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40 lines
831 B
40 lines
831 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef STATS_H |
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#define STATS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// internal counters to measure cost of physics simulation |
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struct physics_stats_t |
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{ |
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float maxRescueSpeed; |
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float maxSpeedGain; |
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int impactSysNum; |
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int impactCounter; |
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int impactSumSys; |
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int impactHardRescueCount; |
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int impactRescueAfterCount; |
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int impactDelayedCount; |
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int impactCollisionChecks; |
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int impactStaticCount; |
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double totalEnergyDestroyed; |
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int collisionPairsTotal; |
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int collisionPairsCreated; |
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int collisionPairsDestroyed; |
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int potentialCollisionsObjectVsObject; |
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int potentialCollisionsObjectVsWorld; |
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int frictionEventsProcessed; |
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}; |
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#endif // STATS_H
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