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60 lines
1.2 KiB
60 lines
1.2 KiB
#include "shaderlib/cshader.h" |
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class motion_blur_ps20_Static_Index |
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{ |
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public: |
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motion_blur_ps20_Static_Index( ) |
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{ |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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#endif // _DEBUG |
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return 0; |
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} |
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}; |
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#define shaderStaticTest_motion_blur_ps20 0 |
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class motion_blur_ps20_Dynamic_Index |
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{ |
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private: |
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int m_nQUALITY; |
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#ifdef _DEBUG |
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bool m_bQUALITY; |
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#endif |
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public: |
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void SetQUALITY( int i ) |
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{ |
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Assert( i >= 0 && i <= 3 ); |
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m_nQUALITY = i; |
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#ifdef _DEBUG |
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m_bQUALITY = true; |
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#endif |
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} |
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void SetQUALITY( bool i ) |
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{ |
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m_nQUALITY = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bQUALITY = true; |
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#endif |
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} |
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public: |
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motion_blur_ps20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bQUALITY = false; |
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#endif // _DEBUG |
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m_nQUALITY = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bQUALITY; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nQUALITY ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_motion_blur_ps20 psh_forgot_to_set_dynamic_QUALITY + 0
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