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73 lines
2.3 KiB
73 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#ifndef ICOLORCORRECTION_H |
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#define ICOLORCORRECTION_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tier1/interface.h" |
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#include "bitmap/imageformat.h" |
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typedef uintp ColorCorrectionHandle_t; |
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struct ShaderColorCorrectionInfo_t; |
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#define COLORCORRECTION_INTERFACE_VERSION "COLORCORRECTION_VERSION_1" |
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abstract_class IColorCorrectionSystem |
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{ |
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public: |
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virtual void Init() = 0; |
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virtual void Shutdown() = 0; |
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virtual ColorCorrectionHandle_t AddLookup( const char *pName ) = 0; |
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virtual bool RemoveLookup( ColorCorrectionHandle_t handle ) = 0; |
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virtual void SetLookupWeight( ColorCorrectionHandle_t handle, float flWeight ) = 0; |
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virtual float GetLookupWeight( ColorCorrectionHandle_t handle ) = 0; |
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virtual float GetLookupWeight( int i ) = 0; |
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virtual void LockLookup() = 0; |
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virtual void LockLookup( ColorCorrectionHandle_t handle ) = 0; |
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virtual void UnlockLookup() = 0; |
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virtual void UnlockLookup( ColorCorrectionHandle_t handle ) = 0; |
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virtual void SetLookup( RGBX5551_t inColor, color24 outColor ) = 0; |
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virtual void SetLookup( ColorCorrectionHandle_t handle, RGBX5551_t inColor, color24 outColor ) = 0; |
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virtual color24 GetLookup( RGBX5551_t inColor ) = 0; |
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virtual color24 GetLookup( ColorCorrectionHandle_t handle, RGBX5551_t inColor ) = 0; |
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virtual void LoadLookup( const char *pLookupName ) = 0; |
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virtual void LoadLookup( ColorCorrectionHandle_t handle, const char *pLookupName ) = 0; |
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virtual void CopyLookup( const color24 *pSrcColorCorrection ) = 0; |
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virtual void CopyLookup( ColorCorrectionHandle_t handle, const color24 *pSrcColorCorrection ) = 0; |
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virtual void ResetLookup( ColorCorrectionHandle_t handle ) = 0; |
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virtual void ResetLookup( ) = 0; |
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virtual void ReleaseTextures( ) = 0; |
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virtual void RestoreTextures( ) = 0; |
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virtual void ResetLookupWeights( ) = 0; |
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virtual int GetNumLookups( ) = 0; |
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virtual color24 ConvertToColor24( RGBX5551_t inColor ) = 0; |
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virtual void SetResetable( ColorCorrectionHandle_t handle, bool bResetable ) = 0; |
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virtual void EnableColorCorrection( bool bEnable ) = 0; |
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// FIXME: Move this to a private interface only the material system can see? |
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virtual void GetCurrentColorCorrection( ShaderColorCorrectionInfo_t* pInfo ) = 0; |
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}; |
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#endif
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