Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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SoundEmitterSystem
VGuiMatSurface
appframework
avi
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datacache
datamodel
demofile
dme_controls
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dmxloader
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fgdlib
filesystem
g15
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gcsdk
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inputsystem
itemtest
jpeglib
keyframe
libpng
materialsystem
mathlib
matsys_controls
mdllib
mdlobjects
movieobjects
mxtk
openvr
p4lib
panorama
particles
python/valvePython
scenefilecache
sdktoolslib
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shaderapi
shaderlib
socketlib
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steam
steamnetworkingsockets
tier0
tier1
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tier3
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tools
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unicode
unitlib
vaudio
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vgui_controls
video
vphysics
vpklib
vstdlib
vtf
windowssdk
zip
zlib
ATI_Compress.h
BitmapFontFile.h
Color.h
IGameUIFuncs.h
IHammer.h
OfflineMode.h
PlayerState.h
ScratchPadUtils.cpp
ScratchPadUtils.h
SoundParametersInternal.cpp
UnicodeFileHelpers.cpp
UnicodeFileHelpers.h
UtlCachedFileData.h
XUnzip.cpp
XZip.cpp
arraystack.h
basehandle.h
bitvec.h
blockingudpsocket.cpp
blockingudpsocket.h
bone_accessor.cpp
bone_accessor.h
bone_setup.cpp
bone_setup.h
bspfile.h
bspflags.h
bsptreedata.cpp
bsptreedata.h
builddisp.cpp
builddisp.h
captioncompiler.h
cdll_int.h
chunkfile.cpp
chunkfile.h
client_class.cpp
client_class.h
client_render_handle.h
client_textmessage.h
clientstats.h
cmodel.h
collisionutils.cpp
collisionutils.h
con_nprint.h
const.h
coordsize.h
crtmemdebug.cpp
crtmemdebug.h
datamap.h
disp_common.cpp
disp_common.h
disp_powerinfo.cpp
disp_powerinfo.h
disp_tesselate.h
disp_vertindex.h
dispcoll.cpp
dispcoll.h
dispcoll_common.cpp
dispcoll_common.h
dlight.h
dt_common.h
dt_recv.cpp
dt_recv.h
dt_send.cpp
dt_send.h
dt_shared.cpp
dt_shared.h
dt_utlvector_common.cpp
dt_utlvector_common.h
dt_utlvector_recv.cpp
dt_utlvector_recv.h
dt_utlvector_send.cpp
dt_utlvector_send.h
edict.h
editor_sendcommand.cpp
editor_sendcommand.h
eiface.h
eifacev21.h
engine_hlds_api.h
event_flags.h
filesystem.h
filesystem_helpers.cpp
filesystem_helpers.h
filesystem_init.cpp
filesystem_init.h
filesystem_passthru.h
gamebspfile.h
gametrace.h
globalvars_base.h
iachievementmgr.h
ibsppack.h
iclient.h
icliententity.h
icliententitylist.h
iclientnetworkable.h
iclientrenderable.h
iclientthinkable.h
iclientunknown.h
iclientvirtualreality.h
icvar.h
idedicatedexports.h
iefx.h
ienginevgui.h
iexternaltest.h
ifilelist.h
igameevents.h
igameresources.h
ihandleentity.h
ihltv.h
ihltvdirector.h
ilaunchabledll.h
imapoverview.h
inetchannel.h
inetchannelinfo.h
inetmessage.h
inetmsghandler.h
inetwork.h
interpolatortypes.cpp
interpolatortypes.h
iprediction.h
irecipientfilter.h
iregistry.h
isaverestore.h
iscratchpad3d.h
iserver.h
iserverentity.h
iservernetworkable.h
iserverunknown.h
ishadercompiledll.h
isoundcombiner.h
ispatialpartition.h
isqlwrapper.h
istudiorender.h
ivguicenterprint.h
ivoiceserver.h
ivoicetweak.h
ivraddll.h
ivrenderview.h
ivtex.h
ixboxsystem.h
jigglebones.cpp
jigglebones.h
kevvaluescompiler.cpp
keyvaluescompiler.h
list.h
loadcmdline.cpp
loadcmdline.h
localflexcontroller.h
lumpfiles.cpp
lumpfiles.h
map_utils.cpp
map_utils.h
measure_section.cpp
measure_section.h
minmax.h
model_types.h
modes.h
mouthinfo.h
networkstringtabledefs.h
networkvar.cpp
networkvar.h
nmatrix.h
ntree.h
nvector.h
nvtc.h
optimize.h
overlaytext.h
phonemeconverter.cpp
phonemeconverter.h
phyfile.h
pixelwriter.h
posedebugger.cpp
posedebugger.h
r_efx.h
raytrace.h
registry.cpp
renamed_recvtable_compat.cpp
renamed_recvtable_compat.h
renderparm.h
rope_physics.cpp
rope_physics.h
rope_shared.h
savegame_version.h
saverestoretypes.h
scratchpad3d.cpp
scratchpad3d.h
sentence.cpp
sentence.h
server_class.cpp
server_class.h
shake.h
shattersurfacetypes.h
simple_physics.cpp
simple_physics.h
smooth_average.h
soundchars.h
soundcombiner.cpp
soundflags.h
soundinfo.h
stdstring.h
string_t.h
stringregistry.cpp
stringregistry.h
studio.cpp
studio.h
studio_generic_io.cpp
studio_virtualmodel.cpp
surfinfo.h
texture_group_names.h
trace.h
vallocator.cpp
vallocator.h
vcollide.h
vcollide_parse.h
view_shared.h
vphysics_interface.h
vphysics_interfaceV30.h
wadtypes.h
windows_default.manifest
winlite.h
worldsize.h
xwvfile.h
xzp.cpp
zip_uncompressed.h
zip_utils.cpp
zip_utils.h