You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
50 lines
1.4 KiB
50 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef GRENADE_ANTIPERSONNEL_H |
|
#define GRENADE_ANTIPERSONNEL_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
class CSprite; |
|
|
|
#include "grenade_base_empable.h" |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Antipersonnel grenade |
|
//----------------------------------------------------------------------------- |
|
class CGrenadeAntiPersonnel : public CBaseEMPableGrenade |
|
{ |
|
DECLARE_CLASS( CGrenadeAntiPersonnel, CBaseEMPableGrenade ); |
|
public: |
|
CGrenadeAntiPersonnel(); |
|
|
|
DECLARE_SERVERCLASS(); |
|
|
|
virtual void Spawn( void ); |
|
virtual void Precache( void ); |
|
virtual void UpdateOnRemove( void ); |
|
virtual void BounceTouch( CBaseEntity *pOther ); |
|
// virtual void BounceSound( void ); |
|
virtual float GetShakeRadius( void ); |
|
|
|
virtual void Detonate( void ); |
|
|
|
// Damage type accessors |
|
virtual int GetDamageType() const { return DMG_BLAST; } |
|
|
|
static CGrenadeAntiPersonnel *CGrenadeAntiPersonnel::Create( const Vector &vecOrigin, const Vector &vecAngles, CBasePlayer *pOwner ); |
|
|
|
void SetExplodeOnContact( bool bExplode ) { m_bExplodeOnContact = bExplode; } |
|
|
|
private: |
|
CSprite *m_pLiveSprite; |
|
bool m_bExplodeOnContact; |
|
}; |
|
|
|
#endif // GRENADE_ANTIPERSONNEL_H
|
|
|