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35 lines
1.2 KiB
35 lines
1.2 KiB
vs.1.1 |
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# DYNAMIC: "DOWATERFOG" "0..1" |
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# DYNAMIC: "SKINNING" "0..1" |
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;------------------------------------------------------------------------------ |
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; Constants specified by the app |
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; c0 = (0, 1, 2, 0.5) |
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; c1 = (1/2.2, 3, 255, overbright factor) |
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; c2 = camera position *in world space* |
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; c4-c7 = modelViewProj matrix (transpose) |
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; c8-c11 = ViewProj matrix (transpose) |
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; c12-c15 = model->view matrix (transpose) |
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; c16 = [fogStart, fogEnd, fogRange, 1.0/fogRange] |
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; $SHADER_SPECIFIC_CONST_0-$SHADER_SPECIFIC_CONST_1 = Base texture transform |
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; $SHADER_SPECIFIC_CONST_2-$SHADER_SPECIFIC_CONST_3 = Mask texture transform |
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;------------------------------------------------------------------------------ |
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#include "macros.vsh" |
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;------------------------------------------------------------------------------ |
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; Vertex blending |
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;------------------------------------------------------------------------------ |
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&AllocateRegister( \$worldPos ); |
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&SkinPosition( $worldPos ); |
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; Transform the position from world to view space |
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dp4 oPos.x, $worldPos, $cViewProj0 |
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dp4 oPos.y, $worldPos, $cViewProj1 |
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dp4 oPos.z, $worldPos, $cViewProj2 |
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dp4 oPos.w, $worldPos, $cViewProj3 |
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&FreeRegister( \$worldPos );
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