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30 lines
879 B
30 lines
879 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef MDLOBJECTS_H |
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#define MDLOBJECTS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "mdlobjects/dmehitbox.h" |
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#include "mdlobjects/dmehitboxset.h" |
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#include "mdlobjects/dmebodypart.h" |
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#include "mdlobjects/dmeblankbodypart.h" |
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#include "mdlobjects/dmelod.h" |
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#include "mdlobjects/dmelodlist.h" |
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#include "mdlobjects/dmecollisionmodel.h" |
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#include "mdlobjects/dmebodygroup.h" |
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#include "mdlobjects/dmebodygrouplist.h" |
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#include "mdlobjects/dmemdllist.h" |
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#include "mdlobjects/dmeboneweight.h" |
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#include "mdlobjects/dmebonemask.h" |
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#include "mdlobjects/dmebonemasklist.h" |
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#include "mdlobjects/dmesequence.h" |
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#include "mdlobjects/dmesequencelist.h" |
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#include "mdlobjects/dmeboneflexdriver.h" |
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#endif // MDLOBJECTS_H
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