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746 lines
30 KiB
746 lines
30 KiB
//=========== Copyright Valve Corporation, All rights reserved. ===============// |
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// |
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// Purpose: |
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//=============================================================================// |
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#ifndef IUIENGINE_H |
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#define IUIENGINE_H |
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#pragma once |
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#include "tier0/platform.h" |
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#if defined( SOURCE2_PANORAMA ) |
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#include "tier0/platwindow.h" |
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#endif |
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#include "tier1/convar.h" |
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#include "panorama.h" |
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#include "./iuipanel.h" |
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#include "utlsymbol.h" |
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#include "panoramatypes.h" |
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#include "iuilayoutmanager.h" |
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#include "controls/panelhandle.h" |
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#include "tier1/utllinkedlist.h" |
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#include "tier1/utlstring.h" |
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#include "tier1/utldelegate.h" |
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#include "tier0/validator.h" |
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#ifdef SOURCE_PANORAMA_FIXME |
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#include "tier1/UtlSortVector.h" |
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#else |
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#include "tier1/utlsortvector.h" |
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#endif |
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#include "language.h" |
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#include "panorama/layout/panel2dfactory.h" |
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#include "iuistylefactory.h" |
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#include "interface.h" |
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#include "steam/isteamhttp.h" |
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#include "iuifilesystem.h" |
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#if !defined( SOURCE2_PANORAMA ) |
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#include "audio/iaudiointerface.h" |
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#include <openvr.h> |
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#endif |
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#if _GNUC |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wshadow" |
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#endif |
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#if defined( SOURCE2_PANORAMA ) |
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#include "../thirdparty/v8/include/v8.h" |
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#else |
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#include "tier0/memdbgoff.h" |
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#include "../external/v8/include/v8.h" |
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#include "tier0/memdbgon.h" |
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#endif |
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#if _GNUC |
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#pragma GCC diagnostic pop |
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#endif |
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#ifdef SUPPORTS_AUDIO |
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class IAudioOutputStream; |
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#endif |
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typedef uint64 GID_t; |
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class KeyValues; |
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#if !defined( SOURCE2_PANORAMA ) |
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class IHTMLChromeController; |
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#endif |
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typedef CUtlDelegate< void( GID_t, KeyValues *, void * ) > JSONWebAPIDelegate_t; |
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#if defined( SOURCE2_PANORAMA ) |
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DECLARE_LOGGING_CHANNEL( LOG_PANORAMA ); |
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DECLARE_LOGGING_CHANNEL( LOG_PANORAMA_SCRIPT ); |
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#endif |
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namespace v8 |
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{ |
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class Isolate; |
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} |
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namespace panorama |
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{ |
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// forward decl for engine components |
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class CUIProtoBufMsgMemoryPoolMgr; |
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class CUIRenderEngine; |
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class IUIInput; |
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class IUIEvent; |
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class IUILocalization; |
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class IUISoundSystem; |
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class IUILayoutManager; |
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class CMovieManager; |
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class IUITextLayout; |
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class IUISettings; |
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class IUIWindow; |
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class CPanelStyle; |
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class IUIJSObject; |
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typedef void * HAUDIOSAMPLE; |
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class IUIEngineFrameListener |
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{ |
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public: |
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virtual void OnPreFrame() = 0; |
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virtual void OnPostFrame() = 0; |
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virtual void OnEngineShutdown() = 0; |
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}; |
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class CJSONWebAPIParams |
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{ |
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public: |
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struct WebAPIParam_t |
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{ |
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CUtlString strParamName; |
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CUtlString strParamValue; |
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}; |
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CJSONWebAPIParams() { } |
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void AddParam( const char *pchParamName, const char *pchParamValue ) |
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{ |
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int iVec = m_vecParams.AddToTail(); |
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WebAPIParam_t ¶m = m_vecParams[iVec]; |
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param.strParamName = pchParamName; |
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param.strParamValue = pchParamValue; |
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} |
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CUtlVector<WebAPIParam_t> *AccessParams() { return &m_vecParams; } |
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private: |
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CCopyableUtlVector< WebAPIParam_t > m_vecParams; |
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}; |
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typedef void (*PanoramaFrameFunc_t)(); |
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typedef int JSGenericCallbackHandle_t; |
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const JSGenericCallbackHandle_t JS_GENERIC_CALLBACK_HANDLE_INVALID = -1; |
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struct RegisterJSScopeInfo_t |
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{ |
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const char *pName; |
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const char *pDescription; |
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int nEntries; |
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}; |
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enum RegisterJSType_t : uint8 |
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{ |
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k_ERegisterJSTypeUnknown, |
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k_ERegisterJSTypeInvalid, |
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k_ERegisterJSTypeVoid, |
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k_ERegisterJSTypeBool, |
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k_ERegisterJSTypeInt8, |
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k_ERegisterJSTypeUint8, |
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k_ERegisterJSTypeInt16, |
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k_ERegisterJSTypeUint16, |
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k_ERegisterJSTypeInt32, |
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k_ERegisterJSTypeUint32, |
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k_ERegisterJSTypeInt64, |
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k_ERegisterJSTypeUint64, |
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k_ERegisterJSTypeFloat, |
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k_ERegisterJSTypeDouble, |
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k_ERegisterJSTypeConstString, |
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k_ERegisterJSTypePanoramaSymbol, |
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k_ERegisterJSTypeRawV8Args, |
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}; |
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struct RegisterJSEntryInfo_t |
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{ |
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enum |
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{ |
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k_EGlobalFunction = 0x00000000, |
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k_EMethod = 0x00000001, |
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k_EAccessor = 0x00000002, |
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k_EAccessorReadOnly = 0x00000003, |
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k_EConstantValue = 0x00000004, |
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k_EEntryTypeMask = 0x0000000f, |
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}; |
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const char *pName; |
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const char *pDescription; |
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uint32 unFlags; |
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// Return or value type. |
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RegisterJSType_t eDataType; |
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// Prototype information may not be known. |
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static const uint8 k_unNumParamsUnknown = 0xff; |
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uint8 unNumParams; |
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static const uint8 k_unMaxParams = 10; |
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RegisterJSType_t pParamTypes[k_unMaxParams]; |
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uint32 GetEntryType() const |
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{ |
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return unFlags & k_EEntryTypeMask; |
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} |
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}; |
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// |
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// Interface that needs to be implemented for game engines on all platforms |
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// |
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class IUIEngine |
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{ |
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public: |
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enum ERenderTarget |
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{ |
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// these assignments are important because they are cross-cast at the protobuf layer |
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k_ERenderToWindow = 1, |
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k_ERenderFullScreen = 2, |
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k_ERenderBorderlessFullScreenWindow = 3, |
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k_ERenderToOverlayTexture = 4, |
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k_ERenderToOverlaySharedTexture = 5, |
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k_ERenderToOverlaySteamWM = 6, |
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k_ERenderToLegacyVR = 7, // This one is used for the Steam Client's main interface and will die eventually |
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k_ERenderToOpenVROverlay = 8, |
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k_ERenderTargetUnset = 0, |
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}; |
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enum EHapticFeedbackPosition |
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{ |
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k_EHapticFeedbackPosition_Left, |
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k_EHapticFeedbackPosition_Right, |
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}; |
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enum EHapticFeedbackStrength |
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{ |
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k_EHapticFeedbackStrength_VeryLow, |
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k_EHapticFeedbackStrength_Low, |
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k_EHapticFeedbackStrength_Medium, |
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k_EHapticFeedbackStrength_High, |
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}; |
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// return true if the states are different and a valid transition. Used to test fullscreen transition |
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static bool BValidRenderStateChange( ERenderTarget eCurrentRenderTarget, ERenderTarget eRequestedRenderTarget ); |
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static bool BIsRenderingToTexture( ERenderTarget eTarget ) { return (eTarget == k_ERenderToOverlayTexture || eTarget == k_ERenderToOverlaySharedTexture || eTarget == k_ERenderToOpenVROverlay ); } |
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static bool BIsOverlayTarget( ERenderTarget eTarget ) |
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{ |
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return (eTarget == IUIEngine::k_ERenderToOverlayTexture || |
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eTarget == IUIEngine::k_ERenderToOverlaySharedTexture || |
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eTarget == IUIEngine::k_ERenderToOverlaySteamWM); |
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} |
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static bool BIsRenderingToLegacyVR( ERenderTarget eTarget ) { return (eTarget == k_ERenderToLegacyVR); } |
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static bool BIsRenderingToOpenVROverlay( ERenderTarget eTarget ) { return (eTarget == k_ERenderToOpenVROverlay); } |
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static bool BIsRenderingToFullScreen( ERenderTarget eTarget ) { return (eTarget == k_ERenderFullScreen); } |
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public: |
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virtual ~IUIEngine() {} |
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// Starts up subsystems and makes engine ready for use, you need to call RegisterNamedLocalPath() for at least the <config> path first! |
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#if defined( SOURCE2_PANORAMA ) |
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virtual bool StartupSubsystems( IUISettings *psettings, PlatWindow_t hWindow ) = 0; |
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#else |
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virtual bool StartupSubsystems( IUISettings *psettings, IHTMLChromeController *pHTMLController ) = 0; |
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#endif |
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// Hookup convars |
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virtual void ConCommandInit( IConCommandBaseAccessor *pAccessor ) = 0; |
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// Shutdown |
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virtual void Shutdown() = 0; |
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virtual void RequestShutdown() = 0; |
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// Run will run frames and block, letting the UI engine control the whole frame loop. |
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virtual void Run() = 0; |
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// Run frame will run a single frame, letting you wrap the UI engine in an external frame loop |
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virtual void RunFrame() = 0; |
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// Will set the UI engine to aggressively limit frame rate it runs at to avoid resource usage |
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virtual void SetAggressiveFrameRateLimit( bool bLimit ) = 0; |
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virtual bool BIsRunning() = 0; |
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virtual bool BHasFocus() = 0; |
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virtual double GetCurrentFrameTime() = 0; |
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#if !defined( SOURCE2_PANORAMA ) |
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virtual IUIWindow *CreateNewWindow( const char *pchWindowTitle, uint32 width, uint32 height, ERenderTarget eRenderType, bool bFixedSurfaceSize, bool bEnforceWindowAspectRatio, bool bUseCustomMouseCursor, const char *pchMonitorName ) = 0; |
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virtual IUIWindow *CreateNewOverlayWindow( const char *pchWindowTitle, uint32 width, uint32 height, panorama::IUIEngine::ERenderTarget eTarget, bool bFixedSize, bool bDrawCustomMouseCursor ) = 0; |
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virtual IUIWindow *CreateNewOpenVROverlayWindow( uint32 width, uint32 height, vr::VROverlayHandle_t ulOverlayHandle ) = 0; |
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#else |
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virtual IUIWindow *CreateNewUILayerWindow( uint32 xPos, uint32 yPos, uint32 width, uint32 height, bool bFixedSurfaceSize, bool bEnforceWindowAspectRatio, bool bUseCustomMouseCursor, bool bAcceptKBandMouse, const char *pName ) = 0; |
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#endif |
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virtual IUITextLayout *CreateTextLayout( const char *pchText, const char *pchFontName, float flSize, float flLineHeight, EFontWeight weight, EFontStyle style, ETextAlign align, bool bWrap, bool bEllipsis, int nLetterSpacing, float flMaxWidth, float flMaxHeight ) = 0; |
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virtual IUITextLayout *CreateTextLayout( const wchar_t *pwchText, const char *pchFontName, float flSize, float flLineHeight, EFontWeight weight, EFontStyle style, ETextAlign align, bool bWrap, bool bEllipsis, int nLetterSpacing, float flMaxWidth, float flMaxHeight ) = 0; |
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virtual void FreeTextLayout( IUITextLayout *pLayout ) = 0; |
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virtual const CUtlSortVector< CUtlString > &GetSortedValidFontNames() = 0; |
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virtual IUIInput *UIInputEngine() = 0; |
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virtual IUILocalization *UILocalize() = 0; |
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virtual IUISoundSystem *UISoundSystem() = 0; |
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virtual IUISettings *UISettings() = 0; |
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virtual IUILayoutManager *UILayoutManager() = 0; |
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virtual IUIFileSystem *UIFileSystem() = 0; |
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virtual void RegisterFrameFunc( PanoramaFrameFunc_t frameFunc ) = 0; |
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virtual void ReloadLayoutFile( CPanoramaSymbol symPath ) = 0; |
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virtual void ToggleDebugMode() = 0; |
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virtual CUtlLinkedList<CUtlString> &GetConsoleHistory() = 0; |
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// panel management |
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virtual IUIPanel * CreatePanel() = 0; |
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virtual void PanelDestroyed( IUIPanel *pPanel, IUIPanel *pOldParent ) = 0; |
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virtual bool IsValidPanelPointer( const IUIPanel *pPanel ) = 0; |
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virtual PanelHandle_t GetPanelHandle( const IUIPanel *pPanel ) = 0; |
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virtual IUIPanel *GetPanelPtr( const PanelHandle_t &handle ) = 0; |
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virtual void CallBeforeStyleAndLayout( IUIPanel *pPanel ) = 0; |
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// registration for panel destroyed |
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typedef CUtlDelegate< void( const panorama::IUIPanel *, IUIPanel *pOldParent ) > PanelDestroyedDel_t; |
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virtual void RegisterForPanelDestroyed( PanelDestroyedDel_t del ) = 0; |
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virtual void UnregisterForPanelDestroyed( PanelDestroyedDel_t del ) = 0; |
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// Event management |
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virtual void RegisterEventHandler( CPanoramaSymbol symMsg, IUIPanel *pPanel, CUtlAbstractDelegate pFunc ) = 0; |
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virtual void UnregisterEventHandler( CPanoramaSymbol symMsg, IUIPanel *pPanel, CUtlAbstractDelegate pFunc ) = 0; |
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virtual void RegisterEventHandler( CPanoramaSymbol symMsg, IUIPanelClient *pPanel, CUtlAbstractDelegate pFunc ) = 0; |
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virtual void UnregisterEventHandler( CPanoramaSymbol symMsg, IUIPanelClient *pPanel, CUtlAbstractDelegate pFunc ) = 0; |
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virtual void UnregisterEventHandlersForPanel( IUIPanel *pPanel ) = 0; |
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virtual void RegisterForUnhandledEvent( CPanoramaSymbol symMsg, CUtlAbstractDelegate pFunc ) = 0; |
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virtual void UnregisterForUnhandledEvent( CPanoramaSymbol symMsg, CUtlAbstractDelegate pFunc ) = 0; |
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virtual bool BHaveEventHandlersRegisteredForType( CPanoramaSymbol symPanelType ) = 0; |
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virtual void RegisterPanelTypeEventHandler( CPanoramaSymbol symMsg, CPanoramaSymbol symPanelType, CUtlAbstractDelegate pFunc, bool bThisPtrIsUIPanel = false ) = 0; |
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virtual bool DispatchEvent( IUIEvent *pEvent ) = 0; |
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virtual void DispatchEventAsync( float flDelay, IUIEvent *pEvent ) = 0; |
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virtual bool BAnyHandlerRegisteredForEvent( const CPanoramaSymbol &symEvent ) = 0; |
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virtual CPanoramaSymbol GetLastDispatchedEventSymbol() = 0; |
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virtual IUIPanel *GetLastDispatchedEventTargetPanel() = 0; |
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// Event filtering |
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virtual void RegisterEventFilter( CUtlAbstractDelegate pFunc ) = 0; |
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virtual void UnregisterEventFilter( CUtlAbstractDelegate pFunc ) = 0; |
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// Repaints all windows immediately, queuing for animation/render threads |
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virtual void LayoutAndPaintWindows() = 0; |
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// Get install path for the application |
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virtual const char *GetApplicationInstallPath() = 0; |
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// Get the userdata path for the application |
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virtual const char *GetApplicationUserDataPath() = 0; |
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// Register a named local path (executable-relative, readonly on POSIX) for resources, should be something like {images} or {movies} |
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virtual void RegisterNamedLocalPath( const char *pathName, const char *pchLocalPath, bool bWatchForFileChanges, bool bAddToOverwriteIfExists = false ) = 0; |
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// Register a named userdata path (userdata-relative, writable on POSIX) for local read/write storage like {config} |
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virtual void RegisterNamedUserPath( const char *pathName, const char *pchUserPath, bool bWatchForFileChanges, bool bAddToOverwriteIfExists = false ) = 0; |
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// Register the path to load custom vfont files from |
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virtual void RegisterCustomFontPath( const char *pchFontPath ) = 0; |
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// Get the local path for a named path like {images} or {movies} |
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virtual const char *GetLocalPathForNamedPath( const char *pathName ) = 0; |
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// Get the local path for a named path like {images} or {movies} combined with the relative pathname |
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// and also following up the possible overwritten paths |
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virtual void GetLocalPathForRelativePath( const char *pchLocalPathName, const char *pchRelativePathname, CUtlString &strLocalPath ) = 0; |
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// Register for a named hostname in http:// paths like {steamcommunity} |
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virtual void RegisterNamedRemoteHost( const char *hostName, const char*pchRemoteHost ) = 0; |
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// Get the named host for a named remote host like {steamcommunity} |
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virtual const char *GetRemoteHostForNamedHost( const char *hostName ) = 0; |
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// Register an additional X-Header to be sent when requesting layout from the web |
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virtual void RegisterXHeader( const char *pchHeaderName, const char *pchHeaderValue ) = 0; |
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// Get the current count of registers X-Headers |
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virtual int GetXHeaderCount() const = 0; |
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// Get the name and value for the given indexed X-Header |
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virtual void GetXHeader( int i, CUtlString &strName, CUtlString &strValue ) const = 0; |
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// Set the cookie header to use for the named remote host |
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virtual void SetCookieHeaderForNamedRemoteHost( const char *hostName, const CUtlVector<CUtlString> &vecCookies ) = 0; |
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// Sets the cookie header to use for the remote host (doesn't require named host use) |
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virtual void SetCookieHeaderForRemoteHost( const char *hostName, const CUtlVector<CUtlString> &vecCookies ) = 0; |
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// Get the cookie header string that should be used for the remote host |
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virtual const CUtlVector<CUtlString> &GetCookieHeadersForNamedRemoteHost( const char *namedRemoteHost ) = 0; |
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// Get the cookie header string that should be used for the remote host |
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virtual const CUtlVector<CUtlString> &GetCookieHeadersForRemoteHost( const char *hostName ) = 0; |
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// Gets the value of a cookie. Returns false if the cookie does not exist. |
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virtual bool GetCookieValueForRemoteHost( const char *hostName, const char *cookieName, CUtlString *pstrCookieValue ) = 0; |
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#if defined( SOURCE2_PANORAMA ) || defined( PANORAMA_PUBLIC_STEAM_SDK ) |
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virtual ISteamHTMLSurface *AccessHTMLController() = 0; |
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#else |
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virtual IHTMLChromeController *AccessHTMLController() = 0; |
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#endif |
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// native message box. Used usually for development. |
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enum ENativeMessageBoxType_t |
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{ |
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k_ENativeMessageOk = 1, |
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k_ENativeMessageYesNo = 2 |
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}; |
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virtual bool ShowNativeTopMostMessageBox( const char *pchMsg, const char *pchTitle, ENativeMessageBoxType_t eType ) = 0; |
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// Add a listener callback for pre/post frame events |
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virtual void AddFrameListener( IUIEngineFrameListener *pListener ) = 0; |
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// Remove a listener callback for pre/post frame events |
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virtual void RemoveFrameListener( IUIEngineFrameListener *pListener ) = 0; |
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// storage for mouse can activate info |
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virtual void RegisterMouseCanActivateParent( IUIPanel *pPanel, const char *pchParent ) = 0; |
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virtual void UnregisterMouseCanActivateParent( IUIPanel *pPanel ) = 0; |
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virtual const char *GetMouseCanActivateParent( IUIPanel *pPanel ) = 0; |
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// See if any window owned by the ui engine has focus |
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virtual bool BAnyWindowHasFocus() = 0; |
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// See if any window owned by the ui engine is visible and has focus, sometimes overlay windows have focus but are not visible |
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// and you generally don't want to consider them as focused then |
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virtual bool BAnyVisibleWindowHasFocus() = 0; |
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// See if any overlay window owned by the ui engine has focus |
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virtual bool BAnyOverlayWindowHasFocus() = 0; |
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// Get the focused window, there should really be only one, if some bug allows multiple the first found is returned |
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virtual IUIWindow *GetFocusedWindow() = 0; |
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// Get the last time any input event happened across any of our windows |
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virtual double GetLastInputTime() = 0; |
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// Called internally from input layer to update last input time to current frame |
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virtual void UpdateLastInputTime() = 0; |
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// Clipboard access |
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virtual void CopyToClipboard( const char *pchTextUTF8 ) = 0; |
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virtual void GetClipboardText( CUtlString &strUTF8 ) = 0; |
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// Input locale support |
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virtual ELanguage GetDisplayLanguage() = 0; |
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virtual ELanguage GetCurrentInputLocale() = 0; |
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virtual bool BHaveInputLocale( ELanguage language ) = 0; |
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virtual void SetInputLocale( ELanguage language ) = 0; |
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// Overlay tracking |
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virtual bool BHasOverlayForApp( uint64 gameID, uint64 ulPID ) = 0; |
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virtual void TrackOverlayForApp( uint64 gameID, uint64 ulPID, void * pOverlay ) = 0; |
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virtual void DeleteOverlayInstanceForApp( uint64 gameID, uint64 dwPID, void * pOverlay ) = 0; |
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virtual void *OverlayForApp( uint64 gameID, uint64 ulPID ) = 0; |
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// GPU Information |
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virtual bool BGetGPUInformation( char *rgchGPUDesc, uint32 unGPUDescBytes, uint64 *pulDedicatedGPUMem, uint64 *pulDedicatedSystemMem, uint64 *pulSharedMem ) = 0; |
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// Pool allocations for panel styles |
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virtual IUIPanelStyle *AllocPanelStyle( IUIPanel *pStyle, float flUIScaleFactor ) = 0; |
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virtual void FreePanelStyle( IUIPanelStyle *pPanel ) = 0; |
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virtual void SetPanelWaitingAsyncDelete( IUIPanel *pPanel ) = 0; |
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virtual bool BIsPanelWaitingAsyncDelete( IUIPanel *pPanel ) = 0; |
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virtual void PulseActiveControllerHaptic( EHapticFeedbackPosition ePosition, EHapticFeedbackStrength eStrength ) = 0; |
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virtual void MarkLayerToRepaintThreadSafe( uint64 ulCompositionLayerID ) = 0; |
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virtual void AddDirectoryChangeWatch( const char *pchPath ) = 0; |
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// Get how many lines to scroll for mouse wheel |
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virtual uint32 GetWheelScrollLines() = 0; |
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// Execute some javascript in the given panel context |
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virtual void RunScript( IUIPanel *pPanelContext, const char *pchScriptString, const char *pchSourceFilename, int nSourceBeginLine, int nSourceBeginCol, bool bPrintRetValue ) = 0; |
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// Expose a new object type/template to javascript with the given name, |
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// the function pointer passed should setup member accssors/methods with the functions |
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// from uijsregistration.h |
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virtual void ExposeObjectTypeToJavaScript( const char *pchObjectTypeName, CUtlAbstractDelegate &del ) = 0; |
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// Expose an instance of an object type as a global with specified name to javascript |
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virtual void ExposeGlobalObjectToJavaScript( const char *pchJSVarName, void *pInstance, const char *pchJsTypeName, bool bTrueGlobal = false ) = 0; |
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virtual void ClearGlobalObjectForJavaScript( const char *pchJSVarName, void *pInstance ) = 0; |
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virtual void DeleteJSObjectInstance( IUIJSObject *pInstance ) = 0; |
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// Get panel that contains the javascript context |
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virtual panorama::IUIPanel *GetPanelForJavaScriptContext( v8::Context *pContext ) = 0; |
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// Get javascript context for a panel (may be NULL) |
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virtual v8::Persistent<v8::Context> *GetJavaScriptContextForPanel( panorama::IUIPanel *pPanel ) = 0; |
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// Helper to spew exceptions to console |
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virtual void OutputJSExceptionToConsole( v8::TryCatch &try_catch, IUIPanel *pPanelContext ) = 0; |
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// Add a function template to global namespace, by default this is really panorama., but you can specify to make it really global as well |
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virtual void AddGlobalV8FunctionTemplate( const char *pchJSFuncName, v8::Handle< v8::FunctionTemplate > *pFunc, bool bTrueGlobal = false ) = 0; |
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// Get global v8 context |
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virtual v8::Persistent<v8::Context> &GetV8GlobalContext() = 0; |
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// Access the current object template we are setting up |
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virtual v8::Handle<v8::ObjectTemplate> GetCurrentV8ObjectTemplateToSetup() = 0; |
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// Allow access to the proto buf msg memory pool |
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virtual CUIProtoBufMsgMemoryPoolMgr *MsgMemoryPoolMgr() = 0; |
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// Allow access to style factory interface |
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virtual IUIStyleFactory *UIStyleFactory() = 0; |
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// Various code that uses JS needs this |
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virtual v8::Isolate * GetV8Isolate() = 0; |
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// Create a V8 object to wrap a panel |
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virtual v8::Persistent<v8::Object> *CreateV8PanelInstance( IUIPanel *pPanel ) = 0; |
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// Helper to create a JS object to wrap a given panel style |
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virtual v8::Persistent<v8::Object> *CreateV8PanelStyleInstance( IUIPanelStyle *pPanelStyle ) = 0; |
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// Helper to create JS object for given js object type |
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virtual v8::Persistent<v8::Object> *CreateV8ObjectInstance( const char *pchObjectType, void *pActualObject, IUIJSObject *pJSObject ) = 0; |
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// Create JSON web api job, use the helpers in uiwebapiclient.h directly instead, this is there for them to use internally |
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virtual uint32 InitiateAsyncJSONWebAPIRequest( EHTTPMethod eMethod, CUtlString strURL, IUIPanel *pCallbackTargetPanel, void *pContext, CJSONWebAPIParams *pParams = NULL, HTTPCookieContainerHandle hCookieContainer = INVALID_HTTPCOOKIE_HANDLE ) = 0; |
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// Create JSON web api job, use the helpers in uiwebapiclient.h directly instead, this is there for them to use internally |
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virtual uint32 InitiateAsyncJSONWebAPIRequest( EHTTPMethod eMethod, CUtlString strURL, JSONWebAPIDelegate_t callback, void *pContext, CJSONWebAPIParams *pParams = NULL, HTTPCookieContainerHandle hCookieContainer = INVALID_HTTPCOOKIE_HANDLE ) = 0; |
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// Cancel previously created web api request job |
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virtual void CancelAsyncJSONWebAPIRequest( uint32 requestID ) = 0; |
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// Resolves a path that may contain named path portions, etc, to a full local path |
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virtual CUtlString ResolvePath( const char *pchPath ) = 0; |
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// Used internally by initialization code to register events with framework |
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virtual void RegisterEventWithEngine( CPanoramaSymbol symEvent, UIEventFactory factory ) = 0; |
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// Check if a symbol is a valid event name |
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virtual bool IsValidEventName( const CPanoramaSymbol symEvent ) = 0; |
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// Check if a symbol is a valid panel event name |
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virtual bool IsValidPanelEvent( const CPanoramaSymbol symEvent, int *pParams ) = 0; |
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// Create input event from symbol, internal framework use |
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virtual IUIEvent *CreateInputEventFromSymbol( CPanoramaSymbol symEvent, IUIPanel *pPanel, EPanelEventSource_t eSource, int nRepeats ) = 0; |
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// Create an event from a string representation |
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virtual IUIEvent *CreateEventFromString( IUIPanel *pCreatingPanel, const char *pchEvent, const char **pchEventEnd ) = 0; |
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// Used internally by initialization code to register panels with framework |
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virtual void RegisterPanelFactoryWithEngine( CPanoramaSymbol symPanelType, CPanel2DFactory *pFactory ) = 0; |
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// Is the panel type registered |
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virtual bool BRegisteredPanelType( CPanoramaSymbol symPanelType ) = 0; |
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// Factory func for creating panels |
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virtual IUIPanelClient *CreatePanel( CPanoramaSymbol symName, const char *pchID, panorama::IUIPanel *parent ) = 0; |
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// Create debugger window |
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virtual void CreateDebuggerWindow() = 0; |
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// Close debugger window |
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virtual void CloseDebuggerWindow() = 0; |
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// Register any delegate to run at specified time, be sure to use CancelScheduledDelgate if you delete the object the delgate runs on, etc. |
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virtual int RegisterScheduledDelegate( double flTargetFrameTime, CUtlDelegate< void() > del ) = 0; |
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// Cancel a scheduled delegate by index returned from RegisterScheduledDelegate |
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virtual void CancelScheduledDelegate( int iScheduleIndex ) = 0; |
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// Return the last frame time for which we already ran scheduled delegates |
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virtual double GetLastScheduledDelegateRunTime() = 0; |
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// CPanoramaSymbol support for cross DLL symbols |
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virtual UtlSymId_t MakeSymbol( const char *pchText ) = 0; |
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// CPanoramaSymbol support for cross DLL symbols |
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virtual const char * ResolveSymbol( const UtlSymId_t sym ) = 0; |
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// Interface to allow animation/render threads to queue a decrement of a ref count on an object next frame in the main thread |
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virtual void QueueDecrementRefNextFrame( CRefCount *pRefCountObj ) = 0; |
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// Register a V8 callback function associated with a given UI panel |
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virtual JSGenericCallbackHandle_t RegisterJSGenericCallback( panorama::IUIPanel *pContextPanel, v8::Handle< v8::Function > callbackFunc ) = 0; |
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// Invoke a callback previously registered with the system. Returns false if the handle has expired (the context panel is gone, or it was explicitly unregistered) |
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virtual bool InvokeJSGenericCallback( JSGenericCallbackHandle_t nHandle, int nArgs = 0, v8::Handle< v8::Value > *pArgs = NULL, v8::Handle< v8::Value > *pOutRetVal = NULL ) = 0; |
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// Explicitly remove the callback from the system (future invokes on the handle will do nothing and return false) |
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virtual void UnregisterJSGenericCallback( JSGenericCallbackHandle_t nHandle ) = 0; |
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// Return the number of scopes, such as classes, that JS functions |
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// have been registered in. |
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virtual int GetNumRegisterJSScopes() = 0; |
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// Return information on a JS registration scope. |
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virtual void GetRegisterJSScopeInfo( int nScope, RegisterJSScopeInfo_t *pInfo ) = 0; |
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// Return information on a specific entry in a JS registration scope, |
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// such as a method in a class scope. |
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virtual void GetRegisterJSEntryInfo( int nScope, int nEntry, RegisterJSEntryInfo_t *pInfo ) = 0; |
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// Open a new scope for JS registrations. |
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virtual int StartRegisterJSScope( const char *pName, const char *pDesc = NULL ) = 0; |
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// Close current JS registration scope. |
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virtual void EndRegisterJSScope() = 0; |
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// If there is a current JS registration scope allocate a new entry |
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// and fill it out. If there is no scope, which is possible as |
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// recording registration info is only enabled in certain places, |
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// this will return -1. |
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virtual int NewRegisterJSEntry( const char *pName, uint32 unFlags, const char *pDesc = NULL, RegisterJSType_t eDataType = k_ERegisterJSTypeUnknown ) = 0; |
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// If there is a current JS registration entry set the parameter |
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// type information in it. Silently ignores -1 entry indices |
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// so this can be called safely when there is no scope. |
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virtual void SetRegisterJSEntryParams( int nEntry, uint8 unNumParams, RegisterJSType_t *pParamTypes ) = 0; |
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// Invalidate cached copies of all layout/style/script files (used eg. by the game when search paths change) |
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// (Does NOT rebuild or reload any existing UI, just causes subsequent references to the files to load from scratch.) |
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virtual void ClearFileCache() = 0; |
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// Spew the current list of all cached files and their refcounts (for debugging) |
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virtual void PrintCacheStatus() = 0; |
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// get a list of all the windows owned by the engine |
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virtual void GetWindowsForDebugger( CUtlVector<IUIWindow *> &vecWindows ) = 0; |
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// Turn on paint count tracking for panels |
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virtual void SetPaintCountTrackingEnabled( bool bEnablePaintCountTracking ) = 0; |
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// Is paint count tracking on for panels |
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virtual bool GetPaintCountTrackingEnabled() = 0; |
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// Increment paint count tracking for panels |
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virtual void IncrementPaintCountForPanel( uint64 ulPanelPtrValue, bool bRequiredCompositionLayer, double flFrameTime ) = 0; |
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// Get panel paint info for the panel |
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virtual void GetPanelPaintInfo( uint64 ulPanelPtrValue, uint32 &unPaintCount, bool &bRequiredCompositionLayer, double &flFrameTimeLastPaint ) = 0; |
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// Returns whether any windows exist for the UI engine |
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virtual bool BHasAnyWindows() = 0; |
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#ifdef DBGFLAG_VALIDATE |
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// Memory validation related interfaces |
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virtual bool PrepareForValidate() = 0; |
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virtual bool ResumeFromValidate() = 0; |
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virtual void Validate( CValidator &validator, const tchar *pchName ) = 0; |
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#endif |
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#if defined( SOURCE2_PANORAMA ) |
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virtual void TextEntryFocusChange( IUIPanel *pPanel ) = 0; |
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virtual void TextEntryInvalid( IUIPanel *pPanel ) = 0; |
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#endif |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Helper for render state transitions, returns true if a state |
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// change is being requested, and it is valid. Helper for fullscreen switching. |
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//----------------------------------------------------------------------------- |
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inline bool IUIEngine::BValidRenderStateChange( ERenderTarget eCurrentRenderTarget, ERenderTarget eRequestedRenderTarget ) |
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{ |
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if( eCurrentRenderTarget == eRequestedRenderTarget ) |
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return false; |
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// if we are in a mode that can switch... |
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if( eCurrentRenderTarget == IUIEngine::k_ERenderFullScreen || eCurrentRenderTarget == IUIEngine::k_ERenderToWindow ) |
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{ |
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switch( eRequestedRenderTarget ) // test if request is for a state that can be switched to |
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{ |
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case IUIEngine::k_ERenderFullScreen: |
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case IUIEngine::k_ERenderToWindow: |
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return true; // we can change |
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default: |
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return false; // not so much |
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} |
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} |
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// render to texture toggled shared vs copied texture |
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if( BIsRenderingToTexture( eCurrentRenderTarget ) && |
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BIsRenderingToTexture( eRequestedRenderTarget ) && |
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(eCurrentRenderTarget != eRequestedRenderTarget) ) |
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{ |
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return true; |
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} |
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return false; |
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} |
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#ifndef PANORAMA_EXPORTS |
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extern IUIEngine *g_pUIEngineSingleton; |
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extern CSysModule *g_PanoramaModule; |
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inline IUIEngine *UIEngine() { return g_pUIEngineSingleton; } |
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inline IUILocalization *UILocalize() { return UIEngine()->UILocalize(); } |
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inline IUISoundSystem *UISoundSystem() { return UIEngine()->UISoundSystem(); } |
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inline IUIInput *UIInputEngine() { return UIEngine() ? UIEngine()->UIInputEngine() : NULL; } |
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#else |
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IUIEngine *UIEngine(); |
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IUILocalization *UILocalize(); |
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IUIInput *UIInputEngine(); |
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IUISoundSystem *UISoundSystem(); |
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#endif |
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#ifdef DBGFLAG_VALIDATE |
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PANORAMA_INTERFACE void ValidateStaticsInternal( CValidator &validator ); |
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#endif |
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PANORAMA_INTERFACE IUIEngine *CreatePanoramaUIEngineInternal(); |
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extern void RegisterEventTypesWithEngine( IUIEngine *pEngine ); |
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#ifndef PANORAMA_EXPORTS |
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extern bool LoadPanoramaModule( const char *pchPanoramaModulePath ); |
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extern void UnloadPanoramaModule(); |
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extern IUIEngine *CreatePanoramaUIEngine(); |
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extern void ConnectPanoramaUIEngine( IUIEngine * ); |
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extern void ShutdownPanoramaUIEngine( IUIEngine * ); |
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#ifdef DBGFLAG_VALIDATE |
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extern void ValidateStatics( CValidator &validator ); |
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#endif |
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#endif |
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// To expose a generic object via UIEngine()->ExposeObjectTypeToJavaScript() you should derive from this interface |
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// the GetTypeName member should return the same type name you register as exposed |
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class IUIJSObject |
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{ |
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public: |
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~IUIJSObject() |
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{ |
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UIEngine()->DeleteJSObjectInstance( this ); |
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} |
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virtual const char *GetJSTypeName() = 0; |
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}; |
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} // namespace panorama |
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#endif // IUIENGINE_H
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