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63 lines
1.1 KiB
63 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WEAPON_TFC_SPANNER_H |
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#define WEAPON_TFC_SPANNER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "weapon_tfcbase.h" |
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#include "weapon_tfc_crowbar.h" |
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#if defined( CLIENT_DLL ) |
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#define CTFCSpanner C_TFCSpanner |
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#endif |
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// ----------------------------------------------------------------------------- // |
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// CTFCSpanner class definition. |
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// ----------------------------------------------------------------------------- // |
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class CTFCSpanner : public CTFCCrowbar |
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{ |
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public: |
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DECLARE_CLASS( CTFCSpanner, CTFCCrowbar ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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#ifndef CLIENT_DLL |
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DECLARE_DATADESC(); |
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#endif |
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public: |
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CTFCSpanner(); |
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virtual void Precache(); |
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virtual TFCWeaponID GetWeaponID( void ) const; |
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// CTFCCrowbar overrides. |
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public: |
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#ifdef GAME_DLL |
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virtual void AxeHit( CBaseEntity *pHit, bool bFirstSwing, trace_t &tr, float *flDamage, bool *bDoEffects ); |
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#endif |
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private: |
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CTFCSpanner( const CTFCSpanner & ) {} |
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}; |
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#endif // WEAPON_TFC_SPANNER_H
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