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51 lines
1.5 KiB
51 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Dme version of a body group |
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// |
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//===========================================================================// |
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#include "mdlobjects/dmebodygroup.h" |
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#include "datamodel/dmelementfactoryhelper.h" |
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#include "mdlobjects/dmelodlist.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Expose this class to the scene database |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_ELEMENT_FACTORY( DmeBodyGroup, CDmeBodyGroup ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDmeBodyGroup::OnConstruction() |
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{ |
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m_BodyParts.Init( this, "bodyParts" ); |
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} |
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void CDmeBodyGroup::OnDestruction() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Finds a body part by name |
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//----------------------------------------------------------------------------- |
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CDmeLODList *CDmeBodyGroup::FindBodyPart( const char *pName ) |
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{ |
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int nCount = m_BodyParts.Count(); |
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for ( int i = 0; i < nCount; ++i ) |
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{ |
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CDmeLODList *pLODList = CastElement< CDmeLODList >( m_BodyParts[ i ] ); |
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if ( !pLODList ) |
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continue; |
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if ( !Q_stricmp( pName, pLODList->GetName() ) ) |
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return pLODList; |
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} |
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return NULL; |
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}
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