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103 lines
3.1 KiB
103 lines
3.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Dme version of a model attachment point |
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// |
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//============================================================================= |
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#include "movieobjects/dmeattachment.h" |
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#include "datamodel/dmelementfactoryhelper.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "materialsystem/imesh.h" |
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#include "tier1/KeyValues.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Expose this class to the scene database |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_ELEMENT_FACTORY( DmeAttachment, CDmeAttachment ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDmeAttachment::OnConstruction() |
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{ |
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if ( !g_pMaterialSystem ) |
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return; |
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m_bIsRigid.Init( this, "isRigid" ); |
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m_bIsWorldAligned.Init( this, "isWorldAligned" ); |
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KeyValues *pVMTKeyValues = new KeyValues( "wireframe" ); |
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pVMTKeyValues->SetInt( "$vertexcolor", 1 ); |
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pVMTKeyValues->SetInt( "$ignorez", 0 ); |
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m_AttachmentMaterial.Init( "__DmeJointMaterial", pVMTKeyValues ); |
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} |
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void CDmeAttachment::OnDestruction() |
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{ |
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if ( !g_pMaterialSystem ) |
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return; |
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m_AttachmentMaterial.Shutdown(); |
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} |
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//----------------------------------------------------------------------------- |
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// For rendering joints |
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//----------------------------------------------------------------------------- |
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#define AXIS_SIZE 6.0f |
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//----------------------------------------------------------------------------- |
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// Rendering method for the dag |
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//----------------------------------------------------------------------------- |
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void CDmeAttachment::Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings /* = NULL */ ) |
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{ |
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if ( !g_pMaterialSystem ) |
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return; |
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
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pRenderContext->MatrixMode( MATERIAL_MODEL ); |
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pRenderContext->PushMatrix(); |
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pRenderContext->LoadMatrix( shapeToWorld ); |
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pRenderContext->Bind( m_AttachmentMaterial ); |
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IMesh *pMesh = pRenderContext->GetDynamicMesh( ); |
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CMeshBuilder meshBuilder; |
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meshBuilder.Begin( pMesh, MATERIAL_LINES, 3 ); |
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meshBuilder.Position3f( 0.0f, 0.0f, 0.0f ); |
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meshBuilder.Color4ub( 255, 0, 0, 255 ); |
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meshBuilder.AdvanceVertex(); |
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meshBuilder.Position3f( AXIS_SIZE, 0.0f, 0.0f ); |
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meshBuilder.Color4ub( 255, 0, 0, 255 ); |
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meshBuilder.AdvanceVertex(); |
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meshBuilder.Position3f( 0.0f, 0.0f, 0.0f ); |
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meshBuilder.Color4ub( 0, 255, 0, 255 ); |
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meshBuilder.AdvanceVertex(); |
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meshBuilder.Position3f( 0.0f, AXIS_SIZE, 0.0f ); |
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meshBuilder.Color4ub( 0, 255, 0, 255 ); |
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meshBuilder.AdvanceVertex(); |
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meshBuilder.Position3f( 0.0f, 0.0f, 0.0f ); |
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meshBuilder.Color4ub( 0, 0, 255, 255 ); |
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meshBuilder.AdvanceVertex(); |
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meshBuilder.Position3f( 0.0f, 0.0f, AXIS_SIZE ); |
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meshBuilder.Color4ub( 0, 0, 255, 255 ); |
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meshBuilder.AdvanceVertex(); |
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meshBuilder.End(); |
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pMesh->Draw(); |
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pRenderContext->MatrixMode( MATERIAL_MODEL ); |
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pRenderContext->PopMatrix(); |
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} |
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