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30 lines
796 B
30 lines
796 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef IVGUIMATINFO_H |
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#define IVGUIMATINFO_H |
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#include "IVguiMatInfoVar.h" |
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// wrapper for IMaterial |
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class IVguiMatInfo |
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{ |
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public: |
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// Add a virtual destructor to silence the clang warning. |
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// This is harmless but not important since the only derived class |
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// doesn't have a destructor. |
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virtual ~IVguiMatInfo() {} |
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// make sure to delete the returned object after use! |
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virtual IVguiMatInfoVar* FindVarFactory ( const char *varName, bool *found ) = 0; |
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virtual int GetNumAnimationFrames ( ) = 0; |
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// todo: if you need to add more IMaterial functions add them here |
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}; |
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#endif //IVGUIMATINFO_H
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