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54 lines
1.3 KiB
54 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef MENUBAR_H |
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#define MENUBAR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Panel.h> |
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#include <utlvector.h> |
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namespace vgui |
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{ |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class MenuBar : public Panel |
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{ |
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DECLARE_CLASS_SIMPLE( MenuBar, Panel ); |
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public: |
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MenuBar(Panel *parent, const char *panelName); |
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~MenuBar(); |
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virtual void AddButton(MenuButton *button); // add button to end of menu list |
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virtual void AddMenu( const char *pButtonName, Menu *pMenu ); |
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virtual void GetContentSize( int& w, int&h ); |
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protected: |
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virtual void OnKeyCodeTyped(KeyCode code); |
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virtual void OnKeyTyped(wchar_t unichar); |
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virtual void ApplySchemeSettings(IScheme *pScheme); |
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virtual void PerformLayout(); |
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virtual void Paint(); |
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MESSAGE_FUNC( OnMenuClose, "MenuClose" ); |
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MESSAGE_FUNC_INT( OnCursorEnteredMenuButton, "CursorEnteredMenuButton", VPanel); |
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private: |
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CUtlVector<MenuButton *> m_pMenuButtons; |
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int m_nRightEdge; |
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}; |
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} // namespace vgui |
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#endif // MENUBAR_H |
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