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41 lines
1.2 KiB
41 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Dme version of a model attachment point |
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// |
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//===========================================================================// |
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#ifndef DMEATTACHMENT_H |
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#define DMEATTACHMENT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "movieobjects/dmeshape.h" |
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#include "materialsystem/MaterialSystemUtil.h" |
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//----------------------------------------------------------------------------- |
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// Forward Declarations |
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//----------------------------------------------------------------------------- |
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class CDmeDrawSettings; |
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//----------------------------------------------------------------------------- |
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// A class representing an attachment point |
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//----------------------------------------------------------------------------- |
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class CDmeAttachment : public CDmeShape |
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{ |
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DEFINE_ELEMENT( CDmeAttachment, CDmeShape ); |
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public: |
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virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL ); |
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CDmaVar< bool > m_bIsRigid; // Does the attachment animate? |
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CDmaVar< bool > m_bIsWorldAligned; // Is the attachment world-aligned? |
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private: |
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CMaterialReference m_AttachmentMaterial; |
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}; |
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#endif // DMEATTACHMENT_H
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