |
|
int GetIndex() |
|
{ |
|
// Asserts to make sure that we aren't using any skipped combinations. |
|
// Asserts to make sure that we are setting all of the combination vars. |
|
#ifdef _DEBUG |
|
bool bAllStaticVarsDefined = m_bFLASHLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE && m_bLIGHTMAPPED && m_bUSEENVAMBIENT && m_bEMISSIVE && m_bSPECULAR && m_bPARALLAXOCCLUSION; |
|
Assert( bAllStaticVarsDefined ); |
|
#endif // _DEBUG |
|
return ( 80 * m_nFLASHLIGHT ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 480 * m_nLIGHTMAPPED ) + ( 960 * m_nUSEENVAMBIENT ) + ( 1920 * m_nEMISSIVE ) + ( 3840 * m_nSPECULAR ) + ( 7680 * m_nPARALLAXOCCLUSION ) + 0; |
|
} |
|
}; |
|
#define shaderStaticTest_pbr_ps30 psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_LIGHTMAPPED + psh_forgot_to_set_static_USEENVAMBIENT + psh_forgot_to_set_static_EMISSIVE + psh_forgot_to_set_static_SPECULAR + psh_forgot_to_set_static_PARALLAXOCCLUSION + 0 |
|
class pbr_ps30_Dynamic_Index |
|
{ |
|
private: |
|
int m_nWRITEWATERFOGTODESTALPHA; |
|
#ifdef _DEBUG |
|
bool m_bWRITEWATERFOGTODESTALPHA; |
|
#endif |
|
public: |
|
void SetWRITEWATERFOGTODESTALPHA( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nWRITEWATERFOGTODESTALPHA = i; |
|
#ifdef _DEBUG |
|
m_bWRITEWATERFOGTODESTALPHA = true; |
|
#endif |
|
} |
|
void SetWRITEWATERFOGTODESTALPHA( bool i ) |
|
{ |
|
m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bWRITEWATERFOGTODESTALPHA = true; |
|
#endif |
|
} |
|
private: |
|
int m_nPIXELFOGTYPE; |
|
#ifdef _DEBUG |
|
bool m_bPIXELFOGTYPE; |
|
#endif |
|
public: |
|
void SetPIXELFOGTYPE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nPIXELFOGTYPE = i; |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = true; |
|
#endif |
|
} |
|
void SetPIXELFOGTYPE( bool i ) |
|
{ |
|
m_nPIXELFOGTYPE = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = true; |
|
#endif |
|
} |
|
private: |
|
int m_nNUM_LIGHTS; |
|
#ifdef _DEBUG |
|
bool m_bNUM_LIGHTS; |
|
#endif |
|
public: |
|
void SetNUM_LIGHTS( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 4 ); |
|
m_nNUM_LIGHTS = i; |
|
#ifdef _DEBUG |
|
m_bNUM_LIGHTS = true; |
|
#endif |
|
} |
|
void SetNUM_LIGHTS( bool i ) |
|
{ |
|
m_nNUM_LIGHTS = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bNUM_LIGHTS = true; |
|
#endif |
|
} |
|
private: |
|
int m_nWRITE_DEPTH_TO_DESTALPHA; |
|
#ifdef _DEBUG |
|
bool m_bWRITE_DEPTH_TO_DESTALPHA; |
|
#endif |
|
public: |
|
void SetWRITE_DEPTH_TO_DESTALPHA( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nWRITE_DEPTH_TO_DESTALPHA = i; |
|
#ifdef _DEBUG |
|
m_bWRITE_DEPTH_TO_DESTALPHA = true; |
|
#endif |
|
} |
|
void SetWRITE_DEPTH_TO_DESTALPHA( bool i ) |
|
{ |
|
m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bWRITE_DEPTH_TO_DESTALPHA = true; |
|
#endif |
|
} |
|
private: |
|
int m_nFLASHLIGHTSHADOWS; |
|
#ifdef _DEBUG |
|
bool m_bFLASHLIGHTSHADOWS; |
|
#endif |
|
public: |
|
void SetFLASHLIGHTSHADOWS( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nFLASHLIGHTSHADOWS = i; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTSHADOWS = true; |
|
#endif |
|
} |
|
void SetFLASHLIGHTSHADOWS( bool i ) |
|
{ |
|
m_nFLASHLIGHTSHADOWS = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTSHADOWS = true; |
|
#endif |
|
} |
|
public: |
|
pbr_ps30_Dynamic_Index() |
|
{ |
|
#ifdef _DEBUG |
|
m_bWRITEWATERFOGTODESTALPHA = false; |
|
#endif // _DEBUG |
|
m_nWRITEWATERFOGTODESTALPHA = 0; |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = false; |
|
#endif // _DEBUG |
|
m_nPIXELFOGTYPE = 0; |
|
#ifdef _DEBUG |
|
m_bNUM_LIGHTS = false; |
|
#endif // _DEBUG |
|
m_nNUM_LIGHTS = 0; |
|
#ifdef _DEBUG |
|
m_bWRITE_DEPTH_TO_DESTALPHA = false; |
|
#endif // _DEBUG |
|
m_nWRITE_DEPTH_TO_DESTALPHA = 0; |
|
#ifdef _DEBUG |
|
m_bFLASHLIGHTSHADOWS = false; |
|
#endif // _DEBUG |
|
m_nFLASHLIGHTSHADOWS = 0; |
|
} |
|
int GetIndex() |
|
{ |
|
// Asserts to make sure that we aren't using any skipped combinations. |
|
// Asserts to make sure that we are setting all of the combination vars. |
|
#ifdef _DEBUG |
|
bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS; |
|
Assert( bAllDynamicVarsDefined ); |
|
#endif // _DEBUG |
|
return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0; |
|
} |
|
}; |
|
#define shaderDynamicTest_pbr_ps30 psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0
|
|
|