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97 lines
3.4 KiB
97 lines
3.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Fast ways to compare equality of two floats. Assumes |
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// sizeof(float) == sizeof(int) and we are using IEEE format. |
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// |
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// Source: http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm |
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//=====================================================================================// |
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#include <float.h> |
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#include <math.h> |
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#include "mathlib/mathlib.h" |
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static inline bool AE_IsInfinite(float a) |
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{ |
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const int kInfAsInt = 0x7F800000; |
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// An infinity has an exponent of 255 (shift left 23 positions) and |
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// a zero mantissa. There are two infinities - positive and negative. |
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if ((*(int*)&a & 0x7FFFFFFF) == kInfAsInt) |
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return true; |
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return false; |
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} |
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static inline bool AE_IsNan(float a) |
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{ |
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// a NAN has an exponent of 255 (shifted left 23 positions) and |
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// a non-zero mantissa. |
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int exp = *(int*)&a & 0x7F800000; |
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int mantissa = *(int*)&a & 0x007FFFFF; |
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if (exp == 0x7F800000 && mantissa != 0) |
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return true; |
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return false; |
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} |
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static inline int AE_Sign(float a) |
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{ |
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// The sign bit of a number is the high bit. |
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return (*(int*)&a) & 0x80000000; |
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} |
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// This is the 'final' version of the AlmostEqualUlps function. |
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// The optional checks are included for completeness, but in many |
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// cases they are not necessary, or even not desirable. |
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bool AlmostEqual(float a, float b, int maxUlps) |
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{ |
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// There are several optional checks that you can do, depending |
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// on what behavior you want from your floating point comparisons. |
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// These checks should not be necessary and they are included |
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// mainly for completeness. |
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// If a or b are infinity (positive or negative) then |
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// only return true if they are exactly equal to each other - |
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// that is, if they are both infinities of the same sign. |
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// This check is only needed if you will be generating |
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// infinities and you don't want them 'close' to numbers |
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// near FLT_MAX. |
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if (AE_IsInfinite(a) || AE_IsInfinite(b)) |
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return a == b; |
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// If a or b are a NAN, return false. NANs are equal to nothing, |
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// not even themselves. |
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// This check is only needed if you will be generating NANs |
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// and you use a maxUlps greater than 4 million or you want to |
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// ensure that a NAN does not equal itself. |
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if (AE_IsNan(a) || AE_IsNan(b)) |
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return false; |
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// After adjusting floats so their representations are lexicographically |
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// ordered as twos-complement integers a very small positive number |
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// will compare as 'close' to a very small negative number. If this is |
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// not desireable, and if you are on a platform that supports |
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// subnormals (which is the only place the problem can show up) then |
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// you need this check. |
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// The check for a == b is because zero and negative zero have different |
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// signs but are equal to each other. |
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if (AE_Sign(a) != AE_Sign(b)) |
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return a == b; |
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int aInt = *(int*)&a; |
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// Make aInt lexicographically ordered as a twos-complement int |
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if (aInt < 0) |
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aInt = 0x80000000 - aInt; |
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// Make bInt lexicographically ordered as a twos-complement int |
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int bInt = *(int*)&b; |
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if (bInt < 0) |
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bInt = 0x80000000 - bInt; |
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// Now we can compare aInt and bInt to find out how far apart a and b |
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// are. |
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int intDiff = abs(aInt - bInt); |
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if (intDiff <= maxUlps) |
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return true; |
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return false; |
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} |
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