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51 lines
1.6 KiB
51 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "vrad.h" |
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bool bOrigFacesTouched[MAX_MAP_FACES]; |
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//----------------------------------------------------------------------------- |
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// Pupose: clear (reset) the bOrigFacesTouched list -- parellels the original |
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// face list allowing an original face to only be processed once in |
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// pairing edges! |
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//----------------------------------------------------------------------------- |
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void ResetOrigFacesTouched( void ) |
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{ |
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for( int i = 0; i < MAX_MAP_FACES; i++ ) |
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{ |
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bOrigFacesTouched[i] = false; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: mark an original faces as touched (dirty) |
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// Input: index - index of the original face touched |
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//----------------------------------------------------------------------------- |
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void SetOrigFaceTouched( int index ) |
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{ |
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bOrigFacesTouched[index] = true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: return whether or not an original face has been touched |
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// Input: index - index of the original face touched |
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// Output: true/false |
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//----------------------------------------------------------------------------- |
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bool IsOrigFaceTouched( int index ) |
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{ |
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return bOrigFacesTouched[index]; |
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}
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