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195 lines
6.3 KiB
195 lines
6.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include <KeyValues.h> |
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#include "dod_weapon_parse.h" |
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#include "dod_shareddefs.h" |
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// criteria that we parse out of the file. |
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// tells us which player animation states |
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// should use the alternate wpn p model |
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static struct |
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{ |
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const char *m_pCriteriaName; |
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int m_iFlagValue; |
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} g_AltWpnCritera[] = |
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{ |
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{ "ALTWPN_CRITERIA_FIRING", ALTWPN_CRITERIA_FIRING }, |
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{ "ALTWPN_CRITERIA_RELOADING", ALTWPN_CRITERIA_RELOADING }, |
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{ "ALTWPN_CRITERIA_DEPLOYED", ALTWPN_CRITERIA_DEPLOYED }, |
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{ "ALTWPN_CRITERIA_DEPLOYED_RELOAD", ALTWPN_CRITERIA_DEPLOYED_RELOAD }, |
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{ "ALTWPN_CRITERIA_PRONE_DEPLOYED_RELOAD", ALTWPN_CRITERIA_PRONE_DEPLOYED_RELOAD } |
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}; |
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FileWeaponInfo_t* CreateWeaponInfo() |
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{ |
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return new CDODWeaponInfo; |
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} |
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CDODWeaponInfo::CDODWeaponInfo() |
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{ |
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m_szReloadModel[0] = '\0'; |
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m_szDeployedModel[0] = '\0'; |
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m_szDeployedReloadModel[0] = '\0'; |
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m_szProneDeployedReloadModel[0] = '\0'; |
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} |
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void CDODWeaponInfo::Parse( KeyValues *pKeyValuesData, const char *szWeaponName ) |
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{ |
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BaseClass::Parse( pKeyValuesData, szWeaponName ); |
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m_iCrosshairMinDistance = pKeyValuesData->GetInt( "CrosshairMinDistance", 4 ); |
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m_iCrosshairDeltaDistance = pKeyValuesData->GetInt( "CrosshairDeltaDistance", 3 ); |
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m_iMuzzleFlashType = pKeyValuesData->GetFloat( "MuzzleFlashType", 0 ); |
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m_flMuzzleFlashScale = pKeyValuesData->GetFloat( "MuzzleFlashScale", 0.5 ); |
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m_iDamage = pKeyValuesData->GetInt( "Damage", 1 ); |
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m_flAccuracy = pKeyValuesData->GetFloat( "Accuracy", 1.0 ); |
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m_flSecondaryAccuracy = pKeyValuesData->GetFloat( "SecondaryAccuracy", 1.0 ); |
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m_flAccuracyMovePenalty = pKeyValuesData->GetFloat( "AccuracyMovePenalty", 0.1 ); |
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m_flRecoil = pKeyValuesData->GetFloat( "Recoil", 99.0 ); |
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m_flPenetration = pKeyValuesData->GetFloat( "Penetration", 1.0 ); |
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m_flFireDelay = pKeyValuesData->GetFloat( "FireDelay", 0.1 ); |
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m_flSecondaryFireDelay = pKeyValuesData->GetFloat( "SecondaryFireDelay", 0.1 ); |
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m_flTimeToIdleAfterFire = pKeyValuesData->GetFloat( "IdleTimeAfterFire", 1.0 ); |
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m_flIdleInterval = pKeyValuesData->GetFloat( "IdleInterval", 1.0 ); |
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m_bCanDrop = ( pKeyValuesData->GetInt( "CanDrop", 1 ) > 0 ); |
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m_iBulletsPerShot = pKeyValuesData->GetInt( "BulletsPerShot", 1 ); |
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m_iHudClipHeight = pKeyValuesData->GetInt( "HudClipHeight", 0 ); |
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m_iHudClipBaseHeight = pKeyValuesData->GetInt( "HudClipBaseHeight", 0 ); |
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m_iHudClipBulletHeight = pKeyValuesData->GetInt( "HudClipBulletHeight", 0 ); |
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m_iAmmoPickupClips = pKeyValuesData->GetInt( "AmmoPickupClips", 2 ); |
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m_iDefaultAmmoClips = pKeyValuesData->GetInt( "DefaultAmmoClips", 0 ); |
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m_flViewModelFOV = pKeyValuesData->GetFloat( "ViewModelFOV", 90.0f ); |
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// const char *pAnimEx = pKeyValuesData->GetString( "PlayerAnimationExtension", "error" ); |
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// Q_strncpy( m_szAnimExtension, pAnimEx, sizeof( m_szAnimExtension ) ); |
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// if this key exists, use this for reload animations instead of anim_prefix |
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// Q_strncpy( m_szReloadAnimPrefix, pKeyValuesData->GetString( "reload_anim_prefix", "" ), MAX_WEAPON_PREFIX ); |
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m_flBotAudibleRange = pKeyValuesData->GetFloat( "BotAudibleRange", 2000.0f ); |
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m_iTracerType = pKeyValuesData->GetInt( "Tracer", 0 ); |
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//Weapon Type |
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const char *pTypeString = pKeyValuesData->GetString( "WeaponType", NULL ); |
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m_WeaponType = WPN_TYPE_UNKNOWN; |
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if ( !pTypeString ) |
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{ |
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Assert( false ); |
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} |
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else if ( Q_stricmp( pTypeString, "Melee" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_MELEE; |
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} |
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else if ( Q_stricmp( pTypeString, "Camera" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_CAMERA; |
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} |
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else if ( Q_stricmp( pTypeString, "Grenade" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_GRENADE; |
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} |
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else if ( Q_stricmp( pTypeString, "Pistol" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_PISTOL; |
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} |
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else if ( Q_stricmp( pTypeString, "Rifle" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_RIFLE; |
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} |
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else if ( Q_stricmp( pTypeString, "Sniper" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_SNIPER; |
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} |
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else if ( Q_stricmp( pTypeString, "SubMG" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_SUBMG; |
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} |
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else if ( Q_stricmp( pTypeString, "MG" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_MG; |
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} |
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else if ( Q_stricmp( pTypeString, "Bazooka" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_BAZOOKA; |
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} |
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else if ( Q_stricmp( pTypeString, "Bandage" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_BANDAGE; |
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} |
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else if ( Q_stricmp( pTypeString, "Sidearm" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_SIDEARM; |
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} |
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else if ( Q_stricmp( pTypeString, "RifleGrenade" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_RIFLEGRENADE; |
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} |
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else if ( Q_stricmp( pTypeString, "Bomb" ) == 0 ) |
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{ |
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m_WeaponType = WPN_TYPE_BOMB; |
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} |
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else |
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{ |
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Assert( false ); |
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} |
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Q_strncpy( m_szReloadModel, pKeyValuesData->GetString( "reloadmodel" ), sizeof( m_szReloadModel ) ); |
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Q_strncpy( m_szDeployedModel, pKeyValuesData->GetString( "deployedmodel" ), sizeof( m_szDeployedModel ) ); |
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Q_strncpy( m_szDeployedReloadModel, pKeyValuesData->GetString( "deployedreloadmodel" ), sizeof( m_szDeployedReloadModel ) ); |
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Q_strncpy( m_szProneDeployedReloadModel, pKeyValuesData->GetString( "pronedeployedreloadmodel" ), sizeof( m_szProneDeployedReloadModel ) ); |
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m_iAltWpnCriteria = ALTWPN_CRITERIA_NONE; |
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for ( int i=0; i < ARRAYSIZE( g_AltWpnCritera ); i++ ) |
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{ |
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int iVal = pKeyValuesData->GetInt( g_AltWpnCritera[i].m_pCriteriaName, 0 ); |
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if ( iVal == 1 ) |
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{ |
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m_iAltWpnCriteria |= g_AltWpnCritera[i].m_iFlagValue; |
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} |
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} |
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const char *szNormalOffset = pKeyValuesData->GetString( "vm_normal_offset", "0 0 0" ); |
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const char *szProneOffset = pKeyValuesData->GetString( "vm_prone_offset", "0 0 0" ); |
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const char *szIronSightOffset = pKeyValuesData->GetString( "vm_ironsight_offset", "0 0 0" ); |
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sscanf( szNormalOffset, "%f %f %f", &m_vecViewNormalOffset[0], &m_vecViewNormalOffset[1], &m_vecViewNormalOffset[2]); |
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sscanf( szProneOffset, "%f %f %f", &m_vecViewProneOffset[0], &m_vecViewProneOffset[1], &m_vecViewProneOffset[2]); |
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sscanf( szIronSightOffset, "%f %f %f", &m_vecIronSightOffset[0], &m_vecIronSightOffset[1], &m_vecIronSightOffset[2]); |
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m_iDefaultTeam = TEAM_ALLIES; |
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const char *pDefaultTeam = pKeyValuesData->GetString( "default_team", NULL ); |
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if ( pDefaultTeam ) |
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{ |
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if ( FStrEq( pDefaultTeam, "Axis" ) ) |
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{ |
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m_iDefaultTeam = TEAM_AXIS; |
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} |
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else if ( FStrEq( pDefaultTeam, "Allies" ) ) |
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{ |
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m_iDefaultTeam = TEAM_ALLIES; |
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} |
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else |
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{ |
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Assert( !"invalid param to \"default_team\" in weapon scripts\n" ); |
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} |
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} |
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} |
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