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262 lines
5.6 KiB
262 lines
5.6 KiB
#include "shaderlib/cshader.h" |
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class flashlight_ps20b_Static_Index |
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{ |
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private: |
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int m_nNORMALMAP; |
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#ifdef _DEBUG |
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bool m_bNORMALMAP; |
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#endif |
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public: |
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void SetNORMALMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nNORMALMAP = i; |
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#ifdef _DEBUG |
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m_bNORMALMAP = true; |
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#endif |
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} |
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void SetNORMALMAP( bool i ) |
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{ |
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m_nNORMALMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNORMALMAP = true; |
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#endif |
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} |
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private: |
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int m_nNORMALMAP2; |
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#ifdef _DEBUG |
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bool m_bNORMALMAP2; |
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#endif |
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public: |
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void SetNORMALMAP2( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nNORMALMAP2 = i; |
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#ifdef _DEBUG |
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m_bNORMALMAP2 = true; |
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#endif |
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} |
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void SetNORMALMAP2( bool i ) |
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{ |
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m_nNORMALMAP2 = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNORMALMAP2 = true; |
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#endif |
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} |
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private: |
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int m_nWORLDVERTEXTRANSITION; |
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#ifdef _DEBUG |
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bool m_bWORLDVERTEXTRANSITION; |
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#endif |
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public: |
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void SetWORLDVERTEXTRANSITION( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWORLDVERTEXTRANSITION = i; |
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#ifdef _DEBUG |
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m_bWORLDVERTEXTRANSITION = true; |
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#endif |
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} |
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void SetWORLDVERTEXTRANSITION( bool i ) |
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{ |
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m_nWORLDVERTEXTRANSITION = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bWORLDVERTEXTRANSITION = true; |
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#endif |
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} |
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private: |
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int m_nSEAMLESS; |
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#ifdef _DEBUG |
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bool m_bSEAMLESS; |
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#endif |
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public: |
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void SetSEAMLESS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS = true; |
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#endif |
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} |
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void SetSEAMLESS( bool i ) |
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{ |
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m_nSEAMLESS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS = true; |
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#endif |
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} |
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private: |
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int m_nDETAILTEXTURE; |
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#ifdef _DEBUG |
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bool m_bDETAILTEXTURE; |
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#endif |
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public: |
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void SetDETAILTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDETAILTEXTURE = i; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif |
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} |
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void SetDETAILTEXTURE( bool i ) |
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{ |
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m_nDETAILTEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nDETAIL_BLEND_MODE; |
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#ifdef _DEBUG |
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bool m_bDETAIL_BLEND_MODE; |
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#endif |
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public: |
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void SetDETAIL_BLEND_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDETAIL_BLEND_MODE = i; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif |
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} |
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void SetDETAIL_BLEND_MODE( bool i ) |
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{ |
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m_nDETAIL_BLEND_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif |
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} |
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private: |
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int m_nFLASHLIGHTDEPTHFILTERMODE; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHTDEPTHFILTERMODE; |
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#endif |
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public: |
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void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nFLASHLIGHTDEPTHFILTERMODE = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTDEPTHFILTERMODE = true; |
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#endif |
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} |
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void SetFLASHLIGHTDEPTHFILTERMODE( bool i ) |
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{ |
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m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTDEPTHFILTERMODE = true; |
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#endif |
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} |
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public: |
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flashlight_ps20b_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bNORMALMAP = false; |
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#endif // _DEBUG |
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m_nNORMALMAP = 0; |
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#ifdef _DEBUG |
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m_bNORMALMAP2 = false; |
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#endif // _DEBUG |
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m_nNORMALMAP2 = 0; |
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#ifdef _DEBUG |
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m_bWORLDVERTEXTRANSITION = false; |
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#endif // _DEBUG |
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m_nWORLDVERTEXTRANSITION = 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS = false; |
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#endif // _DEBUG |
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m_nSEAMLESS = 0; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = false; |
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#endif // _DEBUG |
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m_nDETAILTEXTURE = 0; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = false; |
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#endif // _DEBUG |
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m_nDETAIL_BLEND_MODE = 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTDEPTHFILTERMODE = false; |
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#endif // _DEBUG |
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m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bNORMALMAP && m_bNORMALMAP2 && m_bWORLDVERTEXTRANSITION && m_bSEAMLESS && m_bDETAILTEXTURE && m_bDETAIL_BLEND_MODE && m_bFLASHLIGHTDEPTHFILTERMODE; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 4 * m_nNORMALMAP ) + ( 12 * m_nNORMALMAP2 ) + ( 24 * m_nWORLDVERTEXTRANSITION ) + ( 48 * m_nSEAMLESS ) + ( 96 * m_nDETAILTEXTURE ) + ( 192 * m_nDETAIL_BLEND_MODE ) + ( 384 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0; |
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} |
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}; |
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#define shaderStaticTest_flashlight_ps20b psh_forgot_to_set_static_NORMALMAP + psh_forgot_to_set_static_NORMALMAP2 + psh_forgot_to_set_static_WORLDVERTEXTRANSITION + psh_forgot_to_set_static_SEAMLESS + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0 |
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class flashlight_ps20b_Dynamic_Index |
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{ |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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private: |
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int m_nFLASHLIGHTSHADOWS; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHTSHADOWS; |
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#endif |
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public: |
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void SetFLASHLIGHTSHADOWS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHTSHADOWS = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTSHADOWS = true; |
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#endif |
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} |
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void SetFLASHLIGHTSHADOWS( bool i ) |
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{ |
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m_nFLASHLIGHTSHADOWS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTSHADOWS = true; |
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#endif |
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} |
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public: |
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flashlight_ps20b_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTSHADOWS = false; |
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#endif // _DEBUG |
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m_nFLASHLIGHTSHADOWS = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bFLASHLIGHTSHADOWS; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nFLASHLIGHTSHADOWS ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_flashlight_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0
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