Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PROGRESSBAR_H
#define PROGRESSBAR_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Status bar that visually displays discrete progress in the form
// of a segmented strip
//-----------------------------------------------------------------------------
class ProgressBar : public Panel
{
DECLARE_CLASS_SIMPLE( ProgressBar, Panel );
public:
ProgressBar(Panel *parent, const char *panelName);
~ProgressBar();
// 'progress' is in the range [0.0f, 1.0f]
MESSAGE_FUNC_FLOAT( SetProgress, "SetProgress", progress );
float GetProgress();
virtual void SetSegmentInfo( int gap, int width );
// utility function for calculating a time remaining string
static bool ConstructTimeRemainingString(OUT_Z_BYTECAP(outputBufferSizeInBytes) wchar_t *output, int outputBufferSizeInBytes, float startTime, float currentTime, float currentProgress, float lastProgressUpdateTime, bool addRemainingSuffix);
void SetBarInset( int pixels );
int GetBarInset( void );
void SetMargin( int pixels );
int GetMargin();
virtual void ApplySettings(KeyValues *inResourceData);
virtual void GetSettings(KeyValues *outResourceData);
virtual const char *GetDescription();
// returns the number of segment blocks drawn
int GetDrawnSegmentCount();
enum ProgressDir_e
{
PROGRESS_EAST,
PROGRESS_WEST,
PROGRESS_NORTH,
PROGRESS_SOUTH
};
int GetProgressDirection() const { return m_iProgressDirection; }
void SetProgressDirection( int val ) { m_iProgressDirection = val; }
protected:
virtual void Paint();
void PaintSegment( int &x, int &y, int tall, int wide );
virtual void PaintBackground();
virtual void ApplySchemeSettings(IScheme *pScheme);
MESSAGE_FUNC_PARAMS( OnDialogVariablesChanged, "DialogVariables", dialogVariables );
/* CUSTOM MESSAGE HANDLING
"SetProgress"
input: "progress" - float value of the progress to set
*/
protected:
int m_iProgressDirection;
float _progress;
private:
int _segmentCount;
int _segmentGap;
int _segmentWide;
int m_iBarInset;
int m_iBarMargin;
char *m_pszDialogVar;
};
//-----------------------------------------------------------------------------
// Purpose: Non-segmented progress bar
//-----------------------------------------------------------------------------
class ContinuousProgressBar : public ProgressBar
{
DECLARE_CLASS_SIMPLE( ContinuousProgressBar, ProgressBar );
public:
ContinuousProgressBar(Panel *parent, const char *panelName);
MESSAGE_FUNC_FLOAT( SetPrevProgress, "SetPrevProgress", prevProgress );
void SetGainColor( Color color ) { m_colorGain = color; }
void SetLossColor( Color color ) { m_colorLoss = color; }
virtual void Paint();
protected:
float _prevProgress;
Color m_colorGain;
Color m_colorLoss;
};
} // namespace vgui
#endif // PROGRESSBAR_H