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141 lines
3.5 KiB
141 lines
3.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "DemoPage.h" |
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#include <VGUI/IVGui.h> |
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#include <Keyvalues.h> |
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#include <vgui_controls/Controls.h> |
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#include <vgui_controls/CheckButton.h> |
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using namespace vgui; |
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class CheckButtonDemo: public DemoPage |
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{ |
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public: |
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CheckButtonDemo(Panel *parent, const char *name); |
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~CheckButtonDemo(); |
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void OnCheckButton1Checked(); |
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void OnCheckButton2Checked(); |
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private: |
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CheckButton *m_pCheckButton1; |
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CheckButton *m_pCheckButton2; |
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DECLARE_PANELMAP(); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CheckButtonDemo::CheckButtonDemo(Panel *parent, const char *name) : DemoPage(parent, name) |
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{ |
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SetBorder(NULL); |
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// Check buttons are a little checkable box with a label attached. |
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// You can have as many check buttons checked at one time as you want. |
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// Create a check button. |
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m_pCheckButton1 = new CheckButton(this, "ACheckButton", "ClickMe"); |
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// Set its position. |
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m_pCheckButton1->SetPos(100, 100); |
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// A little label for our button |
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m_pCheckButton1->SetText("Click the check button!"); |
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// Size the label so the message fits nicely. |
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m_pCheckButton1->SizeToContents(); |
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// Start the button off checked. Its unchecked by default. |
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m_pCheckButton1->SetSelected(true); |
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// Check buttons are Buttons, and can send a command when clicked. |
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// Install a command to be sent when the box is checked or unchecked |
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m_pCheckButton1->SetCommand(new KeyValues("Check1")); |
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// Create another check button. |
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m_pCheckButton2 = new CheckButton(this, "AnotherCheckButton", "ClickMe"); |
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// Set its position. |
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m_pCheckButton2->SetPos(100, 120); |
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// A little label for our button |
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m_pCheckButton2->SetText("Click the other check button!"); |
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// Size the label so the message fits nicely. |
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m_pCheckButton2->SizeToContents(); |
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// Install a command to be sent when the box is checked or unchecked |
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m_pCheckButton2->SetCommand(new KeyValues("Check2")); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CheckButtonDemo::~CheckButtonDemo() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Respond to a message based action signal |
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//----------------------------------------------------------------------------- |
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void CheckButtonDemo::OnCheckButton1Checked() |
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{ |
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if (m_pCheckButton1->IsSelected()) |
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{ |
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ivgui()->DPrintf("Check box one is checked.\n"); |
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} |
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else |
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{ |
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ivgui()->DPrintf("Check box one is unchecked.\n"); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Respond to a message based action signal |
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//----------------------------------------------------------------------------- |
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void CheckButtonDemo::OnCheckButton2Checked() |
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{ |
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if (m_pCheckButton2->IsSelected()) |
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{ |
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ivgui()->DPrintf("Check box two is checked.\n"); |
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} |
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else |
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{ |
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ivgui()->DPrintf("Check box two is unchecked.\n"); |
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} |
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} |
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MessageMapItem_t CheckButtonDemo::m_MessageMap[] = |
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{ |
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MAP_MESSAGE( CheckButtonDemo, "Check1", OnCheckButton1Checked ), |
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MAP_MESSAGE( CheckButtonDemo, "Check2", OnCheckButton2Checked ), |
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}; |
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IMPLEMENT_PANELMAP(CheckButtonDemo, DemoPage); |
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Panel* CheckButtonDemo_Create(Panel *parent) |
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{ |
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return new CheckButtonDemo(parent, "CheckButtonDemo"); |
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} |
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